| 2015 | Making Storytelling Personal: Finding Your User in Your Story. | Barbara A. Karanian, Erica S. Savig |
| 2015 | MugShots: A Mug Display for Front and Back Stage Social Interaction in the Workplace. | Hsin-Liu Cindy Kao, Chris Schmandt |
| 2015 | clayodor: Retrieving Scents through the Manipulation of Malleable Material. | Hsin-Liu Cindy Kao, Ermal Dreshaj, Judith Amores, Sang-won Leigh, Xavier Benavides, Pattie Maes, Ken Perlin, Hiroshi Ishii |
| 2015 | Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging. | Viirj Kan, Katsuya Fujii, Judith Amores, Chang Long Zhu Jin, Pattie Maes, Hiroshi Ishii |
| 2015 | Escaping the Sandbox: Making and Its Future. | Tom Jenkins, Ian Bogost |
| 2015 | Designing the "Things" of the IoT. | Tom Jenkins |
| 2015 | Costumes as Game Controllers: An Exploration of Wearables to Suit Social Play. | Katherine Isbister, Kaho Abe |
| 2015 | Comparing Pictorial and Tangible Notations of Force Image Schemas. | Jrn Hurtienne, Diana Lffler, Patty Gadegast, Steffi Hulein |
| 2015 | Seven Principles to Design for Embodied Sensemaking. | Caroline Hummels, Jelle van Dijk |
| 2015 | Engaging Encounters: Sketching the Future of TEI. | Caroline Hummels |
| 2015 | Supporting Empathy Through Embodiment in the Design of Interactive Systems. | Jonny Huck, Paul Coulton, David Gullick, Philip Powell, Jennifer Roberts, Andrew Hudson-Smith, Martin de Jode, Panagiotis Mavros |
| 2015 | Olegoru: A Soundscape Composition Tool to Enhance Imaginative Storytelling with Tangible Objects. | Chuan-Che (Jeff) Huang, Yu-Jen Lin, Xinda Zeng, Mark W. Newman, Sile O'Modhrain |
| 2015 | Tactile Teacher: Sensing Finger Tapping in Piano Playing. | Chih-Pin Hsiao, Richard Li, Xinyan Yan, Ellen Yi-Luen Do |
| 2015 | Better Posture Awareness through Flower-Shaped Ambient Avatar. | Jeong-ki Hong, Sunghyun Song, Jun Dong Cho, Andrea Bianchi |
| 2015 | TaraScope: Controlling Remote Telescopes Through Tangible Interaction. | Trevor Hogan, Dylan Goveas, Rebecca Noonan, Luke Twomey |
| 2015 | Tangible Data, a Phenomenology of Human-Data Relations. | Trevor Hogan |
| 2015 | Composing Interaction: Exploring Tangible Notation Systems For Design. | Bart Hengeveld |
| 2015 | Monarch: Self-Expression Through Wearable Kinetic Textiles. | Kate Hartman, Jackson McConnell, Boris Kourtoukov, Hillary Predko, Izzie Colpitts-Campbell |
| 2015 | The Kitsch-Instrument: Hackable Robotic Music. | Jiffer Harriman, Michael Theodore, Mark D. Gross |
| 2015 | Sootoid: Generative Art Drawing by Flame of Candle. | Hisakazu Hada, Daisuke Tozuka, Sho Kamei, Tatsumi Hasegawa, Fuhito Morita, Shuntaro Ootsuki, Akito Nakano |
| 2015 | Magnetic Files: Exploring Tag Based File Systems Using Embodied Files. | David Gullick, Paul Coulton, Manfred Lau |
| 2015 | Eugenie: Multi-Touch and Tangible Interaction for Bio-Design. | Casey Grote, Evan Segreto, Johanna Okerlund, Robert Kincaid, Orit Shaer |
| 2015 | Material and Meaning in Tangible Interactions. | Shad Gross |
| 2015 | Solar Pink Pong: Street Video Game. | Roland Graf, Surat Kwanmuang |
| 2015 | PaperFold: Evaluating Shape Changes for Viewport Transformations in Foldable Thin-Film Display Devices. | Antonio Gomes, Roel Vertegaal |