| 2013 | LOLL | Martin Murer, Ilhan Aslan, Manfred Tscheligi |
| 2013 | Token-based interaction with embedded digital information. | Simone Mora |
| 2013 | Transparent sculpture: an embodied auditory interface for sound sculpture. | Daichi Misawa |
| 2013 | Microcontrollers as material: crafting circuits with paper, conductive ink, electronic components, and an "untoolkit". | David Mellis, Sam Jacoby, Leah Buechley, Hannah Perner-Wilson, Jie Qi |
| 2013 | Do-it-yourself electronic products and the people who make them. | David A. Mellis |
| 2013 | Reach across the boundary: evidence of physical tool appropriation following virtual practice. | Ali Mazalek, Timothy N. Welsh, Michael Nitsche, Connor Reid, Paul G. Clifton, Fred Leighton, Kai Tan |
| 2013 | Designing and making a tangible tabletop game with ToyVision. | Javier Marco, Ian Oakley, Eva Cerezo, Sandra Baldassarri |
| 2013 | ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction. | Javier Marco, Sandra Baldassarri, Eva Cerezo |
| 2013 | SpectroFlexia: interactive stained glass as a flexible peripheral information display. | Attalan Mailvaganam, Saskia Bakker |
| 2013 | cubble: a multi-device hybrid approach supporting communication in long-distance relationships. | Robert Kowalski, Sebastian Loehmann, Doris Hausen |
| 2013 | C4: a creative-coding API for media, interaction and animation. | Travis Kirton, Sebastian Boring, Dominikus Baur, Lindsay MacDonald, Sheelagh Carpendale |
| 2013 | C4: creative coding for iOS. | Travis Kirton |
| 2013 | Ninja track: design of electronic toy variable in shape and flexibility. | Yuichiro Katsumoto, Satoru Tokuhisa, Masa Inakage |
| 2013 | exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality. | Shunichi Kasahara, Ryuma Niiyama, Valentin Heun, Hiroshi Ishii |
| 2013 | GestureAgents: an agent-based framework for concurrent multi-task multi-user interaction. | Carles Fernandes Juli, Nicolas Earnshaw, Sergi Jord |
| 2013 | Inspiroscope: understanding participant experience. | Jiann Hughes |
| 2013 | The role of cultural forms in tangible interaction design. | Michael S. Horn |
| 2013 | Demonstration-based vibrotactile pattern authoring. | Kyungpyo Hong, Jaebong Lee, Seungmoon Choi |
| 2013 | Unifone: designing for auxiliary finger input in one-handed mobile interactions. | David Holman, Andreas Hollatz, Amartya Banerjee, Roel Vertegaal |
| 2013 | In touch with space: embodying live data for tangible interaction. | Trevor Hogan, Eva Hornecker |
| 2013 | Exploring physical prototyping techniques for functional devices using .NET gadgeteer. | Steve Hodges, Stuart Taylor, Nicolas Villar, James Scott, John Helmes |
| 2013 | Wrapping up LinguaBytes, for now. | Bart Hengeveld, Caroline Hummels, Hans van Balkom, Riny Voort, Jan de Moor |
| 2013 | Animate mobiles: proxemically reactive posture actuation as a means of relational interaction with mobile phones. | Fabian Hemmert, Matthias Lwe, Anne Wohlauf, Gesche Joost |
| 2013 | Sound actuation and interaction. | Jiffer Harriman |
| 2013 | Citizen drones: embedded crafts for remote sensing. | Sibel Deren Guler |