| 2022 | Little Garden: An augmented reality game for older adults to promote body movement. | Xiemin Wei, Zixia Zheng, Hongning Shi, Yaqing Chai, Jiajia Li |
| 2022 | iThem: Programming Internet of Things Beyond Trigger-Action Pattern. | Marx Boyuan Wang, Daniel Manesh, Ruipu Hu, Sang Won Lee |
| 2022 | TaskScape: Fostering Holistic View on To-do List With Tracking Plan and Emotion. | Marx Boyuan Wang, Sang Won Lee |
| 2022 | Record Once, Post Everywhere: Automatic Shortening of Audio Stories for Social Media. | Bryan Wang, Zeyu Jin, Gautham J. Mysore |
| 2022 | Echofluid: An Interface for Remote Choreography Learning and Co-creation Using Machine Learning Techniques. | Marx Boyuan Wang, Zachary Duer, Scotty Hardwig, Sam Lally, Alayna Ricard, Myounghoon Jeon |
| 2022 | UltraBat: An Interactive 3D Side-Scrolling Game using Ultrasound Levitation. | Wei-Hsin Wang, Hong-En Chen, Mike Y. Chen |
| 2022 | RealityLens: A User Interface for Blending Customized Physical World View into Virtual Reality. | Chiu-Hsuan Wang, Bing-Yu Chen, Liwei Chan |
| 2022 | Computational Design of Active Kinesthetic Garments. | Velko Vechev, Ronan Hinchet, Stelian Coros, Bernhard Thomaszewski, Otmar Hilliges |
| 2022 | Interactive Public Displays and Wheelchair Users: Between Direct, Personal and Indirect, Assisted Interaction. | Radu-Daniel Vatavu, Ovidiu-Ciprian Ungurean, Laura-Bianca Bilius |
| 2022 | ConfusionLens: Dynamic and Interactive Visualization for Performance Analysis of Multiclass Image Classifiers. | Keito Uwaseki, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura |
| 2022 | Demonstrating Dynamic Toolchains for Machine Control. | Hannah Twigg-Smith, Nadya Peek |
| 2022 | The Reflective Maker: Using Reflection to Support Skill-learning in Makerspaces. | Dishita G. Turakhia, Peiling Jiang, Brent Liu, Mackenzie Leake, Stefanie Mller |
| 2022 | Designing Tools for Autodidactic Learning of Skills. | Dishita G. Turakhia |
| 2022 | Garnish into Thin Air. | Ching-Yi Tsai, Chen-Kuo Sun, Lung-Pan Cheng |
| 2022 | Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the User. | Shan-Yuan Teng, K. D. Wu, Jacqueline Chen, Pedro Lopes |
| 2022 | Integrating Real-World Distractions into Virtual Reality. | Yujie Tao, Pedro Lopes |
| 2022 | Involuntary Exhalation Control by Facial Vibration. | Shiina Takano, Arinobu Niijima |
| 2022 | Designing a Hairy Haptic Display using 3D Printed Hairs and Perforated Plates. | Haruki Takahashi, Jeeeun Kim |
| 2022 | LUNAChair: Remote Wheelchair System that Links Up a Remote Caregiver and Wheelchair Surroundings. | Luna Takagi, Shio Miyafuji, Jefferson Pardomuan, Hideki Koike |
| 2022 | A bonding technique for electric circuit prototyping using conductive transfer foil and soldering iron. | Tomohito Suzuki, Yuhei Imai, Hiroyuki Manabe |
| 2022 | Extail: a Kinetic Inconspicuous Wareable Hair Extension Device. | Yuiko Suyama, Tetsuaki Baba |
| 2022 | Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses. | Jonathan Sutton, Tobias Langlotz, Alexander Plopski, Stefanie Zollmann, Yuta Itoh, Holger Regenbrecht |
| 2022 | X-Bridges: Designing Tunable Bridges to Enrich 3D Printed Objects' Deformation and Stiffness. | Lingyun Sun, Jiaji Li, Junzhe Ji, Deying Pan, Mingming Li, Kuangqi Zhu, Yitao Fan, Yue Yang, Ye Tao, Guanyun Wang |
| 2022 | Exploring Virtual Object Translation in Head-Mounted Augmented Reality for Upper Limb Motor Rehabilitation with Motor Performance and Eye Movement Characteristics. | Wenxin Sun, Mengjie Huang, Chenxin Wu, Rui Yang |
| 2022 | Anywhere Hoop: Virtual Free Throw Training System. | Masayasu Sumiya, Wataru Yamada, Keiichi Ochiai |