| 2021 | MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial. | Jun Gong, Olivia Seow, Cedric Honnet, Jack Forman, Stefanie Mueller |
| 2021 | HoloBoard: a Large-format Immersive Teaching Board based on pseudo HoloGraphics. | Jiangtao Gong, Teng Han, Siling Guo, Jiannan Li, Siyu Zha, Liuxin Zhang, Feng Tian, Qianying Wang, Yong Rui |
| 2021 | So Predictable! Continuous 3D Hand Trajectory Prediction in Virtual Reality. | Nisal Menuka Gamage, Deepana Ishtaweera, Martin Weigel, Anusha Withana |
| 2021 | Midair Balloon Interface: A Soft and Lightweight Midair Object for Proximate Interactions. | Takuro Furumoto, Takumi Kasai, Masahiro Fujiwara, Yasutoshi Makino, Hiroyuki Shinoda |
| 2021 | Marcelle: Composing Interactive Machine Learning Workflows and Interfaces. | Jules Franoise, Baptiste Caramiaux, To Sanchez |
| 2021 | Just Speak It: Minimize Cognitive Load for Eyes-Free Text Editing with a Smart Voice Assistant. | Jiayue Fan, Chenning Xu, Chun Yu, Yuanchun Shi |
| 2021 | Retargeted Self-Haptics for Increased Immersion in VR without Instrumentation. | Cathy Mengying Fang, Chris Harrison |
| 2021 | 2.5D Simulated Keyframe Animation in Blender. | Ilene E, Nora S. Willett, Adam Finkelstein |
| 2021 | ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World. | Isamu Endo, Kazuki Takashima, Maakito Inoue, Kazuyuki Fujita, Kiyoshi Kiyokawa, Yoshifumi Kitamura |
| 2021 | An Aligned Rank Transform Procedure for Multifactor Contrast Tests. | Lisa A. Elkin, Matthew Kay, James J. Higgins, Jacob O. Wobbrock |
| 2021 | Multi-Window Web Browser with History Tree Visualization for Virtual Reality Environment. | Raku Egawa, Takashi Ijiri |
| 2021 | ViTT: Towards a Virtual Reality System that Supports the Learning of Ergonomic Patient Transfers. | Maximilian Drr, Daniel Schweitzer, Harald Reiterer |
| 2021 | Bit Whisperer: Enabling Ad-hoc, Short-range, Walk-Up-and-Share Data Transmissions via Surface-restricted Acoustics. | Youngwook Do, Siddhant Singh, Zhouyu Li, Steven R. Craig, Phoebe J. Welch, Chengzhi Shi, Thad Starner, Gregory D. Abowd, Sauvik Das |
| 2021 | SensiCut: Material-Aware Laser Cutting Using Speckle Sensing and Deep Learning. | Mustafa Doga Dogan, Steven Vidal Acevedo Colon, Varnika Sinha, Kaan Aksit, Stefanie Mller |
| 2021 | VHP: Vibrotactile Haptics Platform for On-body Applications. | Artem Dementyev, Pascal Getreuer, Dimitri Kanevsky, Malcolm Slaney, Richard F. Lyon |
| 2021 | FaraPy: An Augmented Reality Feedback System for Facial Paralysis using Action Unit Intensity Estimation. | Giuliana Barrios Dell'Olio, Misha Sra |
| 2021 | Capturing Tactile Properties of Real Surfaces for Haptic Reproduction. | Donald Degraen, Michal Piovarci, Bernd Bickel, Antonio Krger |
| 2021 | Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization. | Donald Degraen, Bruno Fruchard, Frederik Smolders, Emmanouil Potetsianakis, Seref Gngr, Antonio Krger, Jrgen Steimle |
| 2021 | Idyll Studio: A Structured Editor forAuthoring Interactive & Data-Driven Articles. | Matthew Conlen, Megan Vo, Alan Tan, Jeffrey Heer |
| 2021 | MotionRing: Creating Illusory Tactile Motion around the Head using 360° Vibrotactile Headbands. | Shao-Yu Chu, Yun-Ting Cheng, Shih-Chin Lin, Yung-Wen Huang, Yi Chen, Mike Y. Chen |
| 2021 | Per Garment Capture and Synthesis for Real-time Virtual Try-on. | Toby Long Hin Chong, I-Chao Shen, Nobuyuki Umetani, Takeo Igarashi |
| 2021 | Automatic Instructional Video Creation from a Markdown-Formatted Tutorial. | Peggy Chi, Nathan Frey, Katrina Panovich, Irfan Essa |
| 2021 | Towards Social Interaction between 1st and 2nd Person Perspectives on Bodily Play. | Bo-Han Chen, Sai-Keung Wong, Wei-Che Chang, Roy Ping-Hao Fan |
| 2021 | IntoTheVideos: Exploration of Dynamic 3D Space Reconstruction From Single Sports Videos. | Xiaotong Chen, Misha Sra |
| 2021 | PneuSeries: 3D Shape Forming with Modularized Serial-Connected Inflatables. | Yu-Wen Chen, Wei-Ju Lin, Yi Chen, Lung-Pan Cheng |