| 2018 | Ultra-Low-Power Mode for Screenless Mobile Interaction. | Jian Xu, Suwen Zhu, Aruna Balasubramanian, Xiaojun Bi, Roy Shilkrot |
| 2018 | Mindgame: Mediating People's EEG Alpha Band Power through Reinforcement Learning. | Tongda Xu, Dinglu Wang, Xiaohui You |
| 2018 | Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality. | Haijun Xia, Sebastian Herscher, Ken Perlin, Daniel Wigdor |
| 2018 | Face/On: Actuating the Facial Contact Area of a Head-Mounted Display for Increased Immersion. | Dennis Wolf, Leo Hnatek, Enrico Rukzio |
| 2018 | cARe: An Augmented Reality Support System for Dementia Patients. | Dennis Wolf, Daniel Besserer, Karolina Sejunaite, Matthias Riepe, Enrico Rukzio |
| 2018 | Tacttoo: A Thin and Feel-Through Tattoo for On-Skin Tactile Output. | Anusha I. Withana, Daniel Groeger, Jrgen Steimle |
| 2018 | Evaluation of Interaction Techniques for a Virtual Reality Reading Room in Diagnostic Radiology. | Markus Wirth, Stefan Gradl, Jan Sembdner, Soeren Kuhrt, Bjrn M. Eskofier |
| 2018 | A Mixed-Initiative Interface for Animating Static Pictures. | Nora S. Willett, Rubaiat Habib Kazi, Michael Chen, George W. Fitzmaurice, Adam Finkelstein, Tovi Grossman |
| 2018 | Shape-Aware Material: Interactive Fabrication with ShapeMe. | Michael Wessely, Theophanis Tsandilas, Wendy E. Mackay |
| 2018 | Interactive Tangrami: Rapid Prototyping with Modular Paper-folded Electronics. | Michael Wessely, Nadiya Morenko, Jrgen Steimle, Michael Schmitz |
| 2018 | ElectroTutor: Test-Driven Physical Computing Tutorials. | Jeremy Warner, Ben Lafreniere, George W. Fitzmaurice, Tovi Grossman |
| 2018 | 4DMesh: 4D Printing Morphing Non-Developable Mesh Surfaces. | Guanyun Wang, Humphrey Yang, Zeyu Yan, Nurcan Gecer Ulu, Ye Tao, Jianzhe Gu, Levent Burak Kara, Lining Yao |
| 2018 | Extending a Reactive Expression Language with Data Update Actions for End-User Application Authoring. | Lea Verou, Tarfah Alrashed, David R. Karger |
| 2018 | Designing Groundless Body Channel Communication Systems: Performance and Implications. | Virag Varga, Marc Wyss, Gergely Vakulya, Alanson P. Sample, Thomas R. Gross |
| 2018 | AmbientLetter: Letter Presentation Method for Discreet Notification of Unknown Spelling when Handwriting. | Xaver Tomihiro Toyozaki, Keita Watanabe |
| 2018 | MobiLimb: Augmenting Mobile Devices with a Robotic Limb. | Marc Teyssier, Gilles Bailly, Catherine Pelachaud, Eric Lecolinet |
| 2018 | PuPoP: Pop-up Prop on Palm for Virtual Reality. | Shan-Yuan Teng, Tzu-Sheng Kuo, Chi Wang, Chi-Huan Chiang, Da-Yuan Huang, Liwei Chan, Bing-Yu Chen |
| 2018 | The Science and Practice of Transitions. | Jaime Teevan |
| 2018 | Haptic Interface Using Tendon Electrical Stimulation. | Akifumi Takahashi, Kenta Tanabe, Hiroyuki Kajimoto |
| 2018 | Reversing Voice-Related Biases Through Haptic Reinforcement. | Feras Al Taha, Pascal E. Fortin, Antoine Weill-Duflos, Jeremy R. Cooperstock |
| 2018 | Scout: Mixed-Initiative Exploration of Design Variations through High-Level Design Constraints. | Amanda Swearngin, Amy J. Ko, James Fogarty |
| 2018 | Dynablock: Dynamic 3D Printing for Instant and Reconstructable Shape Formation. | Ryo Suzuki, Junichi Yamaoka, Daniel Leithinger, Tom Yeh, Mark D. Gross, Yoshihiro Kawahara, Yasuaki Kakehi |
| 2018 | TakeToons: Script-driven Performance Animation. | Hariharan Subramonyam, Wilmot Li, Eytan Adar, Mira Dontcheva |
| 2018 | Companion - A Software Toolkit for Digitally Aided Pen-and-Paper Tabletop Roleplaying. | Sebastian Stickert, Hagen Hiller, Florian Echtler |
| 2018 | Augmenting Human Hearing Through Interactive Auditory Mediated Reality. | Evgeny Stemasov, Gabriel Haas, Michael Rietzler, Enrico Rukzio |