| 2017 | Filum: A Sewing Technique to Alter Textile Shapes. | Tomomi Kono, Keita Watanabe |
| 2017 | Towards a Universal Knowledge Accelerator. | Aniket Kittur |
| 2017 | Printing System Reflecting User's Intent in Real Time Using a Handheld Printer. | Yuya Kitazawa, Tomoko Hashida |
| 2017 | Information Identification Support Method for Areas with Densely Located Signboards. | Shigeo Kitamura, Mitsunori Matsushita |
| 2017 | Shall We Fabricate?: Collaborative, Bidirectional, Incremental Fabrication. | Jeeeun Kim |
| 2017 | EyeScout: Active Eye Tracking for Position and Movement Independent Gaze Interaction with Large Public Displays. | Mohamed Khamis, Axel Hoesl, Alexander Klimczak, Martin Reiss, Florian Alt, Andreas Bulling |
| 2017 | DreamSketch: Early Stage 3D Design Explorations with Sketching and Generative Design. | Rubaiat Habib Kazi, Tovi Grossman, Hyunmin Cheong, Ali Hashemi, George W. Fitzmaurice |
| 2017 | Tactile Element with Double-sided Inkjet Printing to Generate Electrostatic Forces and Electrostimuli. | Kunihiro Kato, Homei Miyashita, Hiroyuki Kajimoto, Hiroki Ishizuka |
| 2017 | Omnicode: A Novice-Oriented Live Programming Environment with Always-On Run-Time Value Visualizations. | Hyeonsu B. Kang, Philip J. Guo |
| 2017 | Hand Development Kit: Soft Robotic Fingers as Prosthetic Augmentation of the Hand. | Yuhan Hu, Sang-won Leigh, Pattie Maes |
| 2017 | RetroShape: Leveraging Rear-Surface Shape Displays for 2.5D Interaction on Smartwatches. | Da-Yuan Huang, Ruizhen Guo, Jun Gong, Jingxian Wang, John Graham, De-Nian Yang, Xing-Dong Yang |
| 2017 | Evorus: A Crowd-powered Conversational Assistant That Automates Itself Over Time. | Ting-Hao 'Kenneth' Huang, Joseph Chee Chang, Saiganesh Swaminathan, Jeffrey P. Bigham |
| 2017 | Mobile Brain-Computer Interface for Dance and Somatic Practice. | Naoto Hieda |
| 2017 | PhyShare: Sharing Physical Interaction in Virtual Reality. | Zhenyi He, Fengyuan Zhu, Ken Perlin |
| 2017 | Designing 3D-Printed Deformation Behaviors Using Spring-Based Structures: An Initial Investigation. | Liang He, Huaishu Peng, Joshua Land, Mark D. Fuge, Jon E. Froehlich |
| 2017 | Creating Haptic Illusion of Compliance for Tangential Force Input using Vibrotactile Actuator. | Seongkook Heo, Geehyuk Lee |
| 2017 | SoundCraft: Enabling Spatial Interactions on Smartwatches using Hand Generated Acoustics. | Teng Han, Khalad Hasan, Keisuke Nakamura, Randy Gomez, Pourang Irani |
| 2017 | Frictio: Passive Kinesthetic Force Feedback for Smart Ring Output. | Teng Han, Qian Han, Michelle Annett, Fraser Anderson, Da-Yuan Huang, Xing-Dong Yang |
| 2017 | GraspForm: Shape and Hardness Rendering on Handheld Device toward Universal Interface for 3D Haptic TV. | Takuya Handa, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo |
| 2017 | Eye Tracking Using Built-in Camera for Smartphone-based HMD. | Hiroyuki Hakoda, Wataru Yamada, Hiroyuki Manabe |
| 2017 | HapticClench: Investigating Squeeze Sensations using Memory Alloys. | Aakar Gupta, Antony Albert Raj Irudayaraj, Ravin Balakrishnan |
| 2017 | Pyro: Thumb-Tip Gesture Recognition Using Pyroelectric Infrared Sensing. | Jun Gong, Yang Zhang, Xia Zhou, Xing-Dong Yang |
| 2017 | Towards Intermanual Apparent Motion of Thermal Pulses. | Daniel Gongora, Roshan Lalintha Peiris, Kouta Minamizawa |
| 2017 | Grip Force Estimation by Emitting Vibration. | Nobuhiro Funato, Kentaro Takemura |
| 2017 | Designing Vibrotactile Widgets with Printed Actuators and Sensors. | Christian Frisson, Julien Decaudin, Thomas Pietrzak, Alexander Ng, Pauline Poncet, Fabrice Casset, Antoine Latour, Stephen A. Brewster |