| 2014 | Paper3D: bringing casual 3D modeling to a multi-touch interface. | Patrick Paczkowski, Julie Dorsey, Holly E. Rushmeier, Min H. Kim |
| 2014 | bioPrint: an automatic deposition system for bacteria spore actuators. | Jifei Ou, Lining Yao, Clark Della Silva, Wen Wang, Hiroshi Ishii |
| 2014 | Depth based interaction and field of view manipulation for augmented reality. | Jason Orlosky |
| 2014 | A rapid prototyping toolkit for touch sensitive objects using active acoustic sensing. | Makoto Ono, Buntarou Shizuki, Jiro Tanaka |
| 2014 | InterState: a language and environment for expressing interface behavior. | Stephen Oney, Brad A. Myers, Joel Brandt |
| 2014 | PrintScreen: fabricating highly customizable thin-film touch-displays. | Simon Olberding, Michael Wessely, Jrgen Steimle |
| 2014 | Tactile cue presentation for vocabulary learning with keyboard. | Daichi Ogawa, Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto |
| 2014 | Tangential force input for touch panels using bezel-aligned elastic pillars and a transparent sheet. | Yuriko Nakai, Shinya Kudo, Ryuta Okazaki, Hiroyuki Kajimoto |
| 2014 | WirePrint: 3D printed previews for fast prototyping. | Stefanie Mller, Sangha Im, Serafima Gurevich, Alexander Teibrich, Lisa Pfisterer, Franois Guimbretire, Patrick Baudisch |
| 2014 | Understanding the design of a flying jogging companion. | Florian Mueller, Matthew Muirhead |
| 2014 | HaptoMime: mid-air haptic interaction with a floating virtual screen. | Yasuaki Monnai, Keisuke Hasegawa, Masahiro Fujiwara, Kazuma Yoshino, Seki Inoue, Hiroyuki Shinoda |
| 2014 | Detecting tapping motion on the side of mobile devices by probabilistically combining hand postures. | William McGrath, Yang Li |
| 2014 | FlatFitFab: interactive modeling with planar sections. | James McCrae, Nobuyuki Umetani, Karan Singh |
| 2014 | Video lens: rapid playback and exploration of large video collections and associated metadata. | Justin Matejka, Tovi Grossman, George W. Fitzmaurice |
| 2014 | Tag system with low-powered tag and depth sensing camera. | Hiroyuki Manabe, Wataru Yamada, Hiroshi Inamura |
| 2014 | Loupe: a handheld near-eye display. | Kent Lyons, Seung Wook Kim, Shigeyuki Seko, David H. Nguyen, Audrey Desjardins, Mlodie Vidal, David Dobbelstein, Jeremy Rubin |
| 2014 | ShrinkyCircuits: sketching, shrinking, and formgiving for electronic circuits. | Joanne Lo, Eric Paulos |
| 2014 | Leveraging physical human actions in large interaction spaces. | Can Liu |
| 2014 | Tracs: transparency-control for see-through displays. | David Lindlbauer, Toru Aoki, Robert Walter, Yuji Uema, Anita Hchtl, Michael Haller, Masahiko Inami, Jrg Mller |
| 2014 | GaussStones: shielded magnetic tangibles for multi-token interactions on portable displays. | Rong-Hao Liang, Han-Chih Kuo, Li-Wei Chan, De-Nian Yang, Bing-Yu Chen |
| 2014 | Reflection: enabling event prediction as an on-device service for mobile interaction. | Yang Li |
| 2014 | Physical telepresence: shape capture and display for embodied, computer-mediated remote collaboration. | Daniel Leithinger, Sean Follmer, Alex Olwal, Hiroshi Ishii |
| 2014 | THAW: tangible interaction with see-through augmentation for smartphones on computer screens. | Sang-won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, Hiroshi Ishii |
| 2014 | High rate, low-latency multi-touch sensing with simultaneous orthogonal multiplexing. | Darren Leigh, Clifton Forlines, Ricardo Jota, Steven Sanders, Daniel Wigdor |
| 2014 | Microtask programming: building software with a crowd. | Thomas D. LaToza, W. Ben Towne, Christian M. Adriano, Andr van der Hoek |