| 2014 | Deconstructing and restyling D3 visualizations. | Jonathan Harper, Maneesh Agrawala |
| 2014 | Tohme: detecting curb ramps in google street view using crowdsourcing, computer vision, and machine learning. | Kotaro Hara, Jin Sun, Robert Moore, David W. Jacobs, Jon Froehlich |
| 2014 | Scalable methods to collect and visualize sidewalk accessibility data for people with mobility impairments. | Kotaro Hara |
| 2014 | Trampoline: a double-sided elastic touch device for creating reliefs. | Jaehyun Han, Jiseong Gu, Geehyuk Lee |
| 2014 | Push-push: a two-point touchscreen operation utilizing the pressed state and the hover state. | Jaehyun Han, Sunggeun Ahn, Geehyuk Lee |
| 2014 | AttachMate: highlight extraction from email attachments. | Joshua M. Hailpern, Sitaram Asur, Kyle Rector |
| 2014 | Eugenie: gestural and tangible interaction with active tokens for bio-design. | Casey Grote, Evan Segreto, Johanna Okerlund, Robert Kincaid, Orit Shaer |
| 2014 | Predictive translation memory: a mixed-initiative system for human language translation. | Spence Green, Jason Chuang, Jeffrey Heer, Christopher D. Manning |
| 2014 | Nishanchi: CAD for hand-fabrication. | Pragun Goyal, Joseph A. Paradiso, Pattie Maes |
| 2014 | Eyes-free text entry interface based on contact area for people with visual impairment. | Taedong Goh, Sang Woo Kim |
| 2014 | A three-step interaction pattern for improving discoverability in finger identification techniques. | Alix Goguey, Gry Casiez, Daniel Vogel, Fanny Chevalier, Thomas Pietrzak, Nicolas Roussel |
| 2014 | OverCode: visualizing variation in student solutions to programming problems at scale. | Elena L. Glassman, Jeremy Scott, Rishabh Singh, Philip J. Guo, Robert C. Miller |
| 2014 | Interacting with massive numbers of student solutions. | Elena L. Glassman |
| 2014 | World-stabilized annotations and virtual scene navigation for remote collaboration. | Steffen Gauglitz, Benjamin Nuernberger, Matthew Turk, Tobias Hllerer |
| 2014 | Designer's augmented reality toolkit, ten years later: implications for new media authoring tools. | Maribeth Gandy, Blair MacIntyre |
| 2014 | Teegi: tangible EEG interface. | Jrmy Frey, Renaud Gervais, Stphanie Fleck, Fabien Lotte, Martin Hachet |
| 2014 | InterTwine: creating interapplication information scent to support coordinated use of software. | Adam Fourney, Ben Lafreniere, Parmit K. Chilana, Michael A. Terry |
| 2014 | Riding the plane: bimanual, desktop 3D manipulation. | Jinbo Feng, Zachary Wartell |
| 2014 | Structured handoffs in expert crowdsourcing improve communication and work output. | Alex Embiricos, Negar Rahmati, Nicole Zhu, Michael S. Bernstein |
| 2014 | Prefab layers and prefab annotations: extensible pixel-based interpretation of graphical interfaces. | Morgan Dixon, Alexander Conrad Nied, James Fogarty |
| 2014 | Video text retouch: retouching text in videos with direct manipulation. | Laurent Denoue, Scott A. Carter, Matthew Cooper |
| 2014 | WristFlex: low-power gesture input with wrist-worn pressure sensors. | Artem Dementyev, Joseph A. Paradiso |
| 2014 | LightWeight: wearable resistance visualizer for rehabilitation. | Zane R. Cochran, Brianna J. Tomlinson, Dar-Wei Chen, Kunal Patel |
| 2014 | A text entry technique for wrist-worn watches with tiny touchscreens. | Hyeonjoong Cho, Miso Kim, Kyeongeun Seo |
| 2014 | Air+touch: interweaving touch & in-air gestures. | Xiang 'Anthony' Chen, Julia Schwarz, Chris Harrison, Jennifer Mankoff, Scott E. Hudson |