| 2023 | Planning Locomotion Techniques for Virtual Reality Games. | Cameron Moore, Wallace Santos Lages |
| 2023 | ActioNet: A Lightweight Architecture for Efficient Action Recognition. | Mohammed El Amine Mokhtari, Elias Ennadifi, Matei Mancas, Bernard Gosselin |
| 2023 | Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments. | Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka |
| 2023 | Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality. | Giles Mcgrath, Jeremy Kiel, Steven G. Wheeler, Simon Hoermann, Adrian James Clark, Thammathip Piumsomboon |
| 2023 | VR Experiences of Pregnant Women During Antenatal Care. | Lorna Massov, Brian Robinson, Edgar R. Rodrguez Ramrez, Robyn Maude, Craig Anslow |
| 2023 | Performing Tasks in Virtual Reality. Interplay between Realism and Visual Imagery. | Natalia Lipp, Pawel Strojny, Agnieszka Strojny, Slawomir Spiewak, Jan K. Argasinski, Przemyslaw Korzeniowski |
| 2023 | Effects of Vibrotactile Feedback on Aim-and-Throw Tasks in Virtual Environments. | Jaewan Lim, Dongjun Lee, Jeonghyeon Kim, Yongjae Yoo |
| 2023 | Exploring the Stability of Behavioral Biometrics in Virtual Reality in a Remote Field Study: Towards Implicit and Continuous User Identification through Body Movements: Towards Implicit and Continuous User Identification through Body Movements. | Jonathan Liebers, Christian Burschik, Uwe Gruenefeld, Stefan Schneegass |
| 2023 | Revisiting Consumed Endurance: A NICE Way to Quantify Shoulder Fatigue in Virtual Reality. | Yi Li, Robert George Crowther, Jim Smiley, Tim Dwyer, Benjamin Tag, Pourang Irani, Barrett Ens |
| 2023 | Directional Multimodal Flow to Help Mitigate VR Sickness. | Sungjun Lee, Gerard Jounghyun Kim |
| 2023 | From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments. | Maximilian Landeck, Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik |
| 2023 | Measuring and Comparing Collaborative Visualization Behaviors in Desktop and Augmented Reality Environments. | Michael Kintscher, Jinbin Huang, Anjana Arunkumar, Ashish Amresh, Chris Bryan |
| 2023 | Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and Experience. | You-Jin Kim, Joshua Lu, Tobias Hllerer |
| 2023 | Simple and Practical Dual Rendering for Reducing Eye Fatigue from Vergence-Accomodation Conflict in Stereoscopic Viewing. | Gerard Jounghyun Kim, Jaeeun Kim |
| 2023 | A Pilot Study on the Impact of Discomfort Relief Measures on Virtual Reality Sickness and Immersion. | Hanseob Kim, Jae-Hoon Kim, Dongyun Joo, Gerard Jounghyun Kim |
| 2023 | Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience. | Sungchul Jung, Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Ryan Douglas McKee, Robert W. Lindeman |
| 2023 | The Effect of False but Stable Heart Rate Feedback via Sound and Vibration on VR User Experience. | Dongyun Joo, Hanseob Kim, Gerard Jounghyun Kim |
| 2023 | Augmented Aroma: The Influence of Augmented Particles' Movement and Color on Emotion during Olfactory Perception. | Ye-Ji Jin, Masaki Omata, Won-Du Chang, Xiaoyang Mao |
| 2023 | Navigating in VR using free-hand gestures and embodied controllers: A comparative evaluation. | Puneet Jain |
| 2023 | Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation. | Kazuya Iida, Yuma Ina, Daichi Hayashi, Yohei Yanase, Keita Watanabe |
| 2023 | Beyond Mirrors: Exploring Behavioral Changes through Comparative Avatar Design in VR Taiko Drumming. | Yong-Hao Hu, Yuji Hatada, Takuji Narumi |
| 2023 | Study of User Training Methods Using Onomatopoeia in Brain Computer Interfaces Based on Mental Imagery. | Reo Hirano, Keita Watanabe |
| 2023 | ShadowPlayVR: Understanding Traditional Shadow Puppetry Performance Techniques Through Non-Intuitive Embodied Interactions. | Yihao He |
| 2023 | Deforming Skin Illusion by Visual-tactile Stimulation. | Gakumaru Haraguchi, Michiteru Kitazaki |
| 2023 | Early User Feedback on a VR Interface Draft for Interaction with a Multi-Robot System in Ship Hull Inspection. | Jan Philipp Grndling, Benjamin Weyers |