| 2022 | A Distance Learning System With Shareable Physical Information For Ski Training. | Shigeharu Ono, Hideaki Kanai, Erwin Wu, Hideki Koike |
| 2022 | Avatar Voice Morphing to Match Subjective and Objective Self Voice Perception. | Hiiro Okano, Keisuke Mizuno, Haruna Miyakawa, Keiichi Zempo |
| 2022 | Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays. | Takuya Oka, Kosuke Morimoto, Yohei Yanase, Keita Watanabe |
| 2022 | Exploring User Behaviour in Asymmetric Collaborative Mixed Reality. | Nels Numan, Anthony Steed |
| 2022 | An Interactive Haptic Display System with Changeable Hardness Using Magneto-Rheological Fluid. | Yutaka Nakanishi, Akihiro Matsuura |
| 2022 | Performance Analysis of Saccades for Primary and Confirmatory Target Selection. | Aunnoy K. Mutasim, Anil Ufuk Batmaz, Moaaz Hudhud Mughrabi, Wolfgang Stuerzlinger |
| 2022 | Ha and Fu: Interface to Breathe on a Smartphone. | Homei Miyashita, Hidenori Aoki |
| 2022 | Virtual eating experience of poisonous mushrooms using TTTV2. | Homei Miyashita |
| 2022 | TTTV2 makes it possible for people with shellfish allergies to still enjoy the taste of crab virtually. | Homei Miyashita |
| 2022 | TTTV2 (Transform the Taste and Visual Appearance): Tele-eat virtually with a seasoning home appliance that changes the taste and appearance of food or beverages. | Homei Miyashita |
| 2022 | Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments. | Sebastian Misztal, Anna Tarrach, Madeline Ebeling, Artur Ritter, Jonas Schild |
| 2022 | Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones. | Timo Menzel, Mario Botsch, Marc Erich Latoschik |
| 2022 | Guide Ring: Bidirectional Finger-worn Haptic Actuator for Rich Haptic Feedback. | Zofia Marciniak, Seoyoung Oh, Sang Ho Yoon |
| 2022 | Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality. | M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles |
| 2022 | Precueing Sequential Rotation Tasks in Augmented Reality. | Jen-Shuo Liu, Barbara Tversky, Steven Feiner |
| 2022 | Appling Artificial Intelligence Techniques on Singing Teaching of Taiwanese Opera. | Shih-Chieh Lin, Chien-Hsing Chou, Ming-Feng Ke, Shu-Han Liao, Yen-Hung Lin, Chiu-Pin Kuo |
| 2022 | An AI-empowered Cloud Solution towards End-to-End 2D-to-3D Image Conversion for Autostereoscopic 3D Display. | Jun Wei Lim, Jin Qi Yeo, Xinxing Xia, Frank Yunqing Guan |
| 2022 | CourseExpo: An Immersive Collaborative Learning Ecosystem. | Connor Wilding Leonie, Robin Lynn Angotti, Kelvin Sung |
| 2022 | Can Haptic Feedback on One Virtual Object Increase the Presence of Another Virtual Object? | Sooyeon Lee, Myungho Lee |
| 2022 | Visual Considerations for Augmented Reality in Urban Planning. | Dario Lanfranconi, Richard Wetzel, Tobias Matter, Christian Schnellmann |
| 2022 | The Effects of Gestural Filler in Reducing Perceived Latency in Conversation with a Digital Human. | Junyeong Kum, Myungho Lee |
| 2022 | VCPoser: Interactive Pose Generation of Virtual Characters Corresponding to Human Pose Input. | Michinari Kono, Naohiko Morimoto, Ryoichi Kaku |
| 2022 | The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. | Martin Kocur, Alexander Kalus, Johanna Bogon, Niels Henze, Christian Wolff, Valentin Schwind |
| 2022 | Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. | Martin Kocur, Johanna Bogon, Manuel Mayer, Miriam Witte, Amelie Karber, Niels Henze, Valentin Schwind |
| 2022 | Immersive Analytics for Spatio-Temporal Data on a Virtual Globe: Prototype and Emerging Research Challenges. | Simon Kloiber, Katharina Krsl, Tobias Schreck |