| 2025 | Enhancing the Sensation of Depth in Mid-Air Image Interactions with Pictorial Depth Cues. | Saki Kominato, Naoya Koizumi |
| 2025 | Coastal Resilience: Promoting Sustainability Practices through Localized Game Design in Extended Reality. | Amina Kobenova, Aiden Waldorf, Sri Kurniawan |
| 2025 | Social Conjuring: Multi-User Runtime Collaboration with GenAI in Building Virtual Reality Worlds. | Amina Kobenova, Cyan DeVeaux, Samyak Parajuli, Andrzej Banburski-Fahey, Judith Amores, Jaron Lanier |
| 2025 | Not All WIP Are Perceived Equally: Different Speed Expectations in Seated Walk-in-Place Locomotion. | Yusuke Kitaura, Keigo Hattori, Fumihiko Nakamura, Yuta Kataoka, Fumihisa Shibata, Asako Kimura, Shohei Mori |
| 2025 | Beyond Parabolas: Linear Pointer Teleportation for Vertical Navigation in VR. | Hibiki Kirihata, Tomokazu Ishikawa |
| 2025 | Partial Joint Correction of Abnormal Motion Data via Reward Function Design in Virtual Environments. | HyunBeom Kim, SoungSill Park, Youngho Chai |
| 2025 | Multi-User VR Assembly and Manufacture Design: Multimodal Object Modeling and High-Fidelity Gesture Interaction with WebGL Integration. | Jeonghyeon Kim, Jemin Lee, Jungsik Koo, Jiyong Park, Byungwoo Cho, YoungHwa Yun, Bumki Kim, Daeun Kim, Hyeongjun Kang, Taewan Kim, Youngwon Kim |
| 2025 | Seeing With Sound in Safe Virtual Environments: A Walk-In-Place VR Training System for Users With Visual Impairment Using the vOICe Algorithm. | Myung Jin (MJ) Kim, Mooseop Kim, HyeonBeom Yi, Chi Yoon Jeong |
| 2025 | XR Marionette: Context-Responsive Arm Movement Constraint and Hand Interaction System for Safe XR Use. | Yongjun Kim, Jungho Kwon, Sungmo Lee, Kyung Yun Choi |
| 2025 | Social Pseudo-Haptics in Collaborative Virtual Reality: Using Delay to Signal Effort Attribution. | Hayeon Kim |
| 2025 | Using extended reality to raise coastal flooding risk awareness: A pilot project in the municipality of Guissny (France). | Maxime Kernec, Pauline Letortu, Pierre Mahieux, Riwalenn Ruault, Jrme Ammann, Ronan Querrec |
| 2025 | The Importance of Cueing While Visually Searching a 360 Degree Environment for Multiple Targets in the Presence of Distractors. | Brendan Kelley, Ryan P. McMahan, Christopher D. Wickens, Benjamin A. Clegg, Francisco R. Ortega |
| 2025 | Not Just Who You Are, but Where and How: Modeling XR Authentication Scenarios. | Christina Katsini, Gregory Epiphaniou, Carsten Maple |
| 2025 | Static or Temporal? Semantic Scene Simplification to Aid Wayfinding in Immersive Simulations of Bionic Vision. | Justin M. Kasowski, Apurv Varshney, Michael Beyeler |
| 2025 | Synthesizing Evidence-Based AR Design Recommendations and Identifying Gaps in Practice. | Md Mehedi Hasan Jibon, Ngu Quoc Truong, Tanzila Roushan Milky, Felicia Rose Drysdale, Julia Woodward |
| 2025 | Towards Generative and Expressive 3D Facial Animations. | Yushu Jiang, Jilliane Tan, Bree L. McEwan |
| 2025 | Reimagining Go-Go: Effects of Signifiers in VR Selection Techniques. | Nicholas Jennings, Andrii Matviienko |
| 2025 | When AR Hinders Performance: The Hidden Costs of Video-See-Through Displays. | Hamraz Javaheri, Vtor Fortes Rey, David Kariem Habusch, Jakob Karolus, Paul Lukowicz |
| 2025 | ArithMotion: Peer-Relative Motion Generation for Social VR via Arithmetic Metaphor. | Jaewoong Jang, Sungjae Cho, Yeseul Shin, Inseok Hwang |
| 2025 | Towards an Embodied Composition Framework for Organizing Immersive Computational Notebooks. | Sungwon In, Eric Krokos, Kirsten Whitley, Chris North, Yalong Yang |
| 2025 | Investigating Seamless Transitions Between Immersive Computational Notebooks and Embodied Data Interactions. | Sungwon In, Eric Krokos, Kirsten Whitley, Chris North, Yalong Yang |
| 2025 | Gait Analysis under MR-simulated Low-Light Environment. | Riku Inamasu, Kohta Fukuyo, Hikaru Murata, Isamu Shibamoto, Takashi Ijiri |
| 2025 | Varying Ecological Validity of the Virtual Environment Influences Soccer Pass Reaction Times. | Wendy E. Huddleston, Alexander J. Hofer, Sawyer S. Ladd, Caleb C. Krage, Jerald Thomas |
| 2025 | SpatialMouse: A Hybrid Pointing Device for Seamless Interaction Across 2D and 3D Spaces. | Sebastian Hubenschmid, Johannes Zagermann, Robin Erb, Tiare Feuchtner, Jens Grubert, Markus Tatzgern, Dieter Schmalstieg, Harald Reiterer |
| 2025 | Depth-Shifting Aerial Image Display Using Angle Changes Between the Display and Optical Elements. | Ayami Hoshi, Motohiro Makiguchi, Ayaka Sano, Naoto Abe |