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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2006Dynamic interactive VR network services for education.Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary
2006Building a complete virtual reality application.Franco Tecchia
2006Simplified animation circuit for metadata-based behavior model query and retrieval.Tien-Lung Sun, Yu-Lun Chang
2006Real-time generation of populated virtual cities.Luiz Gonzaga da Silveira Jr., Soraia Raupp Musse
2006Effects of physical display size and amplitude of oscillation on visually induced motion sickness.Hiroaki Shigemasu, Toshiya Morita, Naoyuki Matsuzaki, Takao Sato, Masamitsu Harasawa, Kiyoharu Aizawa
2006The benefits of third-person perspective in virtual and augmented reality?Patrick Salamin, Daniel Thalmann, Frdric Vexo
2006A haptic toolkit for the development of immersive and web-enabled games.Emanuele Ruffaldi, Antonio Frisoli, Massimo Bergamasco, C. Gottlieb, Franco Tecchia
2006Utilizing jump flooding in image-based soft shadows.Guodong Rong, Tiow Seng Tan
2006Real images for virtual reality.Luc Robert
2006Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality.Bernhard E. Riecke
2006Spatial input device structure and bimanual object manipulation in virtual environments.Arjen van Rhijn, Jurriaan D. Mulder
2006Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions.Panagiotis Petridis, Katerina Mania, Daniel Pletinckx, Martin White
2006Intuitively specifying object dynamics in virtual environments using VR-WISE.Bram Pellens, Frederic Kleinermann, Olga De Troyer
2006A framework for bounded-time collision detection in haptic interactions.Maurizio de Pascale, Domenico Prattichizzo
2006Scientific challenges ingame technology.Mark H. Overmars
2006PNORMS: platonic derived normals for error bound compression.Joo Fradinho Oliveira, Bernard F. Buxton
2006Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars.Ricardo Olanda, Manolo Prez, Pedro Morillo, Marcos Fernndez, Sergio Casas
2006Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid.Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee
2006Dynamic load-balanced rendering for a CAVE system.Tetsuro Ogi, Takaya Uchino
2006Analytical compensation of inter-reflection for pattern projection.Yasuhiro Mukaigawa, Takayuki Kakinuma, Yuichi Ohta
2006The development of glove-based interfaces with the TRES-D methodology.Jos Pascual Molina, Arturo S. Garca, Diego Martnez, Francisco J. Manjavacas, Victor Blasco, Vctor Lpez-Jaquero, Pascual Gonzlez
2006Separating the effects of level of immersion and 3D interaction techniques.Ryan P. McMahan, Doug Gorton, Joe Gresock, Will McConnell, Doug A. Bowman
2006Learning system for human motion characters of traditional arts.Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa
20063D visualization technologies for teleguided robots.Salvatore Livatino, Filippo Privitera
2006Hardware-accelerated jaggy-free visual hulls with silhouette maps.Chulhan Lee, Junho Cho, Kyoungsu Oh
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Comparable venues

Other A*/A conferences filed under the same field of research.