| 2006 | Dynamic interactive VR network services for education. | Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary |
| 2006 | Building a complete virtual reality application. | Franco Tecchia |
| 2006 | Simplified animation circuit for metadata-based behavior model query and retrieval. | Tien-Lung Sun, Yu-Lun Chang |
| 2006 | Real-time generation of populated virtual cities. | Luiz Gonzaga da Silveira Jr., Soraia Raupp Musse |
| 2006 | Effects of physical display size and amplitude of oscillation on visually induced motion sickness. | Hiroaki Shigemasu, Toshiya Morita, Naoyuki Matsuzaki, Takao Sato, Masamitsu Harasawa, Kiyoharu Aizawa |
| 2006 | The benefits of third-person perspective in virtual and augmented reality? | Patrick Salamin, Daniel Thalmann, Frdric Vexo |
| 2006 | A haptic toolkit for the development of immersive and web-enabled games. | Emanuele Ruffaldi, Antonio Frisoli, Massimo Bergamasco, C. Gottlieb, Franco Tecchia |
| 2006 | Utilizing jump flooding in image-based soft shadows. | Guodong Rong, Tiow Seng Tan |
| 2006 | Real images for virtual reality. | Luc Robert |
| 2006 | Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality. | Bernhard E. Riecke |
| 2006 | Spatial input device structure and bimanual object manipulation in virtual environments. | Arjen van Rhijn, Jurriaan D. Mulder |
| 2006 | Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions. | Panagiotis Petridis, Katerina Mania, Daniel Pletinckx, Martin White |
| 2006 | Intuitively specifying object dynamics in virtual environments using VR-WISE. | Bram Pellens, Frederic Kleinermann, Olga De Troyer |
| 2006 | A framework for bounded-time collision detection in haptic interactions. | Maurizio de Pascale, Domenico Prattichizzo |
| 2006 | Scientific challenges ingame technology. | Mark H. Overmars |
| 2006 | PNORMS: platonic derived normals for error bound compression. | Joo Fradinho Oliveira, Bernard F. Buxton |
| 2006 | Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars. | Ricardo Olanda, Manolo Prez, Pedro Morillo, Marcos Fernndez, Sergio Casas |
| 2006 | Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. | Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee |
| 2006 | Dynamic load-balanced rendering for a CAVE system. | Tetsuro Ogi, Takaya Uchino |
| 2006 | Analytical compensation of inter-reflection for pattern projection. | Yasuhiro Mukaigawa, Takayuki Kakinuma, Yuichi Ohta |
| 2006 | The development of glove-based interfaces with the TRES-D methodology. | Jos Pascual Molina, Arturo S. Garca, Diego Martnez, Francisco J. Manjavacas, Victor Blasco, Vctor Lpez-Jaquero, Pascual Gonzlez |
| 2006 | Separating the effects of level of immersion and 3D interaction techniques. | Ryan P. McMahan, Doug Gorton, Joe Gresock, Will McConnell, Doug A. Bowman |
| 2006 | Learning system for human motion characters of traditional arts. | Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa |
| 2006 | 3D visualization technologies for teleguided robots. | Salvatore Livatino, Filippo Privitera |
| 2006 | Hardware-accelerated jaggy-free visual hulls with silhouette maps. | Chulhan Lee, Junho Cho, Kyoungsu Oh |