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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2000DEVA3: architecture for a large-scale distributed virtual reality system.Steve Pettifer, Jonathan Cook, James Marsh, Adrian J. West
2000Multi-resolution spatial model for large-scale virtual environment.ChangHun Park, Heedong Ko, Taiyun Kim
2000CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration.Kyoung Shin Park, Yongjoo Cho, Naveen K. Krishnaprasad, Chris Scharver, Michael J. Lewis, Jason Leigh, Andrew E. Johnson
2000A new BSP tree framework incorporating dynamic LoD models.Zhigeng Pan, Zhiliang Tao, Chiyi Cheng, Jiaoying Shi
2000Immersive graph navigation using direct manipulation and gestures.Noritaka Osawa, Kikuo Asai, Yuji Y. Sugimoto
2000Animated deformations with radial basis functions.Jun-yong Noh, Douglas Fidaleo, Ulrich Neumann
2000Dual projection-based VR system for the light weight motion-based driving simulator.Sang-Hun Nam, Dong Hoon Lee, Jang-Hwan Im, Young-Ho Chai
2000Fast perception-based depth of field rendering.Jurriaan D. Mulder, Robert van Liere
2000Choosing and using a driving problem for CVE technology development.William L. Mitchell, Daphne Economou, Steve Pettifer, Adrian J. West
2000An immersive modeling system for 3D free-form design using implicit surfaces.Masatoshi Matsumiya, Haruo Takemura, Naokazu Yokoya
2000A hybrid method of image synthesis in IBR for novel viewpoints.Xuehui Liu, Hanqiu Sun, Enhua Wu
2000Interactive 3D modeling using only one image.Sujin Liu, Zhiyong Huang
2000VR user interface: closed world interaction.Ching-Rong Lin, R. Bowen Loftin
2000Scalable predictive concurrency control for large distributed virtual environments with densely populated objects.Dongman Lee, Jeonghwa Yang, Soon J. Hyun
2000Web-based 3D media information system.Yong-Moo Kwon, Ig-Jae Kim, Sang Chul Ahn, Hyoung-Gon Kim
2000Development of tension based haptic interface and possibility of its application to virtual reality.Seahak Kim, Masahiro Ishii, Yasuharu Koike, Makoto Sato
2000Incorporating co-presence in distributed virtual music environment.Byungdae Jung, Jae-In Hwang, Sangyoon Lee, Gerard Jounghyun Kim, Hyunbin Kim
2000Advanced real-time collaboration over the internet.Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann
2000Conservative visibility preprocessing for walkthroughs of complex urban scenes.JunHyeok Heo, Jaeho Kim, KwangYun Wohn
2000Scalable interest management using interest group based filtering for large networked virtual environments.Seunghyun Han, Mingyu Lim, Dongman Lee
2000Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis.Simon Gibson, Toby Howard
2000A simplified deformation for real-time 3D character animation.Sang-Won Ghyme, Ki Hong Kim, Hyun-Bin Kim
2000A framework for the structured design of VR/AR content.Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach
2000Direct haptic rendering of isosurface by intermediate representation.Kwong-Wai Chen, Pheng-Ann Heng, Hanqiu Sun
2000A framework for rapid evaluation of prototypes with augmented reality.Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann
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Comparable venues

Other A*/A conferences filed under the same field of research.