| 2000 | DEVA3: architecture for a large-scale distributed virtual reality system. | Steve Pettifer, Jonathan Cook, James Marsh, Adrian J. West |
| 2000 | Multi-resolution spatial model for large-scale virtual environment. | ChangHun Park, Heedong Ko, Taiyun Kim |
| 2000 | CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration. | Kyoung Shin Park, Yongjoo Cho, Naveen K. Krishnaprasad, Chris Scharver, Michael J. Lewis, Jason Leigh, Andrew E. Johnson |
| 2000 | A new BSP tree framework incorporating dynamic LoD models. | Zhigeng Pan, Zhiliang Tao, Chiyi Cheng, Jiaoying Shi |
| 2000 | Immersive graph navigation using direct manipulation and gestures. | Noritaka Osawa, Kikuo Asai, Yuji Y. Sugimoto |
| 2000 | Animated deformations with radial basis functions. | Jun-yong Noh, Douglas Fidaleo, Ulrich Neumann |
| 2000 | Dual projection-based VR system for the light weight motion-based driving simulator. | Sang-Hun Nam, Dong Hoon Lee, Jang-Hwan Im, Young-Ho Chai |
| 2000 | Fast perception-based depth of field rendering. | Jurriaan D. Mulder, Robert van Liere |
| 2000 | Choosing and using a driving problem for CVE technology development. | William L. Mitchell, Daphne Economou, Steve Pettifer, Adrian J. West |
| 2000 | An immersive modeling system for 3D free-form design using implicit surfaces. | Masatoshi Matsumiya, Haruo Takemura, Naokazu Yokoya |
| 2000 | A hybrid method of image synthesis in IBR for novel viewpoints. | Xuehui Liu, Hanqiu Sun, Enhua Wu |
| 2000 | Interactive 3D modeling using only one image. | Sujin Liu, Zhiyong Huang |
| 2000 | VR user interface: closed world interaction. | Ching-Rong Lin, R. Bowen Loftin |
| 2000 | Scalable predictive concurrency control for large distributed virtual environments with densely populated objects. | Dongman Lee, Jeonghwa Yang, Soon J. Hyun |
| 2000 | Web-based 3D media information system. | Yong-Moo Kwon, Ig-Jae Kim, Sang Chul Ahn, Hyoung-Gon Kim |
| 2000 | Development of tension based haptic interface and possibility of its application to virtual reality. | Seahak Kim, Masahiro Ishii, Yasuharu Koike, Makoto Sato |
| 2000 | Incorporating co-presence in distributed virtual music environment. | Byungdae Jung, Jae-In Hwang, Sangyoon Lee, Gerard Jounghyun Kim, Hyunbin Kim |
| 2000 | Advanced real-time collaboration over the internet. | Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann |
| 2000 | Conservative visibility preprocessing for walkthroughs of complex urban scenes. | JunHyeok Heo, Jaeho Kim, KwangYun Wohn |
| 2000 | Scalable interest management using interest group based filtering for large networked virtual environments. | Seunghyun Han, Mingyu Lim, Dongman Lee |
| 2000 | Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis. | Simon Gibson, Toby Howard |
| 2000 | A simplified deformation for real-time 3D character animation. | Sang-Won Ghyme, Ki Hong Kim, Hyun-Bin Kim |
| 2000 | A framework for the structured design of VR/AR content. | Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach |
| 2000 | Direct haptic rendering of isosurface by intermediate representation. | Kwong-Wai Chen, Pheng-Ann Heng, Hanqiu Sun |
| 2000 | A framework for rapid evaluation of prototypes with augmented reality. | Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann |