| 2019 | ICST | Practical Fault Localization with Combinatorial Test Design. | Dale Blue, Andrew Hicks, Ryan Rawlins, Rachel Tzoref-Brill |
| 2019 | IGARSS | Developing a Tool for Wetland Characterization Using Fractional Cover, Tasseled Cap Wetness And Water Observations From Space. | Bex Dunn, Leo Lymburner, Vanessa Newey, Andrew Hicks, Hashim Carey |
| 2017 | EDM | Task and Timing: Separating Procedural and Tactical Knowledge in Student Models. | Joshua Cook, Collin F. Lynch, Andrew Hicks, Behrooz Mostafavi |
| 2016 | EDM | Measuring Gameplay Affordances of User-Generated Content in an Educational Game. | Andrew Hicks, Zhongxiu Liu, Michael Eagle, Tiffany Barnes |
| 2016 | EDM | Validating Game-based Measures of Implicit Science Learning. | Elizabeth Rowe, Jodi Asbell-Clarke, Michael Eagle, Andrew Hicks, Tiffany Barnes, Rebecca Brown, Teon Edwards |
| 2015 | EDM | Interaction Network Estimation: Predicting Problem-Solving Diversity in Interactive Environments. | Michael Eagle, Andrew Hicks, Tiffany Barnes |
| 2015 | EDM | BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game. | Andrew Hicks, Yihuan Dong, Rui Zhi, Veronica Catet, Tiffany Barnes |
| 2015 | LAK | Exploring networks of problem-solving interactions. | Michael Eagle, Andrew Hicks, Barry W. Peddycord III, Tiffany Barnes |
| 2014 | EDM | Snag'em: Graph Data Mining for a Social Networking Game. | Veronica Catet, Andrew Hicks, Tiffany Barnes, Collin F. Lynch |
| 2014 | EDM | Generating Hints for Programming Problems Using Intermediate Output. | Barry W. Peddycord III, Andrew Hicks, Tiffany Barnes |
| 2014 | FDG | Part of the game: Changing level creation to identify and filter low quality user-generated levels. | Andrew Hicks, Veronica Catet, Tiffany Barnes |
| 2014 | ITS | Building Games to Learn from Their Players: Generating Hints in a Serious Game. | Andrew Hicks, Barry W. Peddycord III, Tiffany Barnes |
| 2014 | SIGCSE | Making games and apps in introductory computer science (abstract only). | Tiffany Barnes, Veronica Catet, Andrew Hicks, Barry W. Peddycord III |
| 2014 | SIGCSE | A comparison of two approaches for hint generation in programming tutors (abstract only). | Andrew Hicks, Barry W. Peddycord III, Irena Rindos, Christopher Simmons |
| 2013 | EDM | BOTS: Harnessing Player Data and Player Effort to Create and Evaluate Levels in a Serious Game. | Andrew Hicks |
| 2013 | SIGCSE | Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only). | Tiffany Barnes, Acey Kreisler Boyce, Veronica Catet, Katelyn Doran, Andrew Hicks, Leslie Keller |
| 2012 | FDG | Creation, evaluation, and presentation of user-generated content in community game-based tutors. | Andrew Hicks |
| 2012 | ICSE | Creation of a game-based digital layer for increased museum engagement among digital natives. | Katelyn Doran, Acey Kreisler Boyce, Andrew Hicks, Jamie Payton, Tiffany Barnes |
| 2010 | CHI | SNAG: social networking games to facilitate interaction. | Eve Powell, Samantha L. Finkelstein, Andrew Hicks, Thomas Phifer, Sandhya Rani Charugulla, Christie Thornton, Tiffany Barnes, Teresa A. Dahlberg |
| 2010 | FDG | Towards social gaming methods for improving game-based computer science education. | Andrew Hicks |
| 2010 | ITiCSE | SNAG: using social networking games to increase student retention in computer science. | Samantha L. Finkelstein, Eve Powell, Andrew Hicks, Katelyn Doran, Sandhya Rani Charugulla, Tiffany Barnes |
| 2008 | CBMS | Visual Analytical Methods to Identify Family Clustered Diseases. | Christian Fuchsberger, Lukas Forer, Cristian Pattaro, Andrew Hicks, Peter P. Pramstaller, Silvia Miksch |