| 2026 | VR | You Walkin' to Me? How Footstep Sound Primes Anticipation in Virtual Pedestrian Collision Avoidance. | Aline Hufschmitt, Agathe Bilhaut, Ludovic Hoyet, Julien Pettr, Anne-Hlne Olivier |
| 2025 | VR | The First Workshop on XR Accessibility. | Bobby Bodenheimer, Gerd Bruder, Dylan Fox, Anne-Hlne Olivier, Jeanine K. Stefanucci, Greg Welch, Daniel Zielasko |
| 2025 | VR | 9th Edition of IEEE VR Workshop: Virtual Humans and Crowds in Immersive Environments (VHCIE). | Andrea Bnsch, Mathieu Chollet, Jordan Martin, Anne-Hlne Olivier, Julien Pettr |
| 2024 | VRST | Wheelchair Proxemics: interpersonal behaviour between pedestrians and power wheelchair drivers in real and virtual environments. | Emilie Leblong, Fabien Grzeskowiak, Sbastien Thomas, Louise Devigne, Marie Babel, Anne-Hlne Olivier |
| 2023 | ISMAR | Message from the ISMAR 2023 Science and Technology Conference Program Chairs. | Gerd Bruder, Anne-Hlne Olivier, Andrew Cunningham, Evan Yifan Peng, Jens Grubert, Ian Williams |
| 2022 | VR | The Stare-in-the-Crowd Effect in Virtual Reality. | Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettr, Anne-Hlne Olivier |
| 2022 | VR | Proximity in VR: The Importance of Character Attractiveness and Participant Gender. | Katja Zibrek, Benjamin Niay, Anne-Hlne Olivier, Julien Pettr, Ludovic Hoyet, Rachel McDonnell |
| 2021 | IVA | Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication. | Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettr, Anne-Hlne Olivier |
| 2021 | MIG | Perception of Motion Variations in Large-Scale Virtual Human Crowds. | Robin Adili, Benjamin Niay, Katja Zibrek, Anne-Hlne Olivier, Julien Pettr, Ludovic Hoyet |
| 2021 | VR | Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. | Iana Podkosova, Katja Zibrek, Julien Pettr, Ludovic Hoyet, Anne-Hlne Olivier |
| 2020 | EGVE | Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation. | Hugo Brument, Anne-Hlne Olivier, Maud Marchal, Ferran Argelaguet |
| 2020 | VR | Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density. | Florian Berton, Ludovic Hoyet, Anne-Hlne Olivier, Julien Bruneau, Olivier Le Meur, Julien Pettr |
| 2020 | VR | Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. | Katja Zibrek, Benjamin Niay, Anne-Hlne Olivier, Ludovic Hoyet, Julien Pettr, Rachel McDonnell |
| 2019 | MIG | The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions. | Benjamin Niay, Anne-Hlne Olivier, Julien Pettr, Ludovic Hoyet |
| 2019 | VR | Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup. | Florian Berton, Anne-Hlne Olivier, Julien Bruneau, Ludovic Hoyet, Julien Pettr |
| 2019 | VR | Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour. | Hugo Brument, Iana Podkosova, Hannes Kaufmann, Anne-Hlne Olivier, Ferran Argelaguet |
| 2019 | RO-MAN | Effective Human-Robot Collaboration in near symmetry collision scenarios. | Grimaldo Silva, Anne-Hlne Olivier, Armel Crtual, Julien Pettr, Thierry Fraichard |
| 2018 | VR | Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task. | Sean Dean Lynch, Julien Pettr, Julien Bruneau, Richard Kulpa, Armel Crtual, Anne-Hlne Olivier |
| 2018 | RO-MAN | Human Inspired Effort Distribution During Collision Avoidance in Human-Robot Motion. | Grimaldo Silva, Anne-Hlne Olivier, Armel Crtual, Julien Pettr, Thierry Fraichard |
| 2015 | VR | Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. | Ferran Argelaguet, Anne-Hlne Olivier, Gerd Bruder, Julien Pettr, Anatole Lcuyer |
| 2015 | VR | Distance estimation in large immersive projection systems, revisited. | Gerd Bruder, Fernando Argelaguet Sanz, Anne-Hlne Olivier, Anatole Lcuyer |
| 2014 | VRST | Third person view and guidance for more natural motor behaviour in immersive basketball playing. | Alexandra Covaci, Anne-Hlne Olivier, Franck Multon |
| 2009 | MIG | A Velocity-Curvature Space Approach for Walking Motions Analysis. | Anne-Hlne Olivier, Richard Kulpa, Julien Pettr, Armel Crtual |
| 2009 | SCA | Experiment-based modeling, simulation and validation of interactions between virtual walkers. | Julien Pettr, Jan Ondrej, Anne-Hlne Olivier, Armel Crtual, Stphane Donikian |