| 2026 | ACE | Bot or Prof: Comparing the Characteristics of AI-generated and Instructor-written Responses to Student Queries in an Introductory Programming Course Forum. | Tony Haoran Feng, Steffan Hooper, Paul Denny, Burkhard C. Wnsche, Andrew Luxton-Reilly |
| 2026 | CHI | Does Game-Music Integration Increase Users' Performance and Motivation for Walking? | Dean Shu, Drason Guo, Zixuan Wang, Dominik Cyrillus Lange-Nawka, Burkhard C. Wnsche |
| 2026 | CHI | VR Cycle Path Safety Perception under Different Environmental Conditions. | Connor Stevens, Leander Eusebio Legaspi, Subeh Chowdhury, Roy Colin Davies, Burkhard C. Wnsche |
| 2026 | CHI | Investigating Personalised Avatars with Face Tracking in Social VR. | Samuel E. R. Thompson, Dominik Lange-Nawka, Burkhard C. Wnsche |
| 2026 | CHI | Action Before Empathy: How Player Agency Shapes Emotional Connection in Interactive Narrative. | Athirah Zaini, Allan Fowler, Robert Amor, Burkhard C. Wnsche |
| 2026 | FDG | Rhythm Walker: The Effect of Music Choice and Rhythm in Game-music Integration for Exergames. | Lewis Matheson Creed, Dean Shu, Drason Guo, Zixuan Wang, Dominik Cyrillus Lange-Nawka, Burkhard C. Wnsche |
| 2026 | FDG | BeatWeights: A VR Dumbbell Exergame on Music, Rhythm, and Motivation in Strength Training. | Benjamin Qian, Thisuka Arachchige, Gallon Zhou, Nicholas Lianto, Zixuan Wang, Burkhard C. Wnsche |
| 2025 | ACE | From Automation to Cognition: Redefining the Roles of Educators and Generative AI in Computing Education. | Tony Haoran Feng, Andrew Luxton-Reilly, Burkhard C. Wnsche, Paul Denny |
| 2025 | SIGCSE | Educator Experiences with Automated Marking of Programming Assessments in a Computer Graphics-based Design Course. | Steffan Hooper, Burkhard C. Wnsche, Paul Denny, Andrew Luxton-Reilly, Nick Konings, Angus Donald Campbell |
| 2025 | SIGCSE | Characteristics and Effectiveness of Cheat Sheets for a Third-year Computer Graphics and Image Processing Course. | Burkhard C. Wnsche, Dominik Lange-Nawka, Zixuan Wang, Steffan Hooper, Samuel E. R. Thompson, Tony Haoran Feng |
| 2024 | IVCNZ | Procedurally Generating Large Synthetic Worlds: Chunked Hierarchical Wave Function Collapse. | Robert Christie, Brian Kitchen, Wiktor Tumilowicz, Steffan Hooper, Burkhard C. Wnsche |
| 2024 | IVCNZ | Spatial Mini Golf: Game-Based Spatial Intelligence Testing and Training Using VR and Non-VR Platforms. | Patrick Oliver, Andy Fong, Zixuan Wang, Burkhard C. Wnsche |
| 2024 | IVCNZ | Design and Validation of Procedurally Generated Personalised Spatial Reasoning Tests. | Owen Xu, Tim Li, Nasser Giacaman, Zixuan Wang, Burkhard C. Wnsche |
| 2024 | SIGCSE | Advancing Automated Assessment Tools - Opportunities for Innovations in Upper-level Computing Courses: A Position Paper. | Steffan Hooper, Burkhard C. Wnsche, Andrew Luxton-Reilly, Paul Denny, Tony Haoran Feng |
| 2024 | SiggraphA | An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions. | Tony Haoran Feng, Paul Denny, Burkhard C. Wnsche, Andrew Luxton-Reilly, Jacqueline Whalley |
| 2023 | IVCNZ | Auditory Temporal Hints in AR Piano Tutoring. | Dominik Lange-Nawka, Burkhard C. Wnsche, Samuel E. R. Thompson |
| 2023 | IVCNZ | Relationship Between Motivational Strategies and Gamification User Types in VR Movement Games. | Samuel E. R. Thompson, Burkhard C. Wnsche, Dominik Lange-Nawka |
| 2023 | IVCNZ | Spatial Quest: Game-Based Spatial Intelligence Training Using VR and Non-VR Platforms. | Zixuan Wang, Nandi Ruan, Qiong Zhou, Kai Chen, Burkhard C. Wnsche |
| 2023 | VR | Comparison of Physiological Cues for Cognitive Load Measures in VR. | Mohammad Ahmadi, Huidong Bai, Alex Chatburn, Marzieh Ahmadi Najafabadi, Burkhard C. Wnsche, Mark Billinghurst |
| 2023 | VRST | Hands-on DNA: Exploring the Impact of Virtual Reality on Teaching DNA Structure and Function. | Sebastian Dunn, Burkhard C. Wnsche, Jane R. Allison, Samuel E. R. Thompson, Dominik Lange-Nawka |
| 2022 | ITiCSE | Relationship Between Spatial Skills and Performance in Introductory Computer Graphics. | Ken Liu, Burkhard C. Wnsche, Andrew Luxton-Reilly |
| 2022 | IVCNZ | Determining Realism of Procedurally Generated City Road Networks. | Alex Shaw, Burkhard C. Wnsche, Joachim Yde, Peter Vergerakis, Lance Chaney, Yuqiang Jin, Neha Sarwate |
| 2022 | VR | Perceptions of Colour Pickers and Companions in Virtual Reality Art-Making. | Marylyn Alex, Burkhard C. Wnsche, Danielle M. Lottridge |
| 2021 | IVCNZ | Reconstruction or Retrieval? Investigating Neural 3D Reconstruction. | Bhargava Gowda, Burkhard C. Wnsche, Alex Shaw |
| 2021 | IVCNZ | Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame. | Burkhard C. Wnsche, Michael Abernethy, Sylwia Julia Hyniewska, Zhang Luo, Roshan Prakash Pawar, Sheng Cao, Christopher Brock, Alex Shaw, Christof Lutteroth |
| 2021 | SIGCSE | Using Mobile Augmented Reality for Teaching 3D Transformations. | Thomas Suselo, Burkhard C. Wnsche, Andrew Luxton-Reilly |
| 2020 | IVCNZ | Comparison of Face Detection Algorithms on Mobile Devices. | Yishi Guo, Burkhard C. Wnsche |
| 2020 | IVCNZ | Fast Portrait Segmentation of the Head and Upper Body. | Seng Cheong Loke, Bruce A. MacDonald, Matthew Parsons, Burkhard C. Wnsche |
| 2020 | OZCHI | piARno - An Augmented Reality Piano Tutor. | Liam Rigby, Burkhard C. Wnsche, Alex Shaw |
| 2020 | OZCHI | HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training. | Harrison She, Jared Young, Ofek Wittenberg, Patrick Poole, Alexander Mercer, Alex Shaw, Burkhard C. Wnsche |
| 2019 | ACE | Resources and Support for the Implementation of Digital Technologies in New Zealand Schools. | Tyne Crow, Andrew Luxton-Reilly, Burkhard C. Wnsche, Paul Denny |
| 2019 | ACE | Technologies and Tools to Support Teaching and Learning Computer Graphics: A Literature Review. | Thomas Suselo, Burkhard C. Wnsche, Andrew Luxton-Reilly |
| 2018 | CHI | Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming. | Soumya C. Barathi, Daniel J. Finnegan, Matthew Farrow, Alexander Whaley, Pippa Heath, Jude Buckley, Peter W. Dowrick, Burkhard C. Wnsche, James L. J. Bilzon, Eamonn O'Neill, Christof Lutteroth |
| 2018 | ITiCSE | Automatic assessment of OpenGL computer graphics assignments. | Burkhard C. Wnsche, Zhen Chen, Lindsay Alexander Shaw, Thomas Suselo, Kai-Cheung Leung, Davis Dimalen, Wannes van der Mark, Andrew Luxton-Reilly, Richard Lobb |
| 2018 | IVCNZ | Bird Eyes: A Cloud-Based Object Detection System for Customisable Surveillance. | Seoyoung Choi, Eli Salter, Xuyun Zhang, Burkhard C. Wnsche |
| 2018 | IVCNZ | Towards a Graph-Based Approach for Mesh Healing for Blocky Objects with Self-Similarities. | Matthew Jones, Nicole Hippolite, Rai Patel, Sebastian Peters, Priyankit Singh, Chia-Yen Chen, Burkhard C. Wnsche |
| 2018 | IVCNZ | A Low-Spec Extendable GPU-Based Audio Library. | Chris Nelson, Burkhard C. Wnsche |
| 2018 | IVCNZ | A Hand Gesture Set for Navigating and Interacting with 3D Virtual Environments. | Hannah Sampson, Dan Kelly, Burkhard C. Wnsche, Robert Amor |
| 2017 | EGVE | Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments. | Michael Abernathy, Lindsay Alexander Shaw, Christof Lutteroth, Jude Buckley, Paul M. Corballis, Burkhard C. Wnsche |
| 2017 | EGVE | Tour de Tune - Auditory-game-motor Synchronisation in Exergames. | Jenna Finlayson, Jamie Peterson, Joshua Free, Michael Lo, Lindsay Alexander Shaw, Christof Lutteroth, Burkhard C. Wnsche |
| 2017 | IVCNZ | A review of sensor devices in stroke rehabilitation. | Marylyn Alex, Chia-Yen Chen, Burkhard C. Wnsche |
| 2017 | IVCNZ | Surface reconstruction of 3D objects using local moving least squares and K-D trees. | Yu-Mei Hong, Jia-Hong Zhang, Chia-Yen Chen, Burkhard C. Wnsche, Hsiang-Jen Chien, Tang-Kai Ying |
| 2017 | OZCHI | Balancing different fitness levels in competitive exergames based on heart rate and performance. | Aslihan Tece Bayrak, Rahul Kumar, Jak Tan, DeVon AhMu, Jordan Hohepa, Lindsay Alexander Shaw, Christof Lutteroth, Burkhard C. Wnsche |
| 2013 | HSI | High resolution 3D content creation using unconstrained and uncalibrated cameras. | Hoang Minh Nguyen, Burkhard C. Wnsche, Patrice Delmas, Christof Lutteroth, Wannes van der Mark |
| 2013 | IVCNZ | Parameter optimisation for texture completion. | Hoang Minh Nguyen, Burkhard C. Wnsche, Patrice Delmas, Christof Lutteroth |
| 2013 | IVCNZ | Mixed reality Kinect Mirror box for stroke rehabilitation. | Craig Robertson, Liam Vink, Holger Regenbrecht, Christof Lutteroth, Burkhard C. Wnsche |
| 2013 | IVCNZ | A smartphone-based golf simulation exercise game for supporting arthritis patients. | Yoonyong Shin, Burkhard C. Wnsche |
| 2012 | OZCHI | Evaluation of a social web-based telehealth system. | Jaspaljeet Singh Dhillon, Burkhard C. Wnsche, Christof Lutteroth |