| 2023 | ICALT | Embodied Learning Through Drama-Based Situatedness Using Immersive Technology in the Classroom. | Jen-Hang Wang, Mahesh Liyanawatta, Chia-Ying Lee, Yu-Ling Huang, Su-Hang Yang, Gwo-Dong Chen |
| 2020 | ICALT | A Digital Reality Learning Environment with Instant Assessment on Learning with Body and Visual Interaction. | Chiu-Chen Yen, Chia-Ying Lee, Gwo-Dong Chen, Jen-Hang Wang, Su-Hang Yang |
| 2018 | ICCE | A Scaffolding Tool to Assist Learners in Argumentation Abilities. | Cheng-Yu Fan, Chia-Ying Lee, Jui-Yi Wang, Yu-Ling Huang, Gwo-Dong Chen |
| 2014 | AAAI | Semantical Clustering of Morphologically Related Chinese Words. | Chia-Ling Lee, Ya-Ning Chang, Chao-Lin Liu, Chia-Ying Lee, Jane Yung-jen Hsu |
| 2014 | CogSci | Unsupervised Clustering of Morphologically Related Chinese Words. | Chia-Ling Lee, Ya-Ning Chang, Chao-Lin Liu, Chia-Ying Lee, Jane Yung-jen Hsu |
| 2012 | ACL | Applications of GPC Rules and Character Structures in Games for Learning Chinese Characters. | Wei-Jie Huang, Chia-Ru Chou, Yu-Lin Tzeng, Chia-Ying Lee, Chao-Lin Liu |
| 2012 | ITS | A Cognition-Based Game Platform and its Authoring Environment for Learning Chinese Characters. | Chao-Lin Liu, Chia-Ying Lee, Wei-Jie Huang, Yu-Lin Tzeng, Chia-Ru Chou |
| 2011 | SAC | A cognition-based interactive game platform for learning Chinese characters. | Chao-Lin Liu, Chia-Ying Lee, Jie-Li Tsai, Chia-Ling Lee |
| 2010 | COLING | Visually and Phonologically Similar Characters in Incorrect Simplified Chinese Words. | Chao-Lin Liu, Min-Hua Lai, Yi-Hsuan Chuang, Chia-Ying Lee |
| 2007 | ICCE | Social Behavior Change in an Evolutionary Online-Game. | Jon-Chao Hong, Ching-Ling Cheng, Hui-Chin Huang, Chia-Ying Lee, Yu-Nien Chen, Yu-Chen Li, I-Tzu Wu |
| 2002 | WSCG | A Rotor Platform Assisted System for 3D Hairstyles. | Chia-Ying Lee, Wei-Ru Chen, Eugenia Leu, Ming Ouhyoung |