| 2022 | EDUCON | A Proposal For Micromanagement Of People Through Rpg Cards In Education For Innovation. | Emmanuel Carvalho, Ayrton Eusebio, Guilherme Ranoya, Cristiano C. Arajo, Geber L. Ramalho |
| 2021 | FIE | A Scrum-Based Method for Autonomous Learning Management. | Higor Oliveira, Cristiano C. Arajo, Kiev Gama |
| 2021 | SIGCSE | An Agile Learning Management Method Based on Scrum. | Higor Oliveira, Cristiano C. Arajo |
| 2018 | FIE | Combining Challenge-Based Learning and Design Thinking to Teach Mobile App Development. | Kiev Gama, Fernando Castor, Pedro Alessio, Andr Neves, Cristiano C. Arajo, Rafael Formiga, Francisco Soares-Neto, Higor Oliveira |
| 2016 | HCI | Pet Empires: Combining Design Thinking, Lean Startup and Agile to Learn from Failure and Develop a Successful Game in an Undergraduate Environment. | Danielly F. O. de Paula, Cristiano C. Arajo |
| 2016 | VR | Voxar puzzle motion: an innovative ar application proposed using design techniques. | Rafael Alves Roberto, Manoela Milena Oliveira da Silva, Daniel Queiroz de Freitas, Yvonne C. C. A. Lima, Vincius Emanuel Miranda Silva, Cristiano C. Arajo, Joo Marcelo X. N. Teixeira, Veronica Teichrieb |
| 2015 | HCI | Software Project Management Combining Agile, Lean Startup and Design Thinking. | Bianca H. Ximenes, Isadora N. Alves, Cristiano C. Arajo |
| 2014 | HCI | Building a Quality Mobile Application: A User-Centered Study Focusing on Design Thinking, User Experience and Usability. | Danielly F. O. de Paula, Bianca H. X. M. Menezes, Cristiano C. Arajo |