| 2025 | SIGCSE | Principles of the Internet - Model Lessons for Lower Secondary School: Experience Report. | Anna Yaghobov, Michaela Mazn, Anna Drobn, Filip Dechterenko, Cyril Brom |
| 2024 | SIGCSE | Clouds, Hacking and App Permissions: Model Lessons for Grades 5-7: Experience Report. | Cyril Brom, Ondrej Petr, Filip Dechterenko, Anna Drobn, Anna Yaghobov, Pavel Jezek, Kristina Voln, Katerina Kacerovsk |
| 2023 | ITiCSE | Principles of Computers and the Internet - Model Lessons for Primary School Children: Experience Report. | Cyril Brom, Tereza Hannemann, Pavel Jezek, Anna Drobn, Kristina Voln, Katerina Kacerovsk |
| 2023 | ITiCSE | What Does the Internet Look Like? Novice Primary School Teachers' Preconceptions about the Internet: Preliminary Results. | Anna Drobn, Anna Yaghobov, Cyril Brom |
| 2023 | ITiCSE | "Are There Gears and Belts Inside the Computer?": Preliminary Results of Research on Preconceptions of 6-9-Graders. | Anna Yaghobov, Anna Drobn, Cyril Brom |
| 2016 | ICAART | A Comparative Study of Programming Agents in POSH and GOAL. | Rien Korstanje, Cyril Brom, Jakub Gemrot, Koen V. Hindriks |
| 2016 | NordiCHI | Eye Tracking in Emotional Design Research: What are its Limitations? | Cyril Brom, Tereza Strkov, Jir Lukavsk, Ondrej Javora, Edita Bromov |
| 2015 | ICIDS | Generating Side Quests from Building Blocks. | Toms Hromada, Martin Cern, Michal Bda, Cyril Brom |
| 2014 | ECAI | Modular Behavior Trees: Language for Fast AI in Open-World Video Games. | Toms Plch, Matej Marko, Petr Ondrcek, Martin Cern, Jakub Gemrot, Cyril Brom |
| 2014 | ICAART | Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game. | Martin Cern, Toms Plch, Matej Marko, Petr Ondrcek, Cyril Brom |
| 2014 | ICAART | Why you should Empirically Evaluate your AI Tool - From SPOSH to yaPOSH. | Jakub Gemrot, Martin Cern, Cyril Brom |
| 2013 | ICAART | Planning and Reactive Agents in Dynamic Game Environments - An Experimental Study. | Roman Bartk, Cyril Brom, Martin Cern, Jakub Gemrot |
| 2013 | ICIDS | Towards Automatic Story Clustering for Interactive Narrative Authoring. | Michal Bda, Martin Cern, Cyril Brom |
| 2013 | ICIDS | SimDate3D - Level Two. | Michal Bda, Martin Cern, Cyril Brom |
| 2013 | IVA | DyBaNeM: Bayesian Episodic Memory Framework for Intelligent Virtual Agents. | Rudolf Kadlec, Cyril Brom |
| 2012 | AAMAS | Pogamut toolkit (demonstration). | Jakub Gemrot, Michal Bda, Cyril Brom |
| 2012 | AAMAS | Toolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration). | Markta Popelov, Cyril Brom, Jakub Tomek, Michal Bda |
| 2012 | FlAIRS | When Planning Should Be Easy: On Solving Cumulative Planning Problems. | Roman Bartk, Filip Dvork, Jakub Gemrot, Cyril Brom, Daniel Toropila |
| 2012 | ICEC | Evolution of GameBots Project. | Michal Bda, Martin Cern, Jakub Gemrot, Cyril Brom |
| 2012 | ICEC | Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning? | Cyril Brom, Edita Bromov, Martin Pergel |
| 2012 | ICEC | Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process. | Vt Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cintl, Jakub Gemrot |
| 2012 | MIG | Controlling Three Agents in a Quarrel: Lessons Learnt. | Cyril Brom, Petr Babor, Markta Popelov, Michal Bda, Jakub Tomek, Jakub Gemrot |
| 2011 | ICIDS | StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK. | Michal Bda, Cyril Brom, Markta Popelov, Rudolf Kadlec |
| 2011 | IVA | To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters. | Michal Bda, Cyril Brom, Markta Popelov |
| 2011 | MIG | When a Couple Goes Together: Walk along Steering. | Markta Popelov, Michal Bda, Cyril Brom, Jakub Gemrot, Jakub Tomek |
| 2010 | ICIDS | Emohawk: Learning Virtual Characters by Doing. | Michal Bda, Cyril Brom |
| 2009 | ICIDS | Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps. | Cyril Brom, Michal Bda |
| 2009 | ICIDS | Emohawk: Searching for a "Good" Emergent Narrative. | Cyril Brom, Michal Bda, Jakub Gemrot, Rudolf Kadlec, Toms Plch |
| 2009 | IVA | How Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents. | Cyril Brom, Toms Korenko, Jir Lukavsk |
| 2009 | IVA | Towards More Human-Like Episodic Memory for More Human-Like Agents. | Cyril Brom, Jir Lukavsk |
| 2009 | IVA | Extensions and Applications of Pogamut 3 Platform. | Rudolf Kadlec, Jakub Gemrot, Michal Bda, Ondrej Burkert, Jan Havlcek, Luks Zemck, Radek Pbil, Radim Vansa, Cyril Brom |
| 2008 | HAIS | Agent-Based Simulation of Business Processes in a Virtual World. | Branislav Bosansk, Cyril Brom |
| 2008 | ICIDS | 3D Immersion in Virtual Agents Education. | Cyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bda |
| 2007 | IVA | Towards Characters with a Full Episodic Memory. | Cyril Brom, Klra Peskov, Jir Lukavsk |
| 2007 | IVA | Simulation Level of Detail for Virtual Humans. | Cyril Brom, Ondrej Sery, Toms Poch |
| 2007 | IVA | Towards Fast Prototyping of IVAs Behavior: Pogamut 2. | Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Michal Bda, Jan Havlcek, Martin Drfler, Cyril Brom |
| 2007 | SOFSEM | Toolkits for Agent Development by Undergraduates and Non-Programmers. | Ondrej Burkert, Cyril Brom, Jakub Gemrot, Michal Bda, Samuel J. Partington, Joanna Bryson |
| 2006 | SOFSEM | Level-of-Detail in Behaviour of Virtual Humans. | Ondrej Sery, Toms Poch, Pavel Safrata, Cyril Brom |
| 2005 | IVA | Virtual Agents in a Simulation of an ISO-Company. | Cyril Brom, Petr Kocb |
| 2005 | IVA | GAL: Towards Large Simulations with Tens of Agents. | Cyril Brom, Ondrej Sery, Toms Poch, Pavel Safrata |