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Cyril Brom

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

40

Venues

13

Active years

2005–2025

Best venue rank

B

Where they publish

Papers

40 indexed papers, newest first.

YearVenueTitleAuthors
2025SIGCSEPrinciples of the Internet - Model Lessons for Lower Secondary School: Experience Report.Anna Yaghobov, Michaela Mazn, Anna Drobn, Filip Dechterenko, Cyril Brom
2024SIGCSEClouds, Hacking and App Permissions: Model Lessons for Grades 5-7: Experience Report.Cyril Brom, Ondrej Petr, Filip Dechterenko, Anna Drobn, Anna Yaghobov, Pavel Jezek, Kristina Voln, Katerina Kacerovsk
2023ITiCSEPrinciples of Computers and the Internet - Model Lessons for Primary School Children: Experience Report.Cyril Brom, Tereza Hannemann, Pavel Jezek, Anna Drobn, Kristina Voln, Katerina Kacerovsk
2023ITiCSEWhat Does the Internet Look Like? Novice Primary School Teachers' Preconceptions about the Internet: Preliminary Results.Anna Drobn, Anna Yaghobov, Cyril Brom
2023ITiCSE"Are There Gears and Belts Inside the Computer?": Preliminary Results of Research on Preconceptions of 6-9-Graders.Anna Yaghobov, Anna Drobn, Cyril Brom
2016ICAARTA Comparative Study of Programming Agents in POSH and GOAL.Rien Korstanje, Cyril Brom, Jakub Gemrot, Koen V. Hindriks
2016NordiCHIEye Tracking in Emotional Design Research: What are its Limitations?Cyril Brom, Tereza Strkov, Jir Lukavsk, Ondrej Javora, Edita Bromov
2015ICIDSGenerating Side Quests from Building Blocks.Toms Hromada, Martin Cern, Michal Bda, Cyril Brom
2014ECAIModular Behavior Trees: Language for Fast AI in Open-World Video Games.Toms Plch, Matej Marko, Petr Ondrcek, Martin Cern, Jakub Gemrot, Cyril Brom
2014ICAARTSmart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game.Martin Cern, Toms Plch, Matej Marko, Petr Ondrcek, Cyril Brom
2014ICAARTWhy you should Empirically Evaluate your AI Tool - From SPOSH to yaPOSH.Jakub Gemrot, Martin Cern, Cyril Brom
2013ICAARTPlanning and Reactive Agents in Dynamic Game Environments - An Experimental Study.Roman Bartk, Cyril Brom, Martin Cern, Jakub Gemrot
2013ICIDSTowards Automatic Story Clustering for Interactive Narrative Authoring.Michal Bda, Martin Cern, Cyril Brom
2013ICIDSSimDate3D - Level Two.Michal Bda, Martin Cern, Cyril Brom
2013IVADyBaNeM: Bayesian Episodic Memory Framework for Intelligent Virtual Agents.Rudolf Kadlec, Cyril Brom
2012AAMASPogamut toolkit (demonstration).Jakub Gemrot, Michal Bda, Cyril Brom
2012AAMASToolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration).Markta Popelov, Cyril Brom, Jakub Tomek, Michal Bda
2012FlAIRSWhen Planning Should Be Easy: On Solving Cumulative Planning Problems.Roman Bartk, Filip Dvork, Jakub Gemrot, Cyril Brom, Daniel Toropila
2012ICECEvolution of GameBots Project.Michal Bda, Martin Cern, Jakub Gemrot, Cyril Brom
2012ICECTowards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?Cyril Brom, Edita Bromov, Martin Pergel
2012ICECStories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process.Vt Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cintl, Jakub Gemrot
2012MIGControlling Three Agents in a Quarrel: Lessons Learnt.Cyril Brom, Petr Babor, Markta Popelov, Michal Bda, Jakub Tomek, Jakub Gemrot
2011ICIDSStoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK.Michal Bda, Cyril Brom, Markta Popelov, Rudolf Kadlec
2011IVATo Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters.Michal Bda, Cyril Brom, Markta Popelov
2011MIGWhen a Couple Goes Together: Walk along Steering.Markta Popelov, Michal Bda, Cyril Brom, Jakub Gemrot, Jakub Tomek
2010ICIDSEmohawk: Learning Virtual Characters by Doing.Michal Bda, Cyril Brom
2009ICIDSCreating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps.Cyril Brom, Michal Bda
2009ICIDSEmohawk: Searching for a "Good" Emergent Narrative.Cyril Brom, Michal Bda, Jakub Gemrot, Rudolf Kadlec, Toms Plch
2009IVAHow Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents.Cyril Brom, Toms Korenko, Jir Lukavsk
2009IVATowards More Human-Like Episodic Memory for More Human-Like Agents.Cyril Brom, Jir Lukavsk
2009IVAExtensions and Applications of Pogamut 3 Platform.Rudolf Kadlec, Jakub Gemrot, Michal Bda, Ondrej Burkert, Jan Havlcek, Luks Zemck, Radek Pbil, Radim Vansa, Cyril Brom
2008HAISAgent-Based Simulation of Business Processes in a Virtual World.Branislav Bosansk, Cyril Brom
2008ICIDS3D Immersion in Virtual Agents Education.Cyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bda
2007IVATowards Characters with a Full Episodic Memory.Cyril Brom, Klra Peskov, Jir Lukavsk
2007IVASimulation Level of Detail for Virtual Humans.Cyril Brom, Ondrej Sery, Toms Poch
2007IVATowards Fast Prototyping of IVAs Behavior: Pogamut 2.Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Michal Bda, Jan Havlcek, Martin Drfler, Cyril Brom
2007SOFSEMToolkits for Agent Development by Undergraduates and Non-Programmers.Ondrej Burkert, Cyril Brom, Jakub Gemrot, Michal Bda, Samuel J. Partington, Joanna Bryson
2006SOFSEMLevel-of-Detail in Behaviour of Virtual Humans.Ondrej Sery, Toms Poch, Pavel Safrata, Cyril Brom
2005IVAVirtual Agents in a Simulation of an ISO-Company.Cyril Brom, Petr Kocb
2005IVAGAL: Towards Large Simulations with Tens of Agents.Cyril Brom, Ondrej Sery, Toms Poch, Pavel Safrata