| 2023 | HCI | Searching in Virtual Reality with Teleportation as a Travel Technique. | Veasna Ling, Daniel C. Cliburn |
| 2022 | iLRN | Teaching Virtual Reality in Virtual Reality. | Keely Canniff, Daniel C. Cliburn |
| 2022 | VR | Comparing Teleportation Methods for Travel in Everyday Virtual Reality. | Dominic Lesaca, Henry Cheung, Tapaswini Jena, Daniel C. Cliburn |
| 2020 | VR | A Qualitative Evaluation of Student Experience with a Virtual Heritage Application. | Claryse Adams, Daniel C. Cliburn, Joshua Salyers, Rukhsar Shiraz |
| 2019 | VR | Evaluation of Information Widgets for a Virtual Reality Serious Game. | Joshua Salyers, Daniel C. Cliburn, Keely Canniff, Stephany Barajas |
| 2018 | FIE | A Cross-Disciplinary Course on Virtual Reality. | Daniel C. Cliburn |
| 2009 | EGVE | The Effects of Teleportation on Recollection of the Structure of a Virtual World. | Daniel C. Cliburn, Stacy Rilea, David Parsons, Prakash Surya, Jessica Semler |
| 2008 | SIGCSE | Games, stories, or something more traditional: the types of assignments college students prefer. | Daniel C. Cliburn, Susan Miller |
| 2008 | VR | Showing Users the Way: Signs in Virtual Worlds. | Daniel C. Cliburn, Stacy Rilea |
| 2007 | VRST | Dynamic landmark placement as a navigation aid in virtual worlds. | Daniel C. Cliburn, Tess Winlock, Stacy Rilea, Matt Van Donsel |
| 2006 | SIGCSE | A CS0 course for the liberal arts. | Daniel C. Cliburn |
| 2003 | SAC | Modeling and Visualizing Uncertainty in a Global Water Balance Model. | James R. Miller, Johannes J. Feddema, Terry A. Slocum, Daniel C. Cliburn |