| 2026 | CHI | Designing a Self-Regulated Learning System for Introductory Computer Science Courses. | Yinmiao Li, Melissa Chen, Ayse Hunt, Mike S. Horn, Eleanor O'Rourke |
| 2026 | CHI | Starting From Scratch Again and Again: Tracing the Origins of High Schoolers' Negative Perceptions of Block-Based Programming. | Caryn Tran, Kristin Fasiang, Max Kanwal, Eleanor O'Rourke |
| 2026 | ICER | Talk, Tech, and Togetherness: Ethnographic Insights into Siding in Introductory Undergraduate Computer Science. | Kristin Fasiang, Melissa Chen, Darren Gergle, Eleanor O'Rourke |
| 2026 | SIGCSE | Choosing Their Own Way: Guided Self-Placement for Students in an Introductory Programming Sequence. | Brett Wortzman, Melissa Chen, Miya Natsuhara, Eleanor O'Rourke |
| 2025 | ICER | Exploring Student-Perceived Dimensions of Authenticity in High School Computer Science. | Caryn Thin Ngn Tran, Max Kanwal, Kristin Fasiang, Eleanor O'Rourke |
| 2024 | ICER | Understanding the Reasoning Behind Students' Self-Assessments of Ability in Introductory Computer Science Courses. | Melissa Chen, Yinmiao Li, Eleanor O'Rourke |
| 2024 | ICER | Exploring the Interplay of Metacognition, Affect, and Behaviors in an Introductory Computer Science Course for Non-Majors. | Yinmiao Li, Melissa Chen, Ayse Hunt, Haoqi Zhang, Eleanor O'Rourke |
| 2023 | ICER | Designing a Real-Time Intervention to Address Negative Self-Assessments While Programming. | Melissa Chen, Eleanor O'Rourke |
| 2023 | ICER | UUnderstanding Novices' Perceptions of "Authentic" Programming. | Caryn Tran, Eleanor O'Rourke |
| 2022 | ICER | Using Electrodermal Activity Measurements to Understand Student Emotions While Programming. | Jamie Gorson, Kathryn Cunningham, Marcelo Worsley, Eleanor O'Rourke |
| 2022 | SIGCSE | Bringing "High-level" Down to Earth: Gaining Clarity in Conversational Programmer Learning Goals. | Kathryn I. Cunningham, Yike Qiao, Alex Feng, Eleanor O'Rourke |
| 2022 | SIGCSE | How Do Students Seek Help and How Do TAs Respond?: Investigating Help-Seeking Strategies in CS1 Office Hours. | Harrison Kwik, Haoqi Zhang, Eleanor O'Rourke |
| 2021 | AIED | An Approach for Detecting Student Perceptions of the Programming Experience from Interaction Log Data. | Jamie Gorson, Nicholas LaGrassa, Cindy Hsinyu Hu, Elise Lee, Ava Marie Robinson, Eleanor O'Rourke |
| 2020 | ICER | Why do CS1 Students Think They're Bad at Programming?: Investigating Self-efficacy and Self-assessments at Three Universities. | Jamie Gorson, Eleanor O'Rourke |
| 2019 | AIED | Automatic Generation of Problems and Explanations for an Intelligent Algebra Tutor. | Eleanor O'Rourke, Eric Butler, Armando Daz Tolentino, Zoran Popovic |
| 2019 | CHI | Pyrus: Designing A Collaborative Programming Game to Promote Problem Solving Behaviors. | Joshua Li Shi, Armaan Shah, Garrett Hedman, Eleanor O'Rourke |
| 2019 | ICER | How Do Students Talk About Intelligence?: An Investigation of Motivation, Self-efficacy, and Mindsets in Computer Science. | Jamie Gorson, Eleanor O'Rourke |
| 2018 | UIST | Ply: A Visual Web Inspector for Learning from Professional Webpages. | Sarah Lim, Joshua Hibschman, Haoqi Zhang, Eleanor O'Rourke |
| 2015 | CHI | A Framework for Automatically Generating Interactive Instructional Scaffolding. | Eleanor O'Rourke, Erik Andersen, Sumit Gulwani, Zoran Popovic |
| 2015 | IJCAI | Personalized Mathematical Word Problem Generation. | Oleksandr Polozov, Eleanor O'Rourke, Adam M. Smith, Luke Zettlemoyer, Sumit Gulwani, Zoran Popovic |
| 2014 | CHI | Brain points: a growth mindset incentive structure boosts persistence in an educational game. | Eleanor O'Rourke, Kyla Haimovitz, Christy Ballweber, Carol S. Dweck, Zoran Popovic |
| 2013 | EDM | Predicting Player Moves in an Educational Game: A Hybrid Approach. | Yun-En Liu, Travis Mandel, Eric Butler, Erik Andersen, Eleanor O'Rourke, Emma Brunskill, Zoran Popovic |
| 2013 | FDG | The effects of age on player behavior in educational games. | Eleanor O'Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, Zoran Popovic |
| 2012 | CHI | The impact of tutorials on games of varying complexity. | Erik Andersen, Eleanor O'Rourke, Yun-En Liu, Rich Snider, Jeff Lowdermilk, David Truong, Seth Cooper, Zoran Popovic |
| 2007 | EGVE | A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying. | Victoria Interrante, Eleanor O'Rourke, Leanne Gray, Lee Anderson, Brian Ries |