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Fusako Kusunoki

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

52

Venues

11

Active years

2000–2026

Best venue rank

A*

Where they publish

Papers

52 indexed papers, newest first.

YearVenueTitleAuthors
2026ETRAView Crew: A Wearable Eye Tracker-Based Viewing Guide for Museum Self-Reflection.Misato Kikuchi, Shigenori Inagaki, Fusako Kusunoki
2025MUMMuse-Torch: Interactive Museum Guide System Using a Pico-Projector for Children.Lisa Yanagihara, Hiroaki Ishida, Shigenori Inagaki, Fusako Kusunoki
2024CSEDUSound Woods: An Interactive Game-Based Learning Design for Inclusive Play Between Sighted and Visually Impaired Users.Chenyi Dai, Kojiro Hirose, Makoto Kobayashi, Shigenori Inagaki, Fusako Kusunoki
2023CSEDUExplore Through the Past: Gesture-Based Mobile Game for Children Observing Geological Layer Exhibit at History Museum.Kihiro Tokuno, Fusako Kusunoki, Shigenori Inagaki
2021CSEDUSatoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game.Koga Yago, Yukiya Shingai, Wakana Kobayashi, Ryota Aoki, Yoshiaki Takeda, Fusako Kusunoki, Hiroshi Mizoguchi, Masanori Sugimoto, Hideo Funaoi, Etsuji Yamaguchi, Shigenori Inagaki
2020CSEDULearning Support Game System for Sustainable Development Goals Education: Effects of Improved User Interface on Satoyama Forest Management Learning.Yukiya Shingai, Ryota Aoki, Yoshiaki Takeda, Fusako Kusunoki, Hiroshi Mizoguchi, Masanori Sugimoto, Hideo Funaoi, Etsuji Yamaguchi, Shigenori Inagaki
2020ICCHPDevelopment of a Learning-Support System for Science Using Collaboration and Body Movement for Hearing-Impaired Children: Learning Support for Plant Germination and Growth Conditions.Ryohei Egusa, Naoki Komiya, Fusako Kusunoki, Hiroshi Mizoguchi, Miki Namatame, Shigenori Inagaki
2019CSEDUAnimal Observation Support System based on Body Movements: Hunting with Animals in Virtual Environment.Takaya Iio, Yui Sasaki, Mikihiro Tokuoka, Ryohei Egusa, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki, Tomoyuki Nogami
2018CSEDUA Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society.Shuya Kawaguchi, Hiroshi Mizoguchi, Ryohei Egusa, Yoshiaki Takeda, Etsuji Yamaguchi, Shigenori Inagaki, Fusako Kusunoki, Hideo Funaoi, Masanori Sugimoto
2018CSEDUBasic Research on Multisensory Methods for Teaching Onomatopoeia to the Hearing-impaired - Broadening the Experience of Sound.Miki Namatame, Fusako Kusunoki, Shigenori Inagaki
2018CSEDUEffectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-Impaired.Miki Namatame, Junichi Kanebako, Fusako Kusunoki, Shigenori Inagaki
2018CSEDUFull-Body Interaction-based Learning Support to Enhance Immersion in Zoos - Evaluating an Electrodermal Activity Response Support System.Mikihiro Tokuoka, Hiroshi Mizoguchi, Ryohei Egusa, Shigenori Inagaki, Fusako Kusunoki
2018ICCHP"Let's Play Catch Together": Full-Body Interaction to Encourage Collaboration Among Hearing-Impaired Children.Naoki Komiya, Mikihiro Tokuoka, Ryohei Egusa, Shigenori Inagaki, Hiroshi Mizoguchi, Miki Namatame, Fusako Kusunoki
2017CSEDUDevelopment of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired.Ryohei Egusa, Shuya Kawaguchi, Tsugunosuke Sakai, Fusako Kusunoki, Hiroshi Mizoguchi, Miki Namatame, Shigenori Inagaki
2017CSEDUSATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management.Shuya Kawaguchi, Tsugunosuke Sakai, Haruya Tamaki, Hiroshi Mizoguchi, Ryohei Egusa, Yoshiaki Takeda, Etsuji Yamaguchi, Shigenori Inagaki, Fusako Kusunoki, Hideo Funaoi, Masanori Sugimoto
2017CSEDUDevelopment of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction.Yosuke Ota, Mina Komiyama, Ryohei Egusa, Shigenori Inagaki, Fusako Kusunoki, Masanori Sugimoto, Hiroshi Mizoguchi
2017CSEDUPreliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo.Yui Tanaka, Ryohei Egusa, Yuuki Dobashi, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Tomoyuki Nogami
2017CSEDUBELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment.Mikihiro Tokuoka, Haruya Tamaki, Tsugunosuke Sakai, Hiroshi Mizoguchi, Ryohei Egusa, Shigenori Inagaki, Mirei Kawabata, Fusako Kusunoki, Masanori Sugimoto
2017CSEDUDevelopment of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System.Mikihiro Tokuoka, Haruya Tamaki, Tsugunosuke Sakai, Hiroshi Mizoguchi, Ryohei Egusa, Shigenori Inagaki, Mirei Kawabata, Fusako Kusunoki, Masanori Sugimoto
2017ICCESATOYAMA: Simulating and Teaching Game Optimal for Young Children to Learn Vegetation Succession as Management of an Actual Forest.Shuya Kawaguchi, Hiroshi Mizoguchi, Ryohei Egusa, Yoshiaki Takeda, Etsuji Yamaguchi, Shigenori Inagaki, Fusako Kusunoki, Hideo Funaoi, Masanori Sugimoto
2017ICCEEducational Effectiveness of a System for Scientific Observation of Animals in a Zoo.Yui Tanaka, Ryohei Egusa, Yuuki Dobashi, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Tomoyuki Nogami
2017ICCELearning Support System for Museum exhibits using Complex Body Movements-Enhancing Sense of Immersion in Paleontological Environment.Mikihiro Tokuoka, Hiroshi Mizoguchi, Ryohei Egusa, Shigenori Inagaki, Fusako Kusunoki, Masanori Sugimoto
2016CSEDULive Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions.Ryohei Egusa, Machi Saito, Fusako Kusunoki, Shigenori Inagaki
2016CSEDUCOSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game.Tsugunosuke Sakai, Haruya Tamaki, Ryuichi Yoshida, Ryohei Egusa, Shigenori Inagaki, Etsuji Yamaguchi, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Hiroshi Mizoguchi
2016CSEDUScience Education Enhancement within a Museum using Computer-human Interaction Technology.Haruya Tamaki, Tsugunosuke Sakai, Ryuichi Yoshida, Ryohei Egusa, Shigenori Inagaki, Etsuji Yamaguchi, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Hiroshi Mizoguchi
2016CSEDUSupporting Zoo Visitors' Scientific Observations with a Mobile Guide.Yui Tanaka, Ryohei Egusa, Etsuji Yamaguchi, Shigenori Inagaki, Fusako Kusunoki, Hideto Okuyama, Tomoyuki Nogami
2016ICARCVInteractive objet d'art based on IoT technology.Tsugunosuke Sakai, Haruya Tamaki, Yosuke Ota, Hiromi Tominaga, Fusako Kusunoki, Hiroshi Mizoguchi
2016ICCHPDesigning a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children.Ryohei Egusa, Tsugunosuke Sakai, Haruya Tamaki, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi, Shigenori Inagaki
2016SMCDepth information based separation of moving speakers' voices from mixed recordings.Takahiro Kigawa, Taisuke Sakano, Hiroshi Mizoguchi, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Miki Namatame, Fusako Kusunoki, Masanori Sugimoto, Ryohei Egusa
2015CHIBESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment.Ryuichi Yoshida, Ryohei Egusa, Machi Saito, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi
2015CSEDUKIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System.Takahiro Nakadai, Tomoki Taguchi, Ryohei Egusa, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi
2015CSEDULife-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education.Ryuichi Yoshida, Takayuki Adachi, Keita Muratsu, Hiroshi Mizoguchi, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda
2014CHIHuman SUGOROKU: learning support system of vegetation succession with full-body interaction interface.Tomohiro Nakayama, Takayuki Adachi, Keita Muratsu, Hiroshi Mizoguchi, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda
2014CSEDUImproving the Usability of Manga-on-a-Tablet for Collaborative Learning.Ryohei Egusa, Hideo Funaoi, Takafumi Daikoku, Ryosuke Inai, Fusako Kusunoki, Makiko Takenaka, Takao Terano, Shigenori Inagaki
2014CSEDUStamp-On: A Mobile Game for Museum Visitors.Ayako Ishiyama, Fusako Kusunoki, Ryohei Egusa, Keita Muratsu, Shigenori Inagaki, Takao Terano
2014CSEDULearning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions.Tomohiro Nakayama, Kaori Izuishi, Fusako Kusunoki, Ryuichi Yoshida, Takayuki Adachi, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi, Shigenori Inagaki
2013CHIKIKIWAKE: sound source separation system for children-computer interaction.Tomoki Taguchi, Masafumi Goseki, Ryohei Egusa, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi
2013CSEDUDevelopment and Evaluation of Case Method Teaching Materials using Manga on Tablet PCs - A Trial with Pointing Type Annotations.Takafumi Daikoku, Hideo Funaoi, Fusako Kusunoki, Makiko Takenaka, Shigenori Inagaki
2013CSEDUDevelopment and Evaluation of the ‘Pocket Plant Guide' to Support the Observation and Identification of Indicator Plants for Vegetation Succession.Keita Muratsu, Fusako Kusunoki, Yoshiaki Takeda, Haruka Inoue, Etsuji Yamaguchi, Shigenori Inagaki, Hiroshi Mizoguchi, Masanori Sugimoto
2013ICCEFull-body Interaction Digital Game of Vegetation Succession for Children.Takayuki Adachi, Hiroshi Mizoguchi, Keita Muratsu, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda
2013ICCEEvaluation of the 'Pocket Plant Guide' to Support Learning about Plants in Vegetation Succession.Keita Muratsu, Fusako Kusunoki, Yoshiaki Takeda, Haruka Inoue, Hideo Funaoi, Etsuji Yamaguchi, Shigenori Inagaki, Hiroshi Mizoguchi, Masanori Sugimoto
2012ICCEFull-body Interactive "Board"game for Learning Vegetation Succession Based on Identification of People and 3D Position Measurement.Masafumi Goseki, Takayuki Adachi, Hiroshi Takemura, Hiroshi Mizoguchi, Fusako Kusunoki, Masanori Sugimoto, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda
2012ICCEEvaluation of a Mobile Plant-Identification System to Support the Study of Vegetation Succession.Haruka Inoue, Fusako Kusunoki, Yoshiaki Takeda, Etsuji Yamaguchi, Shigenori Inagaki, Hiroshi Mizoguchi, Masanori Sugimoto
2008SMCLoudspeaker array system for exhibition support into museum Effectiveness verification of sound spot for science education.Yu Fukasawa, Kazuhiko Shinagawa, Kyosuke Horio, Kunihiro Mituhashi, Akiko Deguchi, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi
2007KESA Next-Generation Audio-Guide System for Museums"SoundSpot": An Experimental Study.Akiko Deguchi, Hiroshi Mizoguchi, Shigenori Inagaki, Fusako Kusunoki
2005IROSLearning by doing: space-associate language learning using a sensorized environment.Yoshifumi Nishida, Fusako Kusunoki, Makoto Hiramoto, Hiroshi Mizoguchi
2004CHIVisual, attractive, and luminous: learning Japanese hand alphabets for elementary school pupils.Yasushi Harada, Fusako Kusunoki, Miki Namatame, Takao Terano
2004CHILetting every pupil learn Japanese hand alphabets with VIUAL interfaces.Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano
2004SMCInteractive Table with Visual and Audiory Feedback for Interactive Art.Fusako Kusunoki, Takuichi Nishimura, Taiki Muramatsu, Ikuko Eguchi Yairi
2002CSCWA system for supporting group learning in face-to-face and networked environments.Masanori Sugimoto, Fusako Kusunoki, Shigenori Inagaki, Kuniyoshi Takatoki, Atsushi Yoshikawa
2000KESDiscovering how other pupils think by collaborative learning in a classroom.Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume
2000SMCePro: a system for supporting collaboration that enhances interactions.Masanori Sugimoto, Fusako Kusunoki, Hiromichi Hashizume