| 2026 | CHI | Improving the Steering Law Throughput Calculation by Defining Effective Parameters for 3D Virtual Environments. | Mohammadreza Amini, Wolfgang Stuerzlinger, Shota Yamanaka, Hai-Ning Liang, Anil Ufuk Batmaz |
| 2026 | CHI | Overcoming Translation Delays: Towards Better Subtitle Design for Foreign Language Conversations in Extended Reality. | Ziming Li, Rongkai Shi, Hongji Li, Jialin Wang, Pan Hui, Hai-Ning Liang |
| 2026 | CHI | Investigating How Physical Surfaces Can Serve as Common-Region Cues for Perceptual Grouping of Virtual Elements in Augmented Reality. | Xuanhui Yang, Xuning Hu, Hai-Ning Liang, Xiaojuan Ma |
| 2026 | CHI | Can My Robot Relax Me? Comparing Robotic and Human Self-Touch for Stress Reduction. | Songchen Zhou, Junkun Long, Rachel L. Franz, Hai-Ning Liang, Xin Tong |
| 2026 | VR | FlexiCamAR: Enhancing Everyday Camera Interactions on AR Glasses with a Flexible Additional Viewpoint. | Ziming Li, Hongji Li, Jialin Wang, Pan Hui, Hai-Ning Liang |
| 2026 | VR | ScaleFree: Dynamic KDE for Multiscale Point Cloud Exploration in VR. | Lixiang Zhao, Fuqi Xie, Tobias Isenberg, Hai-Ning Liang, Lingyun Yu |
| 2026 | VR | Contextual Recovery: Guiding Hand Tracking Failures Recovery in Mixed Reality via VLM Reasoning. | Yi Zou, Ziming Li, Hai-Ning Liang, Zhiming Hu |
| 2026 | VR | DodgeUI: An Adaptive Interface for Mitigating Attentional Conflict via Implicit Motion Cues in Mobile AR. | Yi Zou, Ao Yu, Ziming Li, Hai-Ning Liang, Pan Hui |
| 2025 | CHI | Exploring and Modeling Gaze-Based Steering Behavior in Virtual Reality. | Xuning Hu, Yichuan Zhang, Yushi Wei, Yue Li, Wolfgang Stuerzlinger, Hai-Ning Liang |
| 2025 | CHI | CaneXR: Building a Cane-Based XR Controller for Knowledge Work. | Yaying Zhang, Ziming Li, Rongkai Shi, Brennan Jones, Hai-Ning Liang |
| 2025 | CHI | Impact of Visual Embellishments on Player Experience in Virtual Reality Exergames. | Suki Yuanxin Zhang, R. Achintha M. Abayasiri, Yanzhuo Yang, Hai-Ning Liang, Wenge Xu, Nilufar Baghaei |
| 2025 | ISMAR | FootPorting: Exploring Foot-Based Teleportation Techniques for Seated Users in Confined Spaces. | Tingjie Wan, Yunxin Xu, Yue Li, Nilufar Baghaei, Hai-Ning Liang |
| 2025 | ISMAR | Exploring the Feasibility of Gaze-Based Navigation Across Path Types. | Yichuan Zhang, Liangyuting Zhang, Xuning Hu, Yong Yue, Hai-Ning Liang |
| 2025 | ISMAR | VRFlipAuth: Usable and Secure Authentication based on Flip Game in Virtual Reality. | Zibo Zheng, Boyu Gao, Huawei Tu, Hai-Ning Liang, Tingjie Wan, Jian Weng |
| 2025 | VR | No More Head-Turning: Exploring Passthrough Techniques for Addressing Rear Interruptions from the Front in VR. | Zixuan Guo, Yuekai Shi, Tiantian Ye, Tingjie Wan, Hai-Ning Liang |
| 2025 | VR | Optimizing Moving Target Selection in VR by Integrating Proximity-Based Feedback Types and Modalities. | Xuning Hu, Wenxuan Xu, Yushi Wei, Hao Zhang, Jin Huang, Hai-Ning Liang |
| 2025 | VR | Predicting Ray Pointer Landing Poses in VR Using Multimodal LSTM-Based Neural Networks. | Wenxuan Xu, Yushi Wei, Xuning Hu, Wolfgang Stuerzlinger, Yuntao Wang, Hai-Ning Liang |
| 2025 | VRST | Tunnels vs. Wires: A Comparative Analysis of Two 3D Steering Tasks in Virtual Environments. | Mohammadreza Amini, Wolfgang Stuerzlinger, Shota Yamanaka, Hai-Ning Liang, Anil Ufuk Batmaz |
| 2025 | VISIGRAPP | The Exhausted Brain Theory: An Energy-Based Framework for Understanding Visually Induced Motion Sickness. | Diego Monteiro, Hai-Ning Liang |
| 2025 | VISIGRAPP | HeyThere: Design and Evaluation of an Augmented Reality Multiplayer Social Game. | Wenxuan Zheng, Yuzheng Wu, Ziming Li, Yue Li, Diego Monteiro, Hai-Ning Liang |
| 2024 | CHI | Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality. | Shuqi He, Haonan Yao, Luyan Jiang, Kaiwen Li, Nan Xiang, Yue Li, Hai-Ning Liang, Lingyun Yu |
| 2024 | CHI | Exploration of Foot-based Text Entry Techniques for Virtual Reality Environments. | Tingjie Wan, Liangyuting Zhang, Hongyu Yang, Pourang Irani, Lingyun Yu, Hai-Ning Liang |
| 2024 | CHI | AdaptiveVoice: Cognitively Adaptive Voice Interface for Driving Assistance. | Shaoyue Wen, Songming Ping, Jialin Wang, Hai-Ning Liang, Xuhai Xu, Yukang Yan |
| 2024 | CHI | Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration. | Haonan Yao, Lixiang Zhao, Hai-Ning Liang, Yu Liu, Yue Li, Lingyun Yu |
| 2024 | CHI | Designing Stick-Based Extended Reality Controllers: A Participatory Approach. | Yaying Zhang, Rongkai Shi, Hai-Ning Liang |
| 2024 | HCI | Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality. | Zhiyuan Yu, Cheng-Hung Lo, Ganlin Yang, Hai-Ning Liang |
| 2024 | ISMAR | Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study. | Zixuan Guo, Hanxiao Deng, Hongyu Wang, Angel J. Y. Tan, Wenge Xu, Hai-Ning Liang |
| 2024 | ISMAR | Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screens. | Zixuan Guo, Wenge Xu, Hongyu Wang, Tingjie Wan, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang |
| 2024 | ISMAR | Exploring the Effects of Spatial Constraints and Curvature for 3D Piloting in Virtual Environments. | Xuning Hu, Xinan Yan, Yushi Wei, Wenxuan Xu, Yue Li, Yue Liu, Hai-Ning Liang |
| 2024 | ISMAR | User-Defined Gesture Interactions for VR Museums: An Elicitation Study. | Qianru Liu, Yue Li, Bingqing Chen, Huiyue Wu, Hai-Ning Liang |
| 2024 | ISMAR | Design and Evaluation of Controller-based Raycasting Methods for Secure and Efficient Text Entry in Virtual Reality. | Tingjie Wan, Liangyuting Zhang, Yunxin Xu, Katie Atkinson, Lingyun Yu, Hai-Ning Liang |
| 2024 | VR | MemoryVR: Collecting and Sharing Memories in Personal Virtual Museums. | Jiachen Liang, Yue Li, Xueqi Wang, Ziyue Zhao, Hai-Ning Liang |
| 2024 | VR | Exploring Controller-based Techniques for Precise and Rapid Text Selection in Virtual Reality. | Jianbin Song, Rongkai Shi, Yue Li, Boyu Gao, Hai-Ning Liang |
| 2024 | VR | MagicMap: Enhancing Indoor Navigation Experience in VR Museums. | Xueqi Wang, Yue Li, Hai-Ning Liang |
| 2024 | VR | Covisit | Xuansheng Xia, Yue Li, Hai-Ning Liang |
| 2024 | VLDB | Tangible Progress: Employing Visual Metaphors and Physical Interfaces in AI-based English Language Learning. | Mei Wang, Hai-Ning Liang, Yu Liu, Chengtao Ji, Lingyun Yu |
| 2024 | SiggraphA | ChemistryVR: Enhancing Educational Experiences through Virtual Chemistry Lab Simulations. | Guanxuan Jiang, Xuansheng Xia, Yue Li, Hai-Ning Liang, Pan Hui |
| 2024 | VISIGRAPP | Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. | Wenge Xu, Ruichen Zheng, Diego Monteiro, Vijayakumar Nanjappan, Yihong Wang, Hai-Ning Liang |
| 2023 | CHI | Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments. | Rongkai Shi, Jialin Zhang, Yong Yue, Lingyun Yu, Hai-Ning Liang |
| 2023 | CHI | Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters. | Yihong Wang, Konstantinos Papangelis, Ioanna Lykourentzou, Michael Saker, Alan Chamberlain, Vassilis-Javed Khan, Hai-Ning Liang, Yong Yue |
| 2023 | CHI | Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions. | Yushi Wei, Rongkai Shi, Difeng Yu, Yihong Wang, Yue Li, Lingyun Yu, Hai-Ning Liang |
| 2023 | CHIRA | Easy Induction: A Serious Game Using Participatory Design. | Yuwen Li, Yue Li, Jiachen Liang, Hai-Ning Liang |
| 2023 | iLRN | Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering Students. | Yuanyuan Xu, Mengjie Huang, Wenxin Sun, Rui Yang, Massimo Imparato, Hai-Ning Liang |
| 2023 | ISMAR | AR.S.Space: An AR Casual Game for Social Engagement in Work Environments. | Boyuan Chen, Junkun Long, Wenxuan Zheng, Yuzheng Wu, Ziming Li, Yue Li, Hai-Ning Liang |
| 2023 | ISMAR | Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. | Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang |
| 2023 | ISMAR | ImmerView: Adaptive Multi-View Layout for Immersive Situated Visualizations. | Jiayin Li, Lixiang Zhao, Hai-Ning Liang, Lingyun Yu |
| 2023 | ISMAR | Expanding Targets in Virtual Reality Environments: A Fitts' Law Study. | Rongkai Shi, Yushi Wei, Yue Li, Lingyun Yu, Hai-Ning Liang |
| 2023 | ISMAR | Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience. | Yifan Wang, Yue Li, Hai-Ning Liang |
| 2023 | ISMAR | Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation. | Xuansheng Xia, Jiachen Liang, Ruixiang Zhao, Ziyue Zhao, Mingze Wu, Yue Li, Hai-Ning Liang |
| 2023 | ISMAR | LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality. | Ziyue Zhao, Yue Li, Hai-Ning Liang |
| 2023 | PacificVis | A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks. | Yu Liu, Zhichao Zhang, Yushan Pan, Yue Li, Hai-Ning Liang, Paul Craig, Lingyun Yu |
| 2023 | VR | HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality. | Kedong Chai, Yue Li, Lingyun Yu, Hai-Ning Liang |
| 2023 | VR | Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration. | Hai-Ning Liang, Lingyun Yu, Fotis Liarokapis |
| 2023 | VR | MRMSim: A Framework for Mixed Reality based Microsurgery Simulation. | Nan Xiang, Hai-Ning Liang, Lingyun Yu, Xiaosong Yang, Jian J. Zhang |
| 2023 | VR | TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual Reality. | Ziyue Zhao, Yue Li, Lingyun Yu, Hai-Ning Liang |
| 2023 | SiggraphA | Comparing Cinematic Conventions through Emotional Responses in Cinematic VR and Traditional Mediums. | Zhiyuan Yu, Cheng-Hung Lo, Mutian Niu, Hai-Ning Liang |
| 2022 | ICMI | EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion. | Ali Neshati, Aaron Salo, Shariff A. M. Faleel, Ziming Li, Hai-Ning Liang, Celine Latulipe, Pourang Irani |
| 2022 | iLRN | Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education. | Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang |
| 2022 | ISMAR | Virtual Reality Data for Predicting Mental Health Conditions. | Vibhav Chitale, Daniel P. Playne, Hai-Ning Liang, Nilufar Baghaei |
| 2022 | ISMAR | An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. | Xuanru Meng, Wenge Xu, Hai-Ning Liang |
| 2022 | ISMAR | User Retention of Mobile Augmented Reality for Cultural Heritage Learning. | Ningning Xu, Yue Li, Jie Lin, Lingyun Yu, Hai-Ning Liang |
| 2022 | ISMAR | Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. | Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang |
| 2022 | ISMAR | L-WiM: Collaborative Exploration in Immersive Environments. | Lixiang Zhao, Nieyu Cao, Shuqi He, Hai-Ning Liang, Lingyun Yu |
| 2022 | PG | DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison. | Yihan Hou, Yu Liu, He Wang, Zhichao Zhang, Yue Li, Hai-Ning Liang, Lingyun Yu |
| 2022 | VR | Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. | Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang |
| 2021 | CHI | Distractor Effects on Crossing-Based Interaction. | Huawei Tu, Jin Huang, Hai-Ning Liang, Richard Skarbez, Feng Tian, Henry Been-Lirn Duh |
| 2021 | CHI | Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. | Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei |
| 2021 | CHI | Gaze-Supported 3D Object Manipulation in Virtual Reality. | Difeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang, Tilman Dingler, Eduardo Velloso, Jorge Gonalves |
| 2021 | EICS | Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. | Nilufar Baghaei, Lehan Stemmet, Imran Khaliq, Atefeh Ahmadi, Ilona Halim, Hai-Ning Liang, Wenge Xu, Mark Billinghurst, Richard Porter |
| 2021 | ICMI | Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. | Diego Monteiro, Hai-Ning Liang, Xian Wang, Wenge Xu, Huawei Tu |
| 2021 | ISMAR | Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals. | Nilufar Baghaei, Atefeh Ahmadi, Imran Khaliq, Hai-Ning Liang |
| 2021 | ISMAR | CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum. | Yue Li, Lingyun Yu, Hai-Ning Liang |
| 2021 | ISMAR | Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. | Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani |
| 2021 | ISMAR | Exploring Head-based Mode-Switching in Virtual Reality. | Rongkai Shi, Nan Zhu, Hai-Ning Liang, Shengdong Zhao |
| 2021 | RO-MAN | Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance. | Yiming Luo, Jialin Wang, Hai-Ning Liang, Shan Luo, Eng Gee Lim |
| 2021 | UIST | iText: Hands-free Text Entry on an Imaginary Keyboard for Augmented Reality Systems. | Xueshi Lu, Difeng Yu, Hai-Ning Liang, Jorge Gonalves |
| 2020 | CHI | Time to Get Personal: Individualised Virtual Reality for Mental Health. | Nilufar Baghaei, Lehan Stemmet, Andrej Hlasnik, Konstantin Emanov, Sylvia Hach, John A. Naslund, Mark Billinghurst, Imran Khaliq, Hai-Ning Liang |
| 2020 | HCI | Exploring the Design of Interactive Smart Textiles for Emotion Regulation. | Mengqi Jiang, Martijn ten Bhmer, Hai-Ning Liang |
| 2020 | ISMAR | Exploration of Hands-free Text Entry Techniques For Virtual Reality. | Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, Khalad Hasan |
| 2020 | ISMAR | An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. | Diego Monteiro, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei |
| 2020 | ISMAR | Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. | Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Hao Chen, Qiwen Chen |
| 2020 | ISPA | A Hybrid Hierarchical Model for Accessing Physical Activity Recognition towards Free-living Environments. | Jun Qi, Hai-Ning Liang, Jianjun Chen, Xiyang Peng, Lee Newcombe, Po Yang |
| 2020 | OZCHI | Exploring Haptic Feedback for Common Message Notification Between Intimate Couples with Smartwatches. | John Brandon Graham-Knight, Jon Michael Robert Corbett, Patricia Lasserre, Hai-Ning Liang, Khalad Hasan |
| 2020 | VR | Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. | Wenge Xu, Hai-Ning Liang, Yuzheng Chen, Xiang Li, Kangyou Yu |
| 2019 | CHI | DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays. | Wenge Xu, Hai-Ning Liang, Yuxuan Zhao, Difeng Yu, Diego Monteiro |
| 2019 | HCI | Machine Learning Enhanced User Interfaces for Designing Advanced Knitwear. | Martijn ten Bhmer, Hai-Ning Liang, Difeng Yu |
| 2019 | ISMAR | Increasing Self-Compassion in Young People through Virtual Reality. | Nilufar Baghaei, Sylvia Hach, Imran Khaliq, Lehan Stemmet, Jamuna Krishnan, John A. Naslund, Hai-Ning Liang, Hamid R. Sharifzadeh |
| 2019 | ISMAR | Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality. | Hyeopwoo Lee, Hyejin Kim, Diego Vilela Monteiro, Youngnoh Goh, Daseong Han, Hai-Ning Liang, Hyun Seung Yang, Jinki Jung |
| 2019 | ISMAR | Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays. | Wenge Xu, Hai-Ning Liang, Anqi He, Zifan Wang |
| 2019 | ISMAR | DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays. | Difeng Yu, Hai-Ning Liang, Xueshi Lu, Tianyu Zhang, Wenge Xu |
| 2019 | VR | DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems. | Xueshi Lu, Difeng Yu, Hai-Ning Liang, Xiyu Feng, Wenge Xu |
| 2019 | VR | DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension. | Difeng Yu, Hai-Ning Liang, Tianyu Zhang, Wenge Xu |
| 2018 | ISMAR | Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments. | Feiyu Lu, Difeng Yu, Hai-Ning Liang, Wenjun Chen, Konstantinos Papangelis, Nazlena Mohamad Ali |
| 2018 | UIC | A Review of Multimodal Facial Biometric Authentication Methods in Mobile Devices and Their Application in Head Mounted Displays. | Ilesanmi Olade, Hai-Ning Liang, Charles Fleming |
| 2017 | CHI | "Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games. | Konstantinos Papangelis, Melvin Metzger, Yiyang Sheng, Hai-Ning Liang, Alan Chamberlain, Vassilis-Javed Khan |
| 2015 | ICDM | A Unified Gradient Regularization Family for Adversarial Examples. | Chunchuan Lyu, Kaizhu Huang, Hai-Ning Liang |
| 2012 | CHI | See me, see you: a lightweight method for discriminating user touches on tabletop displays. | Hong Zhang, Xing-Dong Yang, Barrett Ens, Hai-Ning Liang, Pierre Boulanger, Pourang Irani |
| 2010 | AVI | Role of externalization and composite interactions in the exploration of complex visualization spaces: a usability study. | Hai-Ning Liang, Kamran Sedig |