| 2026 | CHI | Challenges in Synchronous & Remote Collaboration Around Visualization. | Matthew Brehmer, Maxime Cordeil, Christophe Hurter, Takayuki Itoh, Wolfgang Bschel, Mahmood Jasim, Arnaud Prouzeau, David Saffo, Lyn Bartram, Sheelagh Carpendale, Chen Zhu-Tian, Andrew Cunningham, Tim Dwyer, Samuel Huron, Masahiko Itoh, Alark Joshi, Kiyoshi Kiyokawa, Hideaki Kuzuoka, Bongshin Lee, Gabriela Molina Len, Harald Reiterer, Bektur Ryskeldiev, Jonathan A. Schwabish, Brian A. Smith, Yasuyuki Sumi, Ryo Suzuki, Anthony Tang, Yalong Yang, Jian Zhao |
| 2026 | CHI | Exploring the Effects of Third-Party Explanations in Multi-Agent Settings After an AI Refusal. | Kohei Yamamoto, Chi-Lan Yang, Tomohiro Tanikawa, Hideaki Kuzuoka |
| 2026 | HCI | FEM-Based Optimal Electrode Configuration for Combined Transcutaneous Electrical Nerve Stimulation. | Takashi Ota, Tomohiro Amemiya, Hideaki Kuzuoka, Kazuma Aoyama |
| 2026 | VR | AsymDrive: Fingertip-Free Force Illusions Induced by Asymmetric Vibrations on Dorsal-Palmar Tendons. | Koki Fukuda, Kazuma Aoyama, Hideaki Kuzuoka, Takuji Narumi, Tomohiro Amemiya |
| 2025 | CHI | "Closer than Real": How Social VR Platform Features Influence Friendship Dynamics. | Misato Hide, Yuji Hatada, Hideaki Kuzuoka, Takuji Narumi |
| 2025 | CHI | Understanding and Supporting Formal Email Exchange by Answering AI-Generated Questions. | Yusuke Miura, Chi-Lan Yang, Masaki Kuribayashi, Keigo Matsumoto, Hideaki Kuzuoka, Shigeo Morishima |
| 2025 | CHI | Embodied Laugh Track: Supporting VR Comedy Viewing Experience with Multimodal Laughter from Virtual Audience. | Ryo Ohara, Chi-Lan Yang, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | CHI | Understanding and Supporting Peer Review Using AI-reframed Positive Summary. | Chi-Lan Yang, Alarith Uhde, Naomi Yamashita, Hideaki Kuzuoka |
| 2025 | VR | Effects of Wearing Knee Supports on the Detection Threshold and Applicability of Redirected Walking. | Gaku Fukui, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | VR | The Effect of Elbow and Shoulder Supports on Detection Threshold of Hand Redirection. | Gaku Fukui, Maki Ogawa, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | VR | Avatar Motion Generation Pipeline for the Metaverse via Synthesis of Generative Models of Text and Video. | Yong-Hao Hu, Atsuya Matsumoto, Kenichiro Ito, Takuji Narumi, Hideaki Kuzuoka, Tomohiro Amemiya |
| 2025 | VR | Exploring the Effects of Self-Avatars on Virtual Reality-Based Reminiscence Therapy for Young Adults. | Shun Takenaka, Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | SiggraphA | Denshin Impulse: Enhancing Connection with an Embodied Virtual Agent via Haptic Heartbeat Synchrony. | Atsuya Matsumoto, Takashige Suzuki, Chi-Lan Yang, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | VRST | Co-embodied Mirroring: Investigating the Effects of Movement Blending on Partner Impressions in Virtual Environments. | Yusuke Koseki, Kizashi Nakano, Takuji Narumi, Hideaki Kuzuoka, Tomohiro Amemiya |
| 2024 | EGVE | Insights from an Experiment Investigating the Relationship between the Effect of Electrical Stimulation of the Ankle Tendons and the User's Biological Structure, Gender, or Age. | Takashi Ota, Hideaki Kuzuoka, Tomohiro Amemiya, Kazuma Aoyama |
| 2024 | OZCHI | TegakARi: Augmenting Creative Drawing With Audio and Visual Cues. | Dhruv Iyer, Alarith Uhde, Kasper Karlgren, Hideaki Kuzuoka |
| 2024 | VR | Project Progress on XR-AI Platform for Tele-Rehab and Health Guidance. | Takeshi Kurata, Kunihiro Ogata, Shusuke Kanazawa, Yumeko Imamura, Akihiro Sato, Satoki Ogiso, Yoshiyuki Kobayashi, Ryosuke Ichikari, Satoshi Nakae, Mitsunori Tada, Tomoki Aoyama, Hiroki Shimizu, Hideaki Kuzuoka, Takuto Nakamura, Takeshi Koshihara, Masao Kuroda, Hidemitsu Sorimachi, Fumihiro Naruse |
| 2024 | VR | Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | VR | ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | VRST | Contextual Matching Between Learning and Testing Within VR Does Not Always Enhance Memory Retrieval. | Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | VRST | The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2023 | CHI | Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication. | Chi-Lan Yang, Shigeo Yoshida, Hideaki Kuzuoka, Takuji Narumi, Naomi Yamashita |
| 2023 | Interact | EaseOut: A Cross-Cultural Study of the Impact of a Conversation Agent on Leaving Video Meetings Early. | Eureka Foong, Jack Jamieson, Hideaki Kuzuoka, Naomi Yamashita, Tomoki Nishida |
| 2023 | VR | Inducing joint attention between users by visual guidance with blur effects. | Nikolaos Chatziantoniou, Akimi Oyanagi, Kenichiro Ito, Kazuma Aoyama, Hideaki Kuzuoka, Tomohiro Amemiya |
| 2023 | SiggraphA | The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking. | Gaku Fukui, Takuto Nakamura, Keigo Matsumoto, Takuji Narumi, Hideaki Kuzuoka |
| 2023 | SiggraphA | HangerBody: a Haptic Device Using Haptic Illusion for Multiple Parts of Body. | Takuto Nakamura, Hideaki Kuzuoka |
| 2023 | VRST | Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments. | Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka |
| 2022 | CHI | Understanding the Impact of Technical Issues on People's Perception and Attribution of Responsibility in Videoconferencing. | Chi-Lan Yang, Xiaotong Li, Takuji Narumi, Hideaki Kuzuoka |
| 2022 | ISMAR | Wormholes in VR: Teleporting Hands for Flexible Passive Haptics. | Reigo Ban, Keigo Matsumoto, Takuji Narumi, Hideaki Kuzuoka |
| 2022 | ISMAR | Dynamically Controlling Spatial Taste Location by Extraoral Galvanic Taste Stimulation. | So Tanaka, Takuji Narumi, Hiromi Nakamura, Tomohiro Amemiya, Hideaki Kuzuoka, Kazuma Aoyama |
| 2022 | VRST | Assessment of Instructor's Capacity in One-to-Many AR Remote Instruction Giving. | Mai Otsuki, Tzu-Yang Wang, Hideaki Kuzuoka |
| 2021 | CHI | Exploring How to Display Referential Action to Support Remote Group Discussion. | Tzu-Yang Wang, Yuki Noaki, Hideaki Kuzuoka |
| 2021 | CHI | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You. | Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Hideaki Kuzuoka, Michitaka Hirose |
| 2021 | HCI | Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation. | Nozomi Takahashi, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka, Michitaka Hirose, Kazuma Aoyama |
| 2021 | IIWAS | A Labeling Support System for Participants' Situated Assessments by Multi-modal Sensing. | Ayumi Ohnishi, Kyosuke Kondo, Hiroshi Kato, Tsutomu Terada, Hideaki Kuzuoka, Yoshihiko Kubota, Hideyuki Suzuki, Masahiko Tsukamoto |
| 2021 | ISMAR | Redirected Walking using Noisy Galvanic Vestibular Stimulation. | Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, Hideaki Kuzuoka |
| 2021 | VR | Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia. | Shuntaro Shimizu, Takeru Hashimoto, Shigeo Yoshida, Reo Matsumura, Takuji Narumi, Hideaki Kuzuoka |
| 2020 | CHI | Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments. | Nami Ogawa, Takuji Narumi, Hideaki Kuzuoka, Michitaka Hirose |
| 2020 | CHI | PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality. | Shigeo Yoshida, Yuqian Sun, Hideaki Kuzuoka |
| 2020 | HCI | Making Others' Efforts Tangible - - How Other Learners Affect Climate Fostering Long-Term Self-paced Learning in Virtual Environment. | Shogo Imada, Naoko Hayashida, Hideaki Kuzuoka, Kenji Suzuki, Mika Oki |
| 2020 | HCI | A Study on Self-awareness Development by Logging and Gamification of Daily Emotions. | Jungyun Kim, Toshiki Takeuchi, Tomohiro Tanikawa, Takuji Narumi, Hideaki Kuzuoka, Michitaka Hirose |
| 2020 | HCI | Developing an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer. | Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki |
| 2020 | HRI | DroEye: Introducing a Social Eye Prototype for Drones. | Mohammad Obaid, Omar Mubin, Scott Andrew Brown, Asim Evren Yanta, Mai Otsuki, Hideaki Kuzuoka |
| 2019 | VR | Effect of Full Body Avatar in Augmented Reality Remote Collaboration. | Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki |
| 2018 | CHI | Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks. | Mai Otsuki, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki |
| 2018 | CHI | Human-Robot Teaming. | David W. Vinson, Leila Takayama, Jodi Forlizzi, Wendy Ju, Maya Cakmak, Hideaki Kuzuoka |
| 2018 | CHI | How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication. | Naomi Yamashita, Hideaki Kuzuoka, Takashi Kudo, Keiji Hirata, Eiji Aramaki, Kazuki Hattori |
| 2018 | CSCW | Telepresence Robot's Salutations to Trigger Informal Conversation with Teleworkers. | Hideaki Kuzuoka, Yuki Kodama, Jianfeng Xu, Emi Myodo, Etsuko T. Harada, Hirotaka Osawa |
| 2018 | RO-MAN | Putting Pressure: Influence of Telepresence Robot in Communication between Teleworking Boss and Subordinates. | Jianfeng Xu, Emi Myodo, Hideaki Kuzuoka, Etsuko T. Harada |
| 2018 | UIST | OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. | Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike |
| 2017 | CHI | Showing Objects: Holding and Manipulating Artefacts in Video-mediated Collaborative Settings. | Christian Licoppe, Paul K. Luff, Christian Heath, Hideaki Kuzuoka, Naomi Yamashita, Sylvaine Tuncer |
| 2017 | CHI | ThirdEye: Simple Add-on Display to Represent Remote Participant's Gaze Direction in Video Communication. | Mai Otsuki, Taiki Kawano, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki |
| 2017 | CHI | Changing Moods: How Manual Tracking by Family Caregivers Improves Caring and Family Communication. | Naomi Yamashita, Hideaki Kuzuoka, Keiji Hirata, Takashi Kudo, Eiji Aramaki, Kazuki Hattori |
| 2017 | HCI | Thoughts on Effective Learning Procedure for Tangible Learning Environment Based on Embodied Design. | Hideaki Kuzuoka, Ryo Kimura, Yuki Tashiro, Yoshihiko Kubota, Hideyuki Suzuki, Hiroshi Kato, Naomi Yamashita |
| 2017 | SMC | Body-swapping experiment with an android robot: Investigation of the relationship between agency and a sense of ownership toward a different body. | Masa Jazbec, Shuichi Nishio, Hiroshi Ishiguro, Hideaki Kuzuoka, Masataka Okubo, Christian I. Penaloza |
| 2016 | HAI | Effect of Embodiment Presentation by Humanoid Robot on Social Telepresence. | Ikkaku Kawaguchi, Yuki Kodama, Hideaki Kuzuoka, Mai Otsuki, Yusuke Suzuki |
| 2016 | UIST | Representing Gaze Direction in Video Communication Using Eye-Shaped Display. | Mai Otsuki, Taiki Kawano, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki |
| 2015 | CHI | Study on Gaze Direction Perception of Face Image Displayed on Rotatable Flat Display. | Ikkaku Kawaguchi, Hideaki Kuzuoka, Yusuke Suzuki |
| 2015 | CHI | Flexible Ecologies And Incongruent Locations. | Paul K. Luff, Naomi Yamashita, Hideaki Kuzuoka, Christian Heath |
| 2015 | EGVE | Analysis of Depth Perception with Virtual Mask in Stereoscopic AR. | Mai Otsuki, Hideaki Kuzuoka, Paul Milgram |
| 2015 | SIGGRAPH | Please show me inside: improving the depth perception using virtual mask in stereoscopic AR. | Mai Otsuki, Yuko Kamioka, Yuka Kitai, Mao Kanzaki, Hideaki Kuzuoka, Hiroko Uchiyama |
| 2014 | HAI | Tangible earth: tangible learning environment for astronomy education. | Hideaki Kuzuoka, Naomi Yamashita, Hiroshi Kato, Hideyuki Suzuki, Yoshihiko Kubota |
| 2014 | HRI | Progressive development of an autonomous robot for children through parallel comparison of two robots. | Shizuko Matsuzoe, Hideaki Kuzuoka, Fumihide Tanaka |
| 2014 | RO-MAN | Learning English words with the aid of an autonomous care-receiving robot in a children's group activity. | Shizuko Matsuzoe, Hideaki Kuzuoka, Fumihide Tanaka |
| 2013 | CHI | Understanding the conflicting demands of family caregivers caring for depressed family members. | Naomi Yamashita, Hideaki Kuzuoka, Keiji Hirata, Takashi Kudo |
| 2013 | HRI | iRIS: a remote surrogate for mutual reference. | Hiroaki Kawanobe, Yoshifumi Aosaki, Hideaki Kuzuoka, Yusuke Suzuki |
| 2013 | ISMAR | Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models. | Koji Makita, Jun Nishida, Tomoya Ishikawa, Takashi Okuma, Masakatsu Kourogi, Thomas Vincent, Laurence Nigay, Jun Yamashita, Hideaki Kuzuoka, Takeshi Kurata |
| 2012 | CHI | Assisting hand skill transfer of tracheal intubation using outer-covering haptic display. | Vibol Yem, Hideaki Kuzuoka, Naomi Yamashita, Ryota Shibusawa, Hiroaki Yano, Jun Yamashita |
| 2011 | CHI | Hands on hitchcock: embodied reference to a moving scene. | Paul Luff, Naomi Yamashita, Hideaki Kuzuoka, Christian Heath |
| 2011 | CHI | Supporting fluid tabletop collaboration across distances. | Naomi Yamashita, Hideaki Kuzuoka, Keiji Hirata, Shigemi Aoyagi, Yoshinari Shirai |
| 2011 | CSCW | Improving visibility of remote gestures in distributed tabletop collaboration. | Naomi Yamashita, Katsuhiko Kaji, Hideaki Kuzuoka, Keiji Hirata |
| 2010 | HRI | Reconfiguring spatial formation arrangement by robot body orientation. | Hideaki Kuzuoka, Yuya Suzuki, Jun Yamashita, Keiichi Yamazaki |
| 2009 | CHI | Enhancing remote participation in live auctions: an 'intelligent' gavel. | Christian Heath, Paul Luff, Dirk vom Lehn, Jun Yamashita, Hideaki Kuzuoka |
| 2009 | CHI | Difficulties in establishing common ground in multiparty groups using machine translation. | Naomi Yamashita, Rieko Inaba, Hideaki Kuzuoka, Toru Ishida |
| 2009 | RO-MAN | "The first five seconds": Contingent stepwise entry into an interaction as a means to secure sustained engagement in HRI. | Karola Pitsch, Hideaki Kuzuoka, Yuya Suzuki, Luise Sssenbach, Paul Luff, Christian Heath |
| 2008 | CHI | Precision timing in human-robot interaction: coordination of head movement and utterance. | Akiko Yamazaki, Keiichi Yamazaki, Yoshinori Kuno, Matthew Burdelski, Michie Kawashima, Hideaki Kuzuoka |
| 2008 | CSCW | Effect of restarts and pauses on achieving a state of mutual orientation between a human and a robot. | Hideaki Kuzuoka, Karola Pitsch, Yuya Suzuki, Ikkaku Kawaguchi, Keiichi Yamazaki, Akiko Yamazaki, Yoshinori Kuno, Paul Luff, Christian Heath |
| 2008 | CSCW | Impact of seating positions on group video communication. | Naomi Yamashita, Keiji Hirata, Shigemi Aoyagi, Hideaki Kuzuoka, Yasunori Harada |
| 2007 | CHI | Museum guide robot based on sociological interaction analysis. | Yoshinori Kuno, Kazuhisa Sadazuka, Michie Kawashima, Keiichi Yamazaki, Akiko Yamazaki, Hideaki Kuzuoka |
| 2007 | CHI | Tangible avatar and tangible earth: a novel interface for astronomy education. | Jun Yamashita, Hideaki Kuzuoka, Chiaki Fujimon, Michitaka Hirose |
| 2007 | ECSCW | Prior-to-request and request behaviors within elderly day care: Implications for developing service robots for use in multiparty settings. | Keiichi Yamazaki, Michie Kawashima, Yoshinori Kuno, Naonori Akiya, Matthew Burdelski, Akiko Yamazaki, Hideaki Kuzuoka |
| 2006 | CHI | Handling documents and discriminating objects in hybrid spaces. | Paul Luff, Christian Heath, Hideaki Kuzuoka, Keiichi Yamazaki, Jun Yamashita |
| 2004 | CHI | Dual ecologies of robot as communication media: thoughts on coordinating orientations and projectability. | Hideaki Kuzuoka, Keiichi Yamazaki, Akiko Yamazaki, Jun'ichi Kosaka, Yasuko Suga, Christian Heath |
| 2004 | CSCW | Mediating dual ecologies. | Hideaki Kuzuoka, Jun'ichi Kosaka, Keiichi Yamazaki, Yasuko Suga, Akiko Yamazaki, Paul Luff, Christian Heath |
| 2004 | ISWC | Remote Collaboration using a Shoulder-Worn Active Camera/Laser. | Takeshi Kurata, Nobuchika Sakata, Masakatsu Kourogi, Hideaki Kuzuoka, Mark Billinghurst |
| 2004 | VR | A Case Study of Museum Exhibition -Historical Learning in Copan Ruins of Mayan Civilization. | Tomohiro Tanikawa, Makoto Ando, Yankang Wang, Kazuhiro Yoshida, Jun Yamashita, Hideaki Kuzuoka, Michitaka Hirose |
| 2003 | ISWC | WACL: Supporting Telecommunications Using Wearable Active Camera with Laser Pointer. | Nobuchika Sakata, Takeshi Kurata, Takekazu Kato, Masakatsu Kourogi, Hideaki Kuzuoka |
| 2002 | CSCW | Supporting paper mediated video conference with Agora system. | Jun Yamashita, Hideaki Kuzuoka, Paul Luff, Christian Heath, Keiichi Yamazaki |
| 2001 | ECSCW | Creating coherent environments for collaboration. | Christian Heath, Paul Luff, Hideaki Kuzuoka, Keiichi Yamazaki |
| 2000 | CSCW | GestureMan: a mobile robot that embodies a remote instructor's actions. | Hideaki Kuzuoka, Shinya Oyama, Keiichi Yamazaki, Kenji Suzuki, Mamoru Mitsuishi |
| 2000 | CSCW | GestureMan: a mobile robot that embodies a remote instructor's actions. | Hideaki Kuzuoka, Shinya Oyama, Keiichi Yamazaki, Akiko Yamazaki, Mamoru Mitsuishi, Kenji Suzuki |
| 2000 | IROS | Development of a mobile robot which embodies a remote instructor. | Shinya Oyama, Hideaki Kuzuoka, Keiichi Yamazaki, Mamoru Mitsuishi, Kenji Suzuki |
| 1999 | CHI | Mediating awareness and communication through digital but physical surrogates. | Hideaki Kuzuoka, Saul Greenberg |
| 1999 | CHI | Agora: a remote collaboration system that enables mutual monitoring. | Hideaki Kuzuoka, Jun Yamashita, Keiichi Yamazaki, Akiko Yamazaki |
| 1999 | ECSCW | GestureLaser and GestureLaser Car: Development of an embodied space to support remote instruction. | Keiichi Yamazaki, Akiko Yamazaki, Hideaki Kuzuoka, Shinya Oyama, Hiroshi Kato, Hideyuki Suzuki, Hiroyuki Miki |
| 1999 | HCI | Agora: supporting multi-participant telecollaboration. | Jun Yamashita, Hideaki Kuzuoka, Keiichi Yamazaki, Hiroyuki Miki, Akiko Yamazaki, Hiroshi Kato, Hideyuki Suzuki |
| 1997 | HCI | Assisting Remote Instruction Using Copied Reality. | Hideaki Kuzuoka, Tatsuhiro Nakada |
| 1996 | CSCW | GestureCam: A Video Communication System to Support Spatial Workspace Collaboration (Video Program). | Hideaki Kuzuoka, Gen Ishimoda, Yushi Nishimura, Yoshihiro Nakada |
| 1996 | ICRA | Cooperative tele-machining and tele-handling system for multiple operators-towards a tele-technology transfer system. | Mamoru Mitsuishi, Toshio Hori, Hideaki Kuzuoka, Masao Teratani, Takaaki Nagao |
| 1995 | ECSCW | Can the GestureCam be a Surrogate? | Hideaki Kuzuoka, Gen Ishimo, Yushi Nishimura, Ryotaro Suzuki, Kimio Kondo |
| 1994 | CSCW | GestureCam: A Video Communication System for Sympathetic Remote Collaboration. | Hideaki Kuzuoka, Toshio Kosuge, Masatomo Tanaka |
| 1992 | CHI | Spatial Workspace Collaboration: A SharedView Video Support System for Remote Collaboration Capability. | Hideaki Kuzuoka |
| 1992 | CSCW | SharedView System: Visual Communication Support for Spatial Workspace Collaboration. | Hideaki Kuzuoka |