| 2025 | FDG | Conversational Interactions with Procedural Generators using Large Language Models. | Jim Whitehead, Thomas Wessel, Blythe Chen, Raven Cruz-James, Luc Harnist, William Klunder, Justin Lam, Ethan Lin, Roman Luo, Hung Nguyen, Naitik Poddar, Shiva Ravinutula, Alejandro Montoreano, Logan Shehane, Yazmyn Sims, Jarod Spangler, Michelle Tan, Zosia Trela |
| 2024 | FDG | Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire. | Bahar Bateni, Jim Whitehead |
| 2024 | ICER | Evaluating Exploratory Reading Groups for Supporting Undergraduate Research Pipelines in Computing. | David M. Torres-Mendoza, Saba Kheirinejad, Mustafa Ajmal, Ashwin Chembu, Dustin Palea, Jim Whitehead, David T. Lee |
| 2024 | ICRA | Adaptive Pedestrian Agent Modeling for Scenario-based Testing of Autonomous Vehicles through Behavior Retargeting. | Golam Md Muktadir, Jim Whitehead |
| 2023 | ICST | Challenges of End-to-End Testing with Selenium WebDriver and How to Face Them: A Survey. | Maurizio Leotta, Boni Garca, Filippo Ricca, Jim Whitehead |
| 2020 | FDG | Scheherazade's Tavern: A Prototype For Deeper NPC Interactions. | Rehaf Aljammaz, Elisabeth Oliver, Jim Whitehead, Michael Mateas |
| 2020 | FDG | Spatial Layout of Procedural Dungeons Using Linear Constraints and SMT Solvers. | Jim Whitehead |
| 2019 | FDG | A methodology for designing natural language interfaces for procedural content generation. | Afshin Mobramaein, Jim Whitehead |
| 2019 | FDG | TownSim: agent-based city evolution for naturalistic road network generation. | Asiiah Song, Jim Whitehead |
| 2018 | CogSci | Cognitive and Experiential Interestingness in Abstract Visual Narrative. | Morteza Behrooz, Afshin Mobramaein, Arnav Jhala, Jim Whitehead |
| 2017 | FDG | Towards generative emotions in games based on cognitive modeling. | Chandranil Chakraborttii, Lucas N. Ferreira, Jim Whitehead |
| 2017 | FDG | Solusforge: controlling the generation of the 3D models with spatial relation graphs. | Jo Mazeika, Jim Whitehead |
| 2017 | FDG | Art and science of engineered design: what kind of discipline is PCG? | Jim Whitehead |
| 2017 | ICCBR | Cooking On The Margins: Probabilistic Soft Logics for Recommending and Adapting Recipes. | Johnathan Pagnutti, Jim Whitehead |
| 2016 | DIGRA | Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. | Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakraborttii, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Huascar Sanchez, Jim Whitehead, Brenda Laurel |
| 2015 | FDG | Playing with Recipes. | Johnathan Pagnutti, Jim Whitehead |
| 2015 | ICSE | 4th International Workshop on Games and Software Engineering (GAS 2015). | Judith Bishop, Kendra M. L. Cooper, Walt Scacchi, Jim Whitehead |
| 2015 | ICSE | Visualizing Loops and Data Structures in Xylem: The Code of Plants. | Heather Logas, Richard Vallejos, Joseph C. Osborn, Kate Compton, Jim Whitehead |
| 2015 | ICSE | Source Code Curation on StackOverflow: The Vesperin System. | Huascar Sanchez, Jim Whitehead |
| 2015 | MSR | Why Power Laws? An Explanation from Fine-Grained Code Changes. | Zhongpeng Lin, Jim Whitehead |
| 2014 | ECIR | Gamification of private digital data archive management. | Carlos Maltzahn, Arnav Jhala, Michael Mateas, Jim Whitehead |
| 2014 | FDG | Xylem: The Code of Plants. | Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi |
| 2014 | FDG | Software verification games: Designing Xylem, The Code of Plants. | Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis |
| 2014 | ICSE | Using fine-grained code change metrics to simulate software evolution. | Zhongpeng Lin, Jim Whitehead |
| 2012 | FDG | Motivational game design patterns of 'ville games. | Chris Lewis, Noah Wardrip-Fruin, Jim Whitehead |
| 2012 | FDG | PCG-based game design: creating Endless Web. | Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin |
| 2011 | FDG | PCG-based game design: enabling new play experiences through procedural content generation. | Gillian Smith, Elaine Gan, Alexei Othenin-Girard, Jim Whitehead |
| 2011 | ICIDS | Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. | Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas |
| 2011 | ICSE | Workshop on games and software engineering: (GAS 2011). | Jim Whitehead, Chris Lewis |
| 2011 | MSR | Fantasy, farms, and freemium: what game data mining teaches us about retention, conversion, and virality (keynote abstract). | Jim Whitehead |
| 2010 | FDG | Analyzing the expressive range of a level generator. | Gillian Smith, Jim Whitehead |
| 2010 | FDG | Design patterns in FPS levels. | Kenneth Hullett, Jim Whitehead |
| 2010 | FDG | What went wrong: a taxonomy of video game bugs. | Chris Lewis, Jim Whitehead, Noah Wardrip-Fruin |
| 2010 | FDG | Tanagra: a mixed-initiative level design tool. | Gillian Smith, Jim Whitehead, Michael Mateas |
| 2010 | FDG | Toward proccedural decorative ornamentation in games. | Jim Whitehead |
| 2010 | ICSE | Runtime repair of software faults using event-driven monitoring. | Chris Lewis, Jim Whitehead |
| 2009 | FDG | Rhythm-based level generation for 2D platformers. | Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas |
| 2008 | FDG | Introduction to game design in the large classroom. | Jim Whitehead |
| 2008 | SIGGRAPH | A framework for analysis of 2D platformer levels. | Gillian Smith, Mee Cha, Jim Whitehead |
| 2007 | ICSE | Collaboration in Software Engineering: A Roadmap. | Jim Whitehead |
| 2000 | PIMRC | Supporting voice over EGPRS: system design and capacity evaluation. | Xiaoxin Qiu, Li-Fung Chang, Kapil Chawla, Justin C.-I. Chuang, Nelson Sollenberger, Jim Whitehead |
| 1999 | WCNC | Performance comparison of link adaptation and incremental redundancy in wireless data networks. | Xiaoxin Qiu, Justin C.-I. Chuang, Kapil Chawla, Jim Whitehead |