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Jim Whitehead

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

42

Venues

14

Active years

1999–2025

Best venue rank

A*

Where they publish

Papers

42 indexed papers, newest first.

YearVenueTitleAuthors
2025FDGConversational Interactions with Procedural Generators using Large Language Models.Jim Whitehead, Thomas Wessel, Blythe Chen, Raven Cruz-James, Luc Harnist, William Klunder, Justin Lam, Ethan Lin, Roman Luo, Hung Nguyen, Naitik Poddar, Shiva Ravinutula, Alejandro Montoreano, Logan Shehane, Yazmyn Sims, Jarod Spangler, Michelle Tan, Zosia Trela
2024FDGLanguage-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire.Bahar Bateni, Jim Whitehead
2024ICEREvaluating Exploratory Reading Groups for Supporting Undergraduate Research Pipelines in Computing.David M. Torres-Mendoza, Saba Kheirinejad, Mustafa Ajmal, Ashwin Chembu, Dustin Palea, Jim Whitehead, David T. Lee
2024ICRAAdaptive Pedestrian Agent Modeling for Scenario-based Testing of Autonomous Vehicles through Behavior Retargeting.Golam Md Muktadir, Jim Whitehead
2023ICSTChallenges of End-to-End Testing with Selenium WebDriver and How to Face Them: A Survey.Maurizio Leotta, Boni Garca, Filippo Ricca, Jim Whitehead
2020FDGScheherazade's Tavern: A Prototype For Deeper NPC Interactions.Rehaf Aljammaz, Elisabeth Oliver, Jim Whitehead, Michael Mateas
2020FDGSpatial Layout of Procedural Dungeons Using Linear Constraints and SMT Solvers.Jim Whitehead
2019FDGA methodology for designing natural language interfaces for procedural content generation.Afshin Mobramaein, Jim Whitehead
2019FDGTownSim: agent-based city evolution for naturalistic road network generation.Asiiah Song, Jim Whitehead
2018CogSciCognitive and Experiential Interestingness in Abstract Visual Narrative.Morteza Behrooz, Afshin Mobramaein, Arnav Jhala, Jim Whitehead
2017FDGTowards generative emotions in games based on cognitive modeling.Chandranil Chakraborttii, Lucas N. Ferreira, Jim Whitehead
2017FDGSolusforge: controlling the generation of the 3D models with spatial relation graphs.Jo Mazeika, Jim Whitehead
2017FDGArt and science of engineered design: what kind of discipline is PCG?Jim Whitehead
2017ICCBRCooking On The Margins: Probabilistic Soft Logics for Recommending and Adapting Recipes.Johnathan Pagnutti, Jim Whitehead
2016DIGRADesign Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery.Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakraborttii, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Huascar Sanchez, Jim Whitehead, Brenda Laurel
2015FDGPlaying with Recipes.Johnathan Pagnutti, Jim Whitehead
2015ICSE4th International Workshop on Games and Software Engineering (GAS 2015).Judith Bishop, Kendra M. L. Cooper, Walt Scacchi, Jim Whitehead
2015ICSEVisualizing Loops and Data Structures in Xylem: The Code of Plants.Heather Logas, Richard Vallejos, Joseph C. Osborn, Kate Compton, Jim Whitehead
2015ICSESource Code Curation on StackOverflow: The Vesperin System.Huascar Sanchez, Jim Whitehead
2015MSRWhy Power Laws? An Explanation from Fine-Grained Code Changes.Zhongpeng Lin, Jim Whitehead
2014ECIRGamification of private digital data archive management.Carlos Maltzahn, Arnav Jhala, Michael Mateas, Jim Whitehead
2014FDGXylem: The Code of Plants.Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi
2014FDGSoftware verification games: Designing Xylem, The Code of Plants.Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis
2014ICSEUsing fine-grained code change metrics to simulate software evolution.Zhongpeng Lin, Jim Whitehead
2012FDGMotivational game design patterns of 'ville games.Chris Lewis, Noah Wardrip-Fruin, Jim Whitehead
2012FDGPCG-based game design: creating Endless Web.Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin
2011FDGPCG-based game design: enabling new play experiences through procedural content generation.Gillian Smith, Elaine Gan, Alexei Othenin-Girard, Jim Whitehead
2011ICIDSSituating Quests: Design Patterns for Quest and Level Design in Role-Playing Games.Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas
2011ICSEWorkshop on games and software engineering: (GAS 2011).Jim Whitehead, Chris Lewis
2011MSRFantasy, farms, and freemium: what game data mining teaches us about retention, conversion, and virality (keynote abstract).Jim Whitehead
2010FDGAnalyzing the expressive range of a level generator.Gillian Smith, Jim Whitehead
2010FDGDesign patterns in FPS levels.Kenneth Hullett, Jim Whitehead
2010FDGWhat went wrong: a taxonomy of video game bugs.Chris Lewis, Jim Whitehead, Noah Wardrip-Fruin
2010FDGTanagra: a mixed-initiative level design tool.Gillian Smith, Jim Whitehead, Michael Mateas
2010FDGToward proccedural decorative ornamentation in games.Jim Whitehead
2010ICSERuntime repair of software faults using event-driven monitoring.Chris Lewis, Jim Whitehead
2009FDGRhythm-based level generation for 2D platformers.Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas
2008FDGIntroduction to game design in the large classroom.Jim Whitehead
2008SIGGRAPHA framework for analysis of 2D platformer levels.Gillian Smith, Mee Cha, Jim Whitehead
2007ICSECollaboration in Software Engineering: A Roadmap.Jim Whitehead
2000PIMRCSupporting voice over EGPRS: system design and capacity evaluation.Xiaoxin Qiu, Li-Fung Chang, Kapil Chawla, Justin C.-I. Chuang, Nelson Sollenberger, Jim Whitehead
1999WCNCPerformance comparison of link adaptation and incremental redundancy in wireless data networks.Xiaoxin Qiu, Justin C.-I. Chuang, Kapil Chawla, Jim Whitehead