Jonathan P. Rowe
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
70
Venues
15
Active years
2008–2025
Best venue rank
A*
Where they publish
Papers
70 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | ICMI | A Multimodal Classroom Video Question-Answering Framework for Automated Understanding of Collaborative Learning. | Nithin Sivakumaran, Chia-Yu Yang, Abhay Zala, Shoubin Yu, Daeun Hong, Xiaotian Zou, Elias Stengel-Eskin, Dan Carpenter, Wookhee Min, Cindy E. Hmelo-Silver, Jonathan P. Rowe, James C. Lester, Mohit Bansal |
| 2025 | LAK | Refocusing the lens through which we view affect dynamics: The Skills, Difficulty, Value, Efficacy and Time Model. | Jaclyn Ocumpaugh, Nidhi Nasiar, Andres Felipe Zambrano, Alex Goslen, Jessica Vandenberg, Jordan Esiason, Jonathan P. Rowe, Stephen Hutt |
| 2025 | SIGCSE | Predicting Student Reasoning for Self-Reported Affect in Game-Based Learning Environments. | Jordan Esiason, Alex Goslen, Andres Felipe Zambrano, Nidhi Nasiar, Stephen Hutt, Jonathan P. Rowe, Jaclyn Ocumpaugh, Jessica Vandenberg |
| 2024 | AAAI | Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments. | Fahmid Morshed Fahid, Jonathan P. Rowe, Yeo Jin Kim, Shashank Srivastava, James C. Lester |
| 2024 | EDM | Says Who? How different ground truth measures of emotion impact student affective modeling. | Andres Felipe Zambrano, Nidhi Nasiar, Jaclyn Ocumpaugh, Alex Goslen, Jiayi Zhang, Jonathan P. Rowe, Jordan Esiason, Jessica Vandenberg, Stephen Hutt |
| 2024 | EMNLP | Dual Process Masking for Dialogue Act Recognition. | Yeo Jin Kim, Halim Acosta, Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester |
| 2024 | SIGCSE | Student Perspectives on Expressing Academic Emotions in Digital Game-Based Learning. | Alex Goslen, Jessica Vandenberg, Andres Felipe Zambrano, Nidhi Nasiar, Stephen Hutt, Jaclyn Ocumpaugh, Jonathan P. Rowe |
| 2023 | ACL | Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers. | Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester |
| 2023 | AIED | Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. | Alex Goslen, Nathan L. Henderson, Jonathan P. Rowe, Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott, James C. Lester |
| 2023 | AIED | Language Modeling for Plan Generation in Game-Base Learning Environments. | Alex Goslen, Yeo Jin Kim, Jonathan P. Rowe, James C. Lester |
| 2023 | AIED | It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. | Nidhi Nasiar, Andres Felipe Zambrano, Jaclyn Ocumpaugh, Stephen Hutt, Alexis Goslen, Jonathan P. Rowe, James C. Lester, Nathan L. Henderson, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott |
| 2023 | LAK | Multimodal Predictive Student Modeling with Multi-Task Transfer Learning. | Andrew Emerson, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
| 2022 | AIED | Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design. | Fahmid Morshed Fahid, Jonathan P. Rowe, Randall D. Spain, Benjamin S. Goldberg, Robert Pokorny, James C. Lester |
| 2022 | AIED | Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. | Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Nathan L. Henderson, Roger Azevedo, James C. Lester |
| 2022 | AIED | Investigating Student Interest and Engagement in Game-Based Learning Environments. | Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan L. Henderson, Alex Goslen, Jonathan P. Rowe, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester |
| 2021 | AAAI | AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach. | Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Kyungjin Park, Jonathan P. Rowe, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2021 | ACII | Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. | Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester |
| 2021 | AIED | Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. | Andrew Emerson, Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James Minogue, James C. Lester |
| 2021 | AIED | Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks. | Fahmid Morshed Fahid, Jonathan P. Rowe, Randall D. Spain, Benjamin S. Goldberg, Robert Pokorny, James C. Lester |
| 2021 | AIED | Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning. | Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
| 2021 | AIED | Developing Adaptive Team Coaching in GIFT: A Data-Driven Approach. | Randall D. Spain, Jonathan P. Rowe, Benjamin S. Goldberg, Robert Pokorny, Michael Hoffman, Steven Harrison, James C. Lester |
| 2021 | EDM | Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. | Nathan L. Henderson, Wookhee Min, Andrew Emerson, Jonathan P. Rowe, Seung Y. Lee, James Minogue, James C. Lester |
| 2021 | ICIDS | "What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. | Megan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester |
| 2021 | ICMI | What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. | Halim Acosta, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, James Minogue, James C. Lester |
| 2021 | LAK | Investigating Student Reflection during Game-Based Learning in Middle Grades Science. | Dan Carpenter, Elizabeth B. Cloude, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
| 2020 | AAAI | Predictive Student Modeling in Educational Games with Multi-Task Learning. | Michael Geden, Andrew Emerson, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
| 2020 | AIED | Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning. | Dan Carpenter, Michael Geden, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
| 2020 | AIED | Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. | Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester |
| 2020 | AIED | Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion. | Nathan L. Henderson, Jonathan P. Rowe, Luc Paquette, Ryan S. Baker, James C. Lester |
| 2020 | ICMI | Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. | Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester |
| 2020 | ICMI | Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. | Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester |
| 2019 | ACII | Improving Sensor-Based Affect Detection with Multimodal Data Imputation. | Nathan L. Henderson, Andrew Emerson, Jonathan P. Rowe, James C. Lester |
| 2019 | AIED | 4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. | Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, Keith Brawner, Ryan S. Baker, James C. Lester |
| 2019 | EDM | Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments. | Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2019 | ICIDS | Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. | Bradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2018 | EDM | Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning. | Robert Sawyer, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
| 2018 | IJCAI | High-Fidelity Simulated Players for Interactive Narrative Planning. | Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester |
| 2017 | AAAI | Deep LSTM-Based Goal Recognition Models for Open-World Digital Games. | Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester |
| 2017 | ACII | Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion. | Nicholas V. Mudrick, Michelle Taub, Roger Azevedo, Jonathan P. Rowe, James C. Lester |
| 2017 | AIED | Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion. | Jaclyn Ocumpaugh, Juan Miguel L. Andres, Ryan S. Baker, Jeanine DeFalco, Luc Paquette, Jonathan P. Rowe, Bradford W. Mott, James C. Lester, Vasiliki Georgoulas, Keith W. Brawner, Robert A. Sottilare |
| 2017 | AIED | Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning. | Robert Sawyer, Jonathan P. Rowe, James C. Lester |
| 2017 | AIED | Is More Agency Better? The Impact of Student Agency on Game-Based Learning. | Robert Sawyer, Andy Smith, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
| 2017 | IJCAI | Interactive Narrative Personalization with Deep Reinforcement Learning. | Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester |
| 2016 | ICIDS | Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach. | Pengcheng Wang, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2016 | IJCAI | Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. | Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, James C. Lester |
| 2016 | ITS | Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with Crystal Island. | Michelle Taub, Nicholas V. Mudrick, Roger Azevedo, Garrett C. Millar, Jonathan P. Rowe, James C. Lester |
| 2015 | AIED | DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. | Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
| 2015 | AIED | Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework. | Jonathan P. Rowe, James C. Lester |
| 2015 | AIED | Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning. | Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2015 | EDM | Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection. | Luc Paquette, Jonathan P. Rowe, Ryan S. Baker, Bradford W. Mott, James C. Lester, Jeanine DeFalco, Keith W. Brawner, Robert A. Sottilare, Vasiliki Georgoulas |
| 2014 | FDG | FLARE: An open source toolkit for creating expressive user interfaces for serious games. | Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester |
| 2014 | FDG | Play in the museum: Designing game-based learning environments for informal education settings. | Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester |
| 2014 | ITS | Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments. | Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester |
| 2014 | ITS | Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning. | Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester |
| 2013 | AIED | Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach. | Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2013 | AIED | Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments. | Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester |
| 2013 | AIED | Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring. | Jonathan P. Rowe, Eleni V. Lobene, Jennifer Sabourin, Bradford W. Mott, James C. Lester |
| 2012 | AAAI | Goal Recognition with Markov Logic Networks for Player-Adaptive Games. | Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2012 | ITS | Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments. | Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2011 | AIED | When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments. | Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2011 | AIED | Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments. | Lucy R. Shores, Jonathan P. Rowe, James C. Lester |
| 2011 | EDM | Improving Models of Slipping, Guessing, and Moment-By-Moment Learning with Estimates of Skill Difficulty. | Sujith M. Gowda, Jonathan P. Rowe, Ryan Shaun Joazeiro de Baker, Min Chi, Kenneth R. Koedinger |
| 2010 | FDG | Individual differences in gameplay and learning: a narrative-centered learning perspective. | Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester |
| 2010 | ITS | Integrating Learning and Engagement in Narrative-Centered Learning Environments. | Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester |
| 2009 | AIED | Off-Task Behavior in Narrative-Centered Learning Environments. | Jonathan P. Rowe, Scott W. McQuiggan, Jennifer L. Robison, James C. Lester |
| 2009 | IVA | Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents. | Jennifer L. Robison, Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester |
| 2008 | CHI | The effects of empathetic virtual characters on presence in narrative-centered learning environments. | Scott W. McQuiggan, Jonathan P. Rowe, James C. Lester |
| 2008 | ITS | Student Note-Taking in Narrative-Centered Learning Environments: Individual Differences and Learning Effects. | Scott W. McQuiggan, Julius Goth, Eunyoung Ha, Jonathan P. Rowe, James C. Lester |
| 2008 | ITS | Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes. | Scott W. McQuiggan, Jonathan P. Rowe, Sunyoung Lee, James C. Lester |
| 2008 | IVA | Archetype-Driven Character Dialogue Generation for Interactive Narrative. | Jonathan P. Rowe, Eunyoung Ha, James C. Lester |