| 2026 | AVI | Designing Advanced Interfaces for Learning and Teaching. | Audrey Serna, Antonio Bucchiarone, Iza Marfisi-Schottman, Sebastian Simon, Arnaud Prouzeau, David Bertolo, lise Lavou, Alina Glushkova |
| 2025 | CSEDU | A Collaborative Vocabulary Notebook as a Complementary Tool to Language Courses at the University Level. | Mathieu Loiseau, milie Magnat, Sbastien Dubreil, Enzo Simonnet, lise Lavou |
| 2025 | VR | How Should I React? Learning to Face Chemical Risks with Virtual Reality. | Pierre Raimbaud, Guillaume Lavou, Bertrand Massot, Matthieu Blanchard, Janine Jongbloed, Jean-Pierre Cloarec, Audrey Serna, Eliott Zimmermann, Rawad Chaker, Jean-Louis Leclercq, lise Lavou, Sophie Villenave, Matthieu Mesnage, Valentin Midez |
| 2024 | CSEDU | Spread the Word! BaLex, A Gamified Lexical Database for Collaborative Vocabulary Learning. | Enzo Simonnet, Mathieu Loiseau, milie Magnat, lise Lavou |
| 2022 | CSEDU | Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game. | Anthony Basille, lise Lavou, Audrey Serna |
| 2020 | AIED | To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivation. | Stuart Hallifax, lise Lavou, Audrey Serna |
| 2020 | CSEDU | PROGDASH: Lessons Learned from a Learning Dashboard In-the-wild. | Mohamed Ez-zaouia, Aurlien Tabard, lise Lavou |
| 2018 | CHI | A Design Space For Meaningful Structural Gamification. | Stuart Hallifax, Audrey Serna, Jean-Charles Marty, lise Lavou |
| 2017 | ICALT | Dashboard for Monitoring Student Engagement in Mind Mapping Activities. | Rubiela Carrillo, Clement Renaud, Yannick Pri, lise Lavou |
| 2017 | ICALT | Emotional Data Collection Using Self-Reporting Tools in Distance Learning Courses. | lise Lavou, Galle Molinari, Maxence Trannois |
| 2017 | LAK | EMODA: a tutor oriented multimodal and contextual emotional dashboard. | Mohamed Ez-zaouia, lise Lavou |
| 2016 | WWW | Towards Qualitative Insights for Visualizing Student Engagement in Web-based Learning Environments. | Rubiela Carrillo, lise Lavou, Yannick Pri |
| 2015 | AIED | A Player Model for Adaptive Gamification in Learning Environments. | Baptiste Monterrat, Michel C. Desmarais, lise Lavou, Sbastien George |
| 2014 | CSEDU | Motivation for Learning - Adaptive Gamification for Web-based Learning Environments. | Baptiste Monterrat, lise Lavou, Sbastien George |
| 2014 | CSEDU | Toward an Adaptive Gamification System for Learning Environments. | Baptiste Monterrat, lise Lavou, Sbastien George |
| 2013 | CSEDU | Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction. | Patrice Bouvier, lise Lavou, Karim Sehaba, Sbastien George |
| 2013 | ICALT | Using Traces to Qualify Learner's Engagement in Game-Based Learning. | Patrice Bouvier, Karim Sehaba, lise Lavou, Sbastien George |
| 2013 | ICALT | An Architecture to Combine Activity Traces and Reporting Traces to Support Self-Regulation Processes. | Min Ji, Christine Michel, lise Lavou, Sbastien George |
| 2012 | WWW | User assistance for collaborative knowledge construction. | Pierre-Antoine Champin, Amlie Cordier, lise Lavou, Marie Lefvre, Hala Skaf-Molli |
| 2009 | IC3K | A Knowledge Management System and Social Networking Service to Connect Communities of Practice. | lise Lavou |