| 2025 | ITiCSE | Can GPT4 Generate Effective Feedback on Code Readability? | Xiaotian Su, Yajie Song, Marcus Messer, Jaromr Savelka, Maria Cutumisu, April Yi Wang |
| 2022 | EDM | Employing Tree-based Algorithms to Predict Students' Self-Efficacy in PISA 2018. | Bin Tan, Maria Cutumisu |
| 2022 | ICCE | Assessment of Students' Feedback Behavior in AGame-Based Automated Feedback System -A Cross-Cultural Replication Study. | Annika Silvervarg, Kristen Pilner Blair, Maria Cutumisu, Agneta Gulz |
| 2021 | EDM | Integrating Deep Learning into An Automated Feedback Generation System for Automated Essay Scoring. | Chang Lu, Maria Cutumisu |
| 2017 | EDM | A Neural Network Approach to Estimate Student Skill Mastery in Cognitive Diagnostic Assessments. | Qi Guo, Maria Cutumisu, Ying Cui |
| 2016 | EDM | Choosing versus Receiving Feedback: The Impact of Feedback Valence on Learning in an Assessment Game. | Maria Cutumisu, Daniel L. Schwartz |
| 2015 | CHI | Testing the Effectiveness of iPad Math Game: Lessons Learned from Running a Multi-Classroom Study. | Kristen Pilner Blair, Jay Pfaffman, Maria Cutumisu, Nicole R. Hallinen, Daniel L. Schwartz |
| 2007 | AAAI | A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher |
| 2006 | AAAI | ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher |
| 2006 | ICSE | Evaluating pattern catalogs: the computer games experience. | Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro |
| 2005 | DIGRA | Interactive Story Writing in the Classroom: Using Computer Games. | Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer |