| 2025 | SIGCSE | ASCI: AI-Smart Classroom Initiative. | Nada Basit, Mark Floryan, John R. Hott, Allen Huo, Jackson Le, Ivan Zheng |
| 2024 | SIGCSE | Towards More Efficient Office Hours for Large Courses: Using Cosine Similarity to Efficiently Construct Student Help Groups. | John R. Hott, Mark Floryan, Nada Basit |
| 2021 | AIED | DiSCS: A New Sequence Segmentation Method for Open-Ended Learning Environments. | James P. Bywater, Mark Floryan, Jennifer L. Chiu |
| 2020 | ICST | A Preliminary Report on Hands-On and Cross-Course Activities in a College Software Testing Course. | Upsorn Praphamontripong, Mark Floryan, Ryan Ritzo |
| 2019 | SIGCSE | Effects of a Pathfinding Program Visualization on Algorithm Development. | Nicholas Lytle, Mark Floryan, Tiffany Barnes |
| 2015 | AIED | Who Needs Help? Automating Student Assessment Within Exploratory Learning Environments. | Mark Floryan, Toby Dragon, Nada Basit, Suellen Dragon, Beverly P. Woolf |
| 2013 | AIED | Improving the Efficiency of Automatic Knowledge Generation through Games and Simulations. | Mark Floryan, Beverly Park Woolf |
| 2013 | AIED | Authoring Expert Knowledge Bases for Intelligent Tutors through Crowdsourcing. | Mark Floryan, Beverly Park Woolf |
| 2012 | ITS | When Less Is More: Focused Pruning of Knowledge Bases to Improve Recognition of Student Conversation. | Mark Floryan, Toby Dragon, Beverly Park Woolf |
| 2011 | ICALT | Optimizing the Performance of Educational Web Services. | Mark Floryan, Beverly Park Woolf |
| 2011 | ICALT | Rashi Game: Towards an Effective Educational 3D Gaming Experience. | Mark Floryan, Beverly Park Woolf |
| 2011 | ICALT | Students that Benefit from Educational 3D Games. | Mark Floryan, Beverly Park Woolf |
| 2010 | ITS | Recognizing Dialogue Content in Student Collaborative Conversation. | Toby Dragon, Mark Floryan, Beverly Park Woolf, Tom Murray |
| 2010 | ITS | Collaboration and Content Recognition Features in an Inquiry Tutor. | Mark Floryan, Toby Dragon, Beverly Park Woolf, Tom Murray |