| 2026 | SIGGRAPH | Geometry-Aware Table Tennis Racket Pose Estimation via Multi-View Consistency and Racket Priors. | Szu-Han Wu, Pei-Hsin Huang, Pu Ching, Hung-Kuo Chu, Min-Chun Hu |
| 2026 | VR | VR-CivicGuard: Enhancing Campus Civil Defense and Air Defense Preparedness Through Immersive Virtual Reality Training. | Hung-En Hsieh, Jeng Wen Joshua Lean, Jin-Wei Chang, Yu-Ning Chen, Pin-Yue Wang, Tsun-Hung Tsai, Min-Chun Hu |
| 2026 | VR | RepSync: Real-Time Form Correction and Feedback in Virtual Benchpress Training. | Sheng-Chi Hsu, Le-Ying Chen, Yi-Jie Du, Duen-Chian Jheng, Bill Louis Harchan, Tsun-Hung Tsai, Min-Chun Hu |
| 2026 | VR | An Immersive Serve Type Recognition Skill Training System for Table Tennis Beginners. | Pei-Hsin Huang, Pu Ching, Szu-Han Wu, Shang-Ching Liu, Tsung-Hsun Tsai, Calvin Ku, Tang-Chen Chang, Hsueh-Yi Lin, Hung-Kuo Chu, Min-Chun Hu |
| 2025 | ACL | CoachMe: Decoding Sport Elements with a Reference-Based Coaching Instruction Generation Model. | Wei-Hsin Yeh, Yu-An Su, Chih-Ning Chen, Yi-Hsueh Lin, Calvin Ku, Wenhsin Chiu, Min-Chun Hu, Lun-Wei Ku |
| 2025 | CHI | Bridging Coaching Knowledge and AI Feedback to Enhance Motor Learning in Basketball Shooting Mechanics Through a Knowledge-Based SOP Framework. | Jian-Jia Weng, Calvin Ku, Jo-Chien Wang, Chih-Jen Cheng, Tica Lin, Yu-An Su, Tsung-Hsun Tsai, You-Yi Lin, Lun-Wei Ku, Hung-Kuo Chu, Min-Chun Hu |
| 2025 | ICASSP | Cross-Layer Cache Aggregation for Token Reduction in Ultra-Fine-Grained Image Recognition. | Edwin Arkel Rios, Jansen Christopher Yuanda, Vincent Leon Ghanz, Cheng-Wei Yu, Bo-Cheng Lai, Min-Chun Hu |
| 2025 | ISCAS | Global-Local Similarity for Efficient Fine-Grained Image Recognition with Vision Transformers. | Edwin Arkel Rios, Min-Chun Hu, Bo-Cheng Lai |
| 2025 | UIST | PerformaVis: Real-Time Affective Music Visualization Driven by Pianist's Bodily Expressions. | Tai-Chen Tsai, Chih-Chuan Huang, Shun-Han Chang, Cheng-Yin Hsu, Hsin-Ying Lee, Kai-Hsiang Wen, Tse-Yu Pan, Min-Chun Hu |
| 2024 | ECCV | Down-Sampling Inter-layer Adapter for Parameter and Computation Efficient Ultra-Fine-Grained Image Recognition. | Edwin Arkel Rios, Femiloye Oyerinde, Min-Chun Hu, Bo-Cheng Lai |
| 2024 | HIC | DualStage: Enhancing Emotional Connections through Music Visualization for Synchronizing Live and Virtual Performances. | Tai-Chen Tsai, Yu-Hsuan Chen, Min-Chun Hu, Tse-Yu Pan |
| 2024 | HIC | The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI). | Chuang-Wen You, Yi-Chao Chen, Liwei Chan, Min-Chun Hu, Wei Sun, Tse-Yu Pan, Hao Pan, Yongzhao Zhang |
| 2024 | WACV | Panelformer: Sewing Pattern Reconstruction from 2D Garment Images. | Cheng-Hsiu Chen, Jheng-Wei Su, Min-Chun Hu, Chih-Yuan Yao, Hung-Kuo Chu |
| 2024 | VR | DepBoxia: Depth Perception Training in Boxing, an Immersive Approach. | Yen-Ru Chen, Tsung-Hsun Tsai, Tica Lin, Calvin Ku, Min-Chun Hu, Hung-Kuo Chu |
| 2024 | SiggraphA | Tingle Tennis: Menstrual Experience Sensory Simulation Sport Device. | Shun-Han Chang, Chen-Chun Wu, Zi-Yun Lai, Tsung-Yen Lee, Cheng-En Ho, Min-Chun Hu |
| 2024 | SiggraphA | IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video. | Pei-Hsin Huang, Shang-Ching Liu, Li-Yang Huang, Chuan-Meng Chiu, Jo-Chien Wang, Pu Ching, Hung-Kuo Chu, Min-Chun Hu |
| 2024 | SiggraphA | ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction. | Chai-Rong Lee, Ting-Yu Yen, Kai-Wen Hsiao, Shih-Hsuan Hung, Sheng-Chi Hsu, Min-Chun Hu, Chih-Yuan Yao, Hung-Kuo Chu |
| 2024 | SiggraphA | PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event. | Li-Huan Shen, Joyce Sun, Jan-Yue Lin, Yi-Hsuan Chiu, Ssu-Hsuan Wu, Tai-Chen Tsai, Shun-Han Chang, Hung-Kuo Chu, Min-Chun Hu |
| 2023 | AAAI | Scalable Spatial Memory for Scene Rendering and Navigation. | Wen-Cheng Chen, Chu-Song Chen, Wei-Chen Chiu, Min-Chun Hu |
| 2023 | WACV | Domain Invariant Vision Transformer Learning for Face Anti-spoofing. | Chen-Hao Liao, Wen-Cheng Chen, Hsuan-Tung Liu, Yi-Ren Yeh, Min-Chun Hu, Chu-Song Chen |
| 2023 | VR | An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System. | Pin-Xuan Liu, Tse-Yu Pan, Min-Chun Hu, Hung-Kuo Chu, Hsin-Shih Lin, Wen-Wei Hsieh, Chih-Jen Cheng |
| 2022 | CVPR | Sports Field Registration via Keypoints-aware Label Condition. | Yen-Jui Chu, Jheng-Wei Su, Kai-Wen Hsiao, Chi-Yu Lien, Shu-Ho Fan, Min-Chun Hu, Ruen-Rone Lee, Chih-Yuan Yao, Hung-Kuo Chu |
| 2022 | ISCAS | Anime Character Recognition using Intermediate Features Aggregation. | Edwin Arkel Rios, Min-Chun Hu, Bo-Cheng Lai |
| 2022 | VR | Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies. | Jian-Jia Weng, Yu-Hsin Wang, Calvin Ku, Dong-Xian Wu, Yi-Min Lau, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu, Hung-Kuo Chu, Te-Cheng Wu |
| 2021 | ICCV | STR-GQN: Scene Representation and Rendering for Unknown Cameras Based on Spatial Transformation Routing. | Wen-Cheng Chen, Min-Chun Hu, Chu-Song Chen |
| 2021 | VR | Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR? | Shou-En Tsai, Wan-Lun Tsai, Tse-Yu Pan, Chia-Ming Kuo, Min-Chun Hu |
| 2020 | ETS | Tightening the Mesh Size of the Cell-Aware ATPG Net for Catching All Detectable Weakest Faults. | Min-Chun Hu, Zhan Gao, Santosh Malagi, Joe Swenton, Jos Huisken, Kees Goossens, Cheng-Wen Wu, Erik Jan Marinissen |
| 2020 | MMM | Framework Design for Multiplayer Motion Sensing Game in Mixture Reality. | Chih-Yao Chang, Bo-I Chuang, Chi-Chun Hsia, Wen-Cheng Chen, Min-Chun Hu |
| 2020 | VR | VR Piano Learning Platform with Leap Motion and Pressure Sensors. | Febrina Wijaya, Ying-Chun Tseng, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu |
| 2020 | VCIP | An Empirical Study of Emotion Recognition from Thermal Video Based on Deep Neural Networks. | Herman Prawiro, Tse-Yu Pan, Min-Chun Hu |
| 2019 | ITC | Application of Cell-Aware Test on an Advanced 3nm CMOS Technology Library. | Zhan Gao, Santosh Malagi, Min-Chun Hu, Joe Swenton, Rogier Baert, Jos Huisken, Bilal Chehab, Kees Goossens, Erik Jan Marinissen |
| 2019 | VR | Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System. | Wan-Lun Tsai, Li-Wen Su, Tsai-Yen Ko, Cheng-Ta Yang, Min-Chun Hu |
| 2018 | MMM | Ontlus: 3D Content Collaborative Creation via Virtual Reality. | Chien-Wen Chen, Jain-Wei Peng, Chia-Ming Kuo, Min-Chun Hu, Yuan-Chi Tseng |
| 2018 | SIGGRAPH | Training assistant: strengthen your tactical nous with proficient virtual basketball players. | Wan-Lun Tsai, Min-Chun Hu |
| 2018 | VRST | A lightweight and efficient system for tracking handheld objects in virtual reality. | Ya-Kuei Chang, Jui-Wei Huang, Chien-Hua Chen, Chien-Wen Chen, Jian-Wei Peng, Min-Chun Hu, Chih-Yuan Yao, Hung-Kuo Chu |
| 2017 | MMM | A Sensor-Based Official Basketball Referee Signals Recognition System Using Deep Belief Networks. | Chung-Wei Yeh, Tse-Yu Pan, Min-Chun Hu |
| 2017 | MMSys | Localization of Acupoints using Augmented Reality. | Yi-Zhang Chen, Corky Maigre, Min-Chun Hu, Kun-Chan Lan |
| 2017 | MMSys | Recognition of Easily-confused TCM Herbs Using Deep Learning. | Juei-Chun Weng, Min-Chun Hu, Kun-Chan Lan |
| 2016 | ICMI | Immersive virtual reality with multimodal interaction and streaming technology. | Wan-Lun Tsai, You-Lun Hsu, Chi-Po Lin, Chen-Yu Zhu, Yu-Cheng Chen, Min-Chun Hu |
| 2016 | MMM | Locality Constrained Sparse Representation for Cat Recognition. | Yu-Chen Chen, Shintami Chusnul Hidayati, Wen-Huang Cheng, Min-Chun Hu, Kai-Lung Hua |
| 2015 | MMSP | VRank: Voting system on Ranking model for human age estimation. | Tekoing Lim, Kai-Lung Hua, Hong-Cyuan Wang, Kai-Wen Zhao, Min-Chun Hu, Wen-Huang Cheng |
| 2014 | MMM | TravelBuddy: Interactive Travel Route Recommendation with a Visual Scene Interface. | Cheng-Yao Fu, Min-Chun Hu, Jui-Hsin Lai, Hsuan Wang, Ja-Ling Wu |
| 2014 | MMM | Who's the Best Charades Player? Mining Iconic Movement of Semantic Concepts. | Yung-Huan Hsieh, Shintami Chusnul Hidayati, Wen-Huang Cheng, Min-Chun Hu, Kai-Lung Hua |
| 2014 | MMM | Semantic Based Background Music Recommendation for Home Videos. | Yin-Tzu Lin, Tsung-Hung Tsai, Min-Chun Hu, Wen-Huang Cheng, Ja-Ling Wu |
| 2013 | ICCV | Rectangling Stereographic Projection for Wide-Angle Image Visualization. | Che-Han Chang, Min-Chun Hu, Wen-Huang Cheng, Yung-Yu Chuang |
| 2013 | MMM | Human Action Search Based on Dynamic Shape Volumes. | Hong-Ming Chen, Wen-Huang Cheng, Min-Chun Hu, Yan-Ching Lin, Yung-Huan Hsieh |
| 2012 | MMM | Gait-Based Action Recognition via Accelerated Minimum Incremental Coding Length Classifier. | Hung-Wei Lin, Min-Chun Hu, Ja-Ling Wu |
| 2012 | SIGGRAPH | Traveling through space-time: an interactive photo browsing system. | Ke-Ting Huang, Shih-Wei Sun, Min-Chun Hu, Wen-Huang Cheng, Tsung-Hung Tsai |