Paul G. Kry
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
26
Venues
8
Active years
1995–2026
Best venue rank
A*
Where they publish
Papers
26 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | SIGGRAPH | Fast Cutting of Cage Based Deformation with Walk on Spheres. | Hossam Saeed, Michael Lambiri, Teseo Schneider, Derek Nowrouzezahrai, Paul G. Kry |
| 2025 | SiggraphA | Neural Kinematic Bases for Fluids. | Yibo Liu, Zhixin Fang, Sune Darkner, Noam Aigerman, Kenny Erleben, Paul G. Kry, Teseo Schneider |
| 2024 | MIG | ReGAIL: Toward Agile Character Control From a Single Reference Motion. | Paul Marius Boursin, Yannis Kedadry, Victor B. Zordan, Paul G. Kry, Marie-Paule Cani |
| 2024 | SiggraphA | Neural Implicit Reduced Fluid Simulation. | Yuanyuan Tao, Ivan Puhachov, Derek Nowrouzezahrai, Paul G. Kry |
| 2024 | SCA | Data-driven Friction for Real-time Applications. | Loc Nassif, O. Zoubir, Sheldon Andrews, Paul G. Kry |
| 2024 | SCA | Neural Implicit Reduced Fluid Simulation. | Yuanyuan Tao, Ivan Puhachov, Derek Nowrouzezahrai, Paul G. Kry |
| 2023 | SIGGRAPH | Data-Free Learning of Reduced-Order Kinematics. | Nicholas Sharp, Cristian Romero, Alec Jacobson, Etienne Vouga, Paul G. Kry, David I. W. Levin, Justin Solomon |
| 2021 | MIG | Catching and Throwing Control of a Physically Simulated Hand. | Yunhao Luo, Kaixiang Xie, Sheldon Andrews, Paul G. Kry |
| 2017 | IROS | Tethered flight control of a small quadrotor robot for stippling. | Brendan Galea, Paul G. Kry |
| 2017 | SCA | Human grasping interaction capture and analysis. | Benjamin Verdier, Sheldon Andrews, Paul G. Kry |
| 2016 | CHI | DefSense: Computational Design of Customized Deformable Input Devices. | Moritz Bcher, Benjamin Hepp, Fabrizio Pece, Paul G. Kry, Bernd Bickel, Bernhard Thomaszewski, Otmar Hilliges |
| 2015 | MIG | Interactive procedural simulation of paper tearing with sound. | Thibault Lejemble, Amlie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, Pierre-Luc Manteaux, Paul G. Kry, Marie-Paule Cani |
| 2014 | MIG | Multi-layer skin simulation with adaptive constraints. | Pengbo Li, Paul G. Kry |
| 2014 | MIG | Anticipatory balance control. | Amir Hossein Rabbani, Michiel van de Panne, Paul G. Kry |
| 2013 | MIG | Data-driven Fingertip Appearance for Interactive Hand Simulation. | Sheldon Andrews, Marc Jarvis, Paul G. Kry |
| 2012 | MIG | Modal Vibrations for Character Animation. | Paul G. Kry |
| 2012 | VRST | Static pose reconstruction with an instrumented bouldering wall. | Rami Aladdin, Paul G. Kry |
| 2009 | SIGGRAPH | Multimodal floor for immersive environments. | Alvin W. Law, Jessica Ip, Benjamin V. Peck, Yon Visell, Paul G. Kry, Jeremy R. Cooperstock |
| 2008 | VRST | HandNavigator: hands-on interaction for desktop virtual reality. | Paul G. Kry, Adeline Pihuit, Adrien Bernhardt, Marie-Paule Cani |
| 2007 | SIGGRAPH | Modal locomotion: controlling passive elastic dynamics. | Paul G. Kry, Lionel Revret, Franois Faure, Marie-Paule Cani |
| 2005 | SIGGRAPH | Interaction capture and synthesis. | Paul G. Kry, Dinesh K. Pai |
| 2004 | SIGGRAPH | All This Useless Beauty: a 200 megapixel panorama. | Anthony Santoro, Paul G. Kry |
| 2002 | SCA | EigenSkin: real time large deformation character skinning in hardware. | Paul G. Kry, Doug L. James, Dinesh K. Pai |
| 2001 | SIGGRAPH | FoleyAutomatic: physically-based sound effects for interactive simulation and animation. | Kees van den Doel, Paul G. Kry, Dinesh K. Pai |
| 2000 | ICRA | Forward Dynamics Algorithms for Multibody Chains and Contact. | Dinesh K. Pai, Uri M. Ascher, Paul G. Kry |
| 1995 | ICRA | Mechanisms for Haptic Feedback. | Raymond Hui, Alain Ouellet, Andrew Wang, Paul G. Kry, Stefan B. Williams, George Vukovich, Walter Peruzzini |