Skip to content

Paul G. Kry

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

26

Venues

8

Active years

1995–2026

Best venue rank

A*

Where they publish

Papers

26 indexed papers, newest first.

YearVenueTitleAuthors
2026SIGGRAPHFast Cutting of Cage Based Deformation with Walk on Spheres.Hossam Saeed, Michael Lambiri, Teseo Schneider, Derek Nowrouzezahrai, Paul G. Kry
2025SiggraphANeural Kinematic Bases for Fluids.Yibo Liu, Zhixin Fang, Sune Darkner, Noam Aigerman, Kenny Erleben, Paul G. Kry, Teseo Schneider
2024MIGReGAIL: Toward Agile Character Control From a Single Reference Motion.Paul Marius Boursin, Yannis Kedadry, Victor B. Zordan, Paul G. Kry, Marie-Paule Cani
2024SiggraphANeural Implicit Reduced Fluid Simulation.Yuanyuan Tao, Ivan Puhachov, Derek Nowrouzezahrai, Paul G. Kry
2024SCAData-driven Friction for Real-time Applications.Loc Nassif, O. Zoubir, Sheldon Andrews, Paul G. Kry
2024SCANeural Implicit Reduced Fluid Simulation.Yuanyuan Tao, Ivan Puhachov, Derek Nowrouzezahrai, Paul G. Kry
2023SIGGRAPHData-Free Learning of Reduced-Order Kinematics.Nicholas Sharp, Cristian Romero, Alec Jacobson, Etienne Vouga, Paul G. Kry, David I. W. Levin, Justin Solomon
2021MIGCatching and Throwing Control of a Physically Simulated Hand.Yunhao Luo, Kaixiang Xie, Sheldon Andrews, Paul G. Kry
2017IROSTethered flight control of a small quadrotor robot for stippling.Brendan Galea, Paul G. Kry
2017SCAHuman grasping interaction capture and analysis.Benjamin Verdier, Sheldon Andrews, Paul G. Kry
2016CHIDefSense: Computational Design of Customized Deformable Input Devices.Moritz Bcher, Benjamin Hepp, Fabrizio Pece, Paul G. Kry, Bernd Bickel, Bernhard Thomaszewski, Otmar Hilliges
2015MIGInteractive procedural simulation of paper tearing with sound.Thibault Lejemble, Amlie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, Pierre-Luc Manteaux, Paul G. Kry, Marie-Paule Cani
2014MIGMulti-layer skin simulation with adaptive constraints.Pengbo Li, Paul G. Kry
2014MIGAnticipatory balance control.Amir Hossein Rabbani, Michiel van de Panne, Paul G. Kry
2013MIGData-driven Fingertip Appearance for Interactive Hand Simulation.Sheldon Andrews, Marc Jarvis, Paul G. Kry
2012MIGModal Vibrations for Character Animation.Paul G. Kry
2012VRSTStatic pose reconstruction with an instrumented bouldering wall.Rami Aladdin, Paul G. Kry
2009SIGGRAPHMultimodal floor for immersive environments.Alvin W. Law, Jessica Ip, Benjamin V. Peck, Yon Visell, Paul G. Kry, Jeremy R. Cooperstock
2008VRSTHandNavigator: hands-on interaction for desktop virtual reality.Paul G. Kry, Adeline Pihuit, Adrien Bernhardt, Marie-Paule Cani
2007SIGGRAPHModal locomotion: controlling passive elastic dynamics.Paul G. Kry, Lionel Revret, Franois Faure, Marie-Paule Cani
2005SIGGRAPHInteraction capture and synthesis.Paul G. Kry, Dinesh K. Pai
2004SIGGRAPHAll This Useless Beauty: a 200 megapixel panorama.Anthony Santoro, Paul G. Kry
2002SCAEigenSkin: real time large deformation character skinning in hardware.Paul G. Kry, Doug L. James, Dinesh K. Pai
2001SIGGRAPHFoleyAutomatic: physically-based sound effects for interactive simulation and animation.Kees van den Doel, Paul G. Kry, Dinesh K. Pai
2000ICRAForward Dynamics Algorithms for Multibody Chains and Contact.Dinesh K. Pai, Uri M. Ascher, Paul G. Kry
1995ICRAMechanisms for Haptic Feedback.Raymond Hui, Alain Ouellet, Andrew Wang, Paul G. Kry, Stefan B. Williams, George Vukovich, Walter Peruzzini