Perttu Hmlinen
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
40
Venues
13
Active years
2004–2026
Best venue rank
A*
Where they publish
Papers
40 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Mining Player Experience Trends From Game Reviews Using Large Language Models. | Supriya Dutta, Joel Oksanen, Jaakko Vkev, Shamit Ahmed, Markus Kirjonen, Perttu Hmlinen |
| 2025 | CHI | Between: Easing the Fear of Death Through Peaceful Play. | Bingxiao Luo, Perttu Hmlinen, Heidi Rautalahti |
| 2025 | CHI | "Don't You Dare Go Hollow": How Dark Souls Helps Players Cope with Depression, a Thematic Analysis of Reddit Discussions. | Jaakko Vkev, Perttu Hmlinen, Janne Lindqvist |
| 2025 | FDG | Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences. | Prabhav Bhatnagar, Markus Laattala, Supriya Dutta, Tom Cole, Perttu Hmlinen |
| 2025 | FDG | Souls-VR: Dodge-Rolling in Virtual Reality. | Markus Kirjonen, Adas Slezas, Supriya Dutta, Markus Laattala, Perttu Hmlinen |
| 2024 | CHI | Grand Challenges in SportsHCI. | Don Samitha Elvitigala, Armagan Karahanoglu, Andrii Matviienko, Laia Turmo Vidal, Dees B. W. Postma, Michael D. Jones, Maria F. Montoya, Daniel Harrison, Lars Elbk, Florian Daiber, Lisa Anneke Burr, Rakesh Patibanda, Paolo Buono, Perttu Hmlinen, Robby van Delden, Regina Bernhaupt, Xipei Ren, Vincent van Rheden, Fabio Zambetta, Elise van den Hoven, Carine Lallemand, Dennis Reidsma, Florian 'Floyd' Mueller |
| 2024 | CHI | WAVE: Anticipatory Movement Visualization for VR Dancing. | Markus Laattala, Roosa Piitulainen, Nadia M. Ady, Monica Tamariz, Perttu Hmlinen |
| 2024 | CHI | Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development. | Solip Park, Perttu Hmlinen, Annakaisa Kultima |
| 2024 | UIST | SIM2VR: Towards Automated Biomechanical Testing in VR. | Florian Fischer, Aleksi Ikkala, Markus Klar, Arthur Fleig, Miroslav Bachinski, Roderick Murray-Smith, Perttu Hmlinen, Antti Oulasvirta, Jrg Mller |
| 2023 | CHI | Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study. | Perttu Hmlinen, Mikke Tavast, Anton Kunnari |
| 2023 | SiggraphA | Discovering Fatigued Movements for Virtual Character Animation. | Noshaba Cheema, Rui Xu, Nam Hee Kim, Perttu Hmlinen, Vladislav Golyanik, Marc Habermann, Christian Theobalt, Philipp Slusallek |
| 2022 | CHI | Vibing Together: Dance Experiences in Social Virtual Reality. | Roosa Piitulainen, Perttu Hmlinen, Elisa D. Mekler |
| 2022 | FDG | Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic. | Solip Park, Perttu Hmlinen, Annakaisa Kultima, Laia Turmo Vidal, Elena Mrquez Segura, Dennis Reidsma |
| 2022 | IUI | Neural Language Models as What If? -Engines for HCI Research. | Perttu Hmlinen, Mikke Tavast, Anton Kunnari |
| 2022 | IUI | Language Models Can Generate Human-Like Self-Reports of Emotion. | Mikke Tavast, Anton Kunnari, Perttu Hmlinen |
| 2022 | MIG | Learning High-Risk High-Precision Motion Control. | Nam Hee Kim, Markus Kirjonen, Perttu Hmlinen |
| 2022 | UIST | Breathing Life Into Biomechanical User Models. | Aleksi Ikkala, Florian Fischer, Markus Klar, Miroslav Bachinski, Arthur Fleig, Andrew Howes, Perttu Hmlinen, Jrg Mller, Roderick Murray-Smith, Antti Oulasvirta |
| 2022 | UIST | Personalized Game Difficulty Prediction Using Factorization Machines. | Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hmlinen |
| 2021 | CHI | Special Interest Group: The Present and Future of Esports in HCI. | Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Mrquez Segura, Anders Drachen, Perttu Hmlinen |
| 2021 | VR | Embodied online dance learning objectives of CAROUSEL+. | Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa D. Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hmlinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams |
| 2020 | CHI | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning. | Noshaba Cheema, Laura A. Frey-Law, Kourosh Naderi, Jaakko Lehtinen, Philipp Slusallek, Perttu Hmlinen |
| 2019 | CHI | Social Play in an Exergame: How the Need to Belong Predicts Adherence. | Maximus D. Kaos, Ryan E. Rhodes, Perttu Hmlinen, T. C. Nicholas Graham |
| 2019 | MIG | Self-Imitation Learning of Locomotion Movements through Termination Curriculum. | Amin Babadi, Kourosh Naderi, Perttu Hmlinen |
| 2018 | CHI | Review of Intrinsic Motivation in Simulation-based Game Testing. | Shaghayegh Roohi, Jari Takatalo, Christian Guckelsberger, Perttu Hmlinen |
| 2017 | Interspeech | SIAK - A Game for Foreign Language Pronunciation Learning. | Reima Karhila, Sari Ylinen, Seppo Enarvi, Kalle J. Palomki, Aleksander Nikulin, Olli Rantula, Vertti Viitanen, Krupakar Dhinakaran, Anna-Riikka Smolander, Heini Kallio, Katja Junttila, Maria Uther, Perttu Hmlinen, Mikko Kurimo |
| 2017 | SCA | Augmenting sampling based controllers with machine learning. | Joose Rajamki, Perttu Hmlinen |
| 2016 | CHI | The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface. | Raine A. Kajastila, Leo Holsti, Perttu Hmlinen |
| 2016 | IROS | Sampled differential dynamic programming. | Joose Rajamki, Kourosh Naderi, Ville Kyrki, Perttu Hmlinen |
| 2015 | MIG | RT-RRT*: a real-time path planning algorithm based on RRT. | Kourosh Naderi, Joose Rajamki, Perttu Hmlinen |
| 2014 | CHI | Augmented climbing: testing prototypes in wizard of oz experiment. | Raine A. Kajastila, Perttu Hmlinen |
| 2014 | CHI | Augmented climbing: interacting with projected graphics on a climbing wall. | Raine A. Kajastila, Perttu Hmlinen |
| 2013 | CHI | Body-controlled trampoline training games based on computer vision. | Leo Holsti, Tuukka M. Takala, Aki Martikainen, Raine A. Kajastila, Perttu Hmlinen |
| 2013 | OZCHI | Enhancing spatial perception and user experience in video games with volumetric shadows. | Tuukka M. Takala, Perttu Hmlinen, Mikael Matveinen, Taru Simonen, Jari Takatalo |
| 2013 | OZCHI | Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows. | Tuukka M. Takala, Perttu Hmlinen, Mikael Matveinen, Taru Simonen, Jari Takatalo |
| 2008 | ETRA | Voluntary pupil size change as control in eyes only interaction. | Inger Ekman, Antti Poikola, Meeri Mkrinen, Tapio Takala, Perttu Hmlinen |
| 2007 | CHI | Using heart rate to control an interactive game. | Ville Nenonen, Aleksi Lindblad, Ville Hkkinen, Toni Laitinen, Mikko Jouhtio, Perttu Hmlinen |
| 2005 | CHI | Martial arts in artificial reality. | Perttu Hmlinen, Tommi Ilmonen, Johanna Hysniemi, Mikko Lindholm, Ari Nyknen |
| 2004 | CHI | Animaatiokone: an installation for creating clay animation. | Perttu Hmlinen, Mikko Lindholm, Ari Nyknen, Johanna Hysniemi |
| 2004 | NordiCHI | Interactive video mirrors for sports training. | Perttu Hmlinen |
| 2004 | NordiCHI | Shadow boxer: a physically interactive fitness game. | Johanna Hysniemi, Anne Aula, Petra Auvinen, Jaana Hnnikinen, Perttu Hmlinen |