| 2025 | CHI | Designing for Transactional Moments: Features of Tools for Child-centred Speech Language Teletherapy. | Sarah Matthews, Susan Danby, Sophie Westwood, Maryanne Theobald, Peta Wyeth |
| 2025 | TEI | Wobblies: Designing Intentional Playthings with Young Children. | Sarah Matthews, Maria Nicholas, Louise Paatsch, Lisa Kervin, Peta Wyeth |
| 2025 | TEI | Embeddables: Designing Physical-Digital Manipulatives for Young Children. | Sarah Matthews, Maria Nicholas, Louise Paatsch, Lisa Kervin, Peta Wyeth |
| 2023 | OZCHI | Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective. | Nicoletta Chiara Tancred, Selen Trkay, Nicole E. M. Vickery, Peta Wyeth |
| 2022 | OZCHI | Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3. | Nicole E. M. Vickery, Peta Wyeth |
| 2022 | OZCHI | Exploring the Affordances of Digital Toys for Young Children's Active Play. | Yuehao Wang, Nicole E. M. Vickery, Dannielle Tarlinton, Bernd Ploderer, Linda Knight, Alethea Blackler, Peta Wyeth |
| 2021 | OZCHI | Embodied Interaction Design for Active Play with Young Children: A Scoping Review. | Nicole Vickery, Yuehao Wang, Dannielle Tarlinton, Alethea Blackler, Bernd Ploderer, Peta Wyeth, Linda Knight |
| 2020 | CHI | Towards a Smart and Socialised Augmented Reality. | Alessandro Soro, Ross Brown, Peta Wyeth, Selen Trkay |
| 2020 | CHI | Understanding Women Modders using the Serious Leisure Perspective. | Nicoletta Tancred, Selen Trkay, Nicole Vickery, Peta Wyeth, Anna McCoombe |
| 2020 | CHI | Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event. | April Tyack, Peta Wyeth, Daniel Johnson |
| 2020 | OZCHI | Near and Dear: Designing Relatable VR Agents for Training Games. | Sonam Adinolf, Peta Wyeth, Ross Brown, Leonie Simpson |
| 2020 | OZCHI | Designing Tangible Interactions with Children for Pre-school Music Education. | Leyi Ouyang, Bernd Ploderer, Peta Wyeth, Xiaoxin Wang, Ross Andrew Brown |
| 2019 | OZCHI | Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training. | Sonam Adinolf, Peta Wyeth, Ross Brown, Roger Altizer |
| 2018 | CHI | Video Game Selection Procedures For Experimental Research. | April Tyack, Peta Wyeth, Madison Klarkowski |
| 2018 | OZCHI | Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3. | Nicole Vickery, Nicoletta Tancred, Peta Wyeth, Daniel Johnson |
| 2017 | CHI | Designing the Social Internet of Things. | Alessandro Soro, Margot Brereton, Paul Roe, Peta Wyeth, Daniel M. Johnson, Aloha May Hufana Ambe, Ann Morrison, Shaowen Bardzell, Tuck Wah Leong, Wendy Ju, Silvia Lindtner, Yvonne Rogers, Jacob Buur |
| 2017 | DIGRA | Adapting Epic Theatre Principles for the Design of Games for Learning. | April Tyack, Peta Wyeth |
| 2017 | OZCHI | Make and connect: enabling people to connect through their things. | Margot Brereton, Min Zhen Chai, Alessandro Soro, Aloha May Hufana Ambe, Daniel M. Johnson, Peta Wyeth, Paul Roe, Yvonne Rogers |
| 2017 | OZCHI | Exploring relatedness in single-player video game play. | April Tyack, Peta Wyeth |
| 2016 | CHI | Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation. | Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Mitchell W. McEwan, Cody J. Phillips, Simon Smith |
| 2016 | CHI | Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal. | Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Cody J. Phillips, Simon Smith |
| 2015 | CHI | All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. | Daniel M. Johnson, Lennart E. Nacke, Peta Wyeth |
| 2015 | CHI | Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play. | Daniel M. Johnson, Peta Wyeth, Madison Clark, Christopher N. Watling |
| 2015 | CHI | Crossing Domains: Diverse Perspectives on Players. | Gareth R. White, Joonhwan Lee, Daniel M. Johnson, Peta Wyeth, Pejman Mirza-Babaei |
| 2015 | OZCHI | Operationalising and Measuring Flow in Video Games. | Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Simon Smith, Cody J. Phillips |
| 2015 | OZCHI | Engaging in Videogame Play: An Activity-Centric Analysis of the Player Experience. | Nicole McMahon, Peta Wyeth, Daniel M. Johnson |
| 2015 | OZCHI | Redefining Videogame Reward Types. | Cody J. Phillips, Daniel M. Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski |
| 2014 | CHI | The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. | Alexander Baldwin, Daniel M. Johnson, Peta Wyeth |
| 2013 | CHI | Let's talk about failures: why was the game for children not a success? | Christiane Moser, Manfred Tscheligi, Bieke Zaman, Vero Vanden Abeele, Luc Geurts, Mieke Vandewaetere, Panos Markopoulos, Peta Wyeth, Jrg Hofsttter |
| 2013 | IE | Understanding player threat responses in FPS games. | David Conroy, Peta Wyeth, Daniel M. Johnson |
| 2013 | IE | Motivation during videogame play: analysing player experience in terms of cognitive action. | Wilawan Inchamnan, Peta Wyeth |
| 2013 | IE | Exploring the role of activity in genre. | Nicole McMahon, Peta Wyeth, Daniel M. Johnson |
| 2013 | IE | Activity, motivation and games for young children. | Peta Wyeth, Daniel M. Johnson, Jenny M. Ziviani |
| 2012 | ICEC | Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. | David Conroy, Peta Wyeth, Daniel M. Johnson |
| 2012 | ICEC | A Method for Measuring the Creative Potential of Computer Games. | Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson, David Conroy |
| 2012 | IE | Videogame control device impact on the play experience. | Mitchell W. McEwan, Daniel M. Johnson, Peta Wyeth, Alethea Blackler |
| 2012 | IE | GameFlow heuristics for designing and evaluating real-time strategy games. | Penelope Sweetser, Daniel M. Johnson, Anne Ozdowska, Peta Wyeth |
| 2012 | OZCHI | A gamified mobile application for engaging new students at university orientation. | Zachary Fitz-Walter, Dian Tjondronegoro, Peta Wyeth |
| 2012 | OZCHI | Self-determination theory as applied to the design of a software learning system using whole-body controls. | Matthew Ford, Peta Wyeth, Daniel M. Johnson |
| 2011 | OZCHI | Orientation Passport: using gamification to engage university students. | Zachary Fitz-Walter, Dian Tjondronegoro, Peta Wyeth |
| 2011 | OZCHI | Expressive interactions: tablet usability for young mobile learners. | Peta Wyeth, Mitchell W. McEwan, Paul Roe, Ian MacColl |
| 2008 | OZCHI | Understanding engagement with tangible user interfaces. | Peta Wyeth |
| 2007 | RoboCup | Robot Building for Preschoolers. | Peta Wyeth, Gordon F. Wyeth |
| 2006 | CHI | Ethnography in the kindergarten: examining children's play experiences. | Peta Wyeth |
| 2006 | OZCHI | Designing cultural probes for children. | Peta Wyeth, Carla Diercke |
| 2006 | OZCHI | Design for inspiration: children, personal connections and educational technology. | Peta Wyeth, Carla Diercke, Stephen Viller |
| 2003 | RoboCup | Scaffolding Children's Robot Building and Programming Activities. | Peta Wyeth, Mark Venz, Gordon F. Wyeth |
| 2002 | CHI | Tangible programming elements for young children. | Peta Wyeth, Helen C. Purchase |
| 2001 | Interact | Electronic Blocks: Tangible Programming Elements for Preschoolers. | Peta Wyeth, Gordon F. Wyeth |