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Pieter Spronck

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

24

Venues

13

Active years

2000–2025

Best venue rank

A*

Where they publish

Papers

24 indexed papers, newest first.

YearVenueTitleAuthors
2025RANLPAnalysis of Vocabulary and Subword Tokenization Settings for Optimal Fine-tuning of MT: A Case Study of In-domain Translation.Javad PourMostafa Roshan Sharami, Dimitar Shterionov, Pieter Spronck
2024AMTAGuiding In-Context Learning of LLMs through Quality Estimation for Machine Translation.Javad PourMostafa Roshan Sharami, Dimitar Shterionov, Pieter Spronck
2024VRLoCoMoTe Dashboard: An Interactive Online Dashboard for the Standardised Categorisation of Natural Walking VR Experiments.Charlotte Croucher, Wendy A. Powell, Travis J. Wiltshire, Pieter Spronck
2023EAMTTailoring Domain Adaptation for Machine Translation Quality Estimation.Javad PourMostafa Roshan Sharami, Dimitar Shterionov, Frdric Blain, Eva Vanmassenhove, Mirella De Sisto, Chris Emmery, Pieter Spronck
2023FDGMultiplayer Tension In the Wild: A Hearthstone Case.Paris Mavromoustakos Blom, Dvid Melhrt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck
2023FDGPredicting Tetris Performance Using Early Keystrokes.Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck
2022FDGBlink To Win: Blink Patterns of Video Game Players Are Connected to Expertise.Gianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck
2022FDGAn Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games.Mehmet Kosa, Pieter Spronck
2022FDGEnabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global Offensive.Stefan Marshall, Paris Mavromoustakos Blom, Pieter Spronck
2022FDGAn Internet-assisted Dixit-playing AI.Dimitris Vatsakis, Paris Mavromoustakos Blom, Pieter Spronck
2021FDGCorrelating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone.Paris Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, Pieter Spronck
2020FDGMulti-Modal Study of the Effect of Time Pressure in a Crisis Management Game.Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck
2018FDGPersonalized crisis management training on a tablet.Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck
2018FDGWhat tabletop players think about augmented tabletop games: a content analysis.Mehmet Kosa, Pieter Spronck
2017SLEMetacasanova: an optimized meta-compiler for domain-specific languages.Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, Giuseppe Maggiore
2016ECAIRapid Adaptation of Air Combat Behaviour.Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, H. Jaap van den Herik
2015FDGProcedurally Generated History: building a game ecosystem through autoplay.Gabriele Trovato, Soren Johnson, Pieter Spronck
2015ICMLATransfer Learning of Air Combat Behavior.Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, H. Jaap van den Herik
2015SMCRewarding Air Combat Behavior in Training Simulations.Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, H. Jaap van den Herik
2014ICAARTThe Intelligence of Agents in Games.Pieter Spronck
2013FDGPsyOps: Personality assessment through gaming behavior.Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen
2012ICECWriting Real-Time .Net Games in Casanova.Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi
2005AAAIAutomatically Acquiring Domain Knowledge For Adaptive Game AI Using Evolutionary Learning.Marc J. V. Ponsen, Hctor Muoz-Avila, Pieter Spronck, David W. Aha
2000PRICAIBOKS: A Rule-Based System in Support of the Dutch Building Materials Regulations.Pieter Spronck, Klaas Schilstra