| 2026 | CHI | Close Enough? Reducing Personal Space Anxiety through Adjusted Teleportation in Social VR. | Rose Connolly, Rachel McDonnell |
| 2026 | CHI | Body Swapping Isn't Symmetric in Co-located VR: Route-Specific Effects on Self-Other Overlap, Agency, and Embodiment. | Yuan He, Rachel McDonnell |
| 2026 | SIGGRAPH | Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures. | Haoyang Du, Yinghan Xu, John Dingliana, Brian Keegan, Rachel McDonnell, Cathy Ennis |
| 2026 | VR | Perceptually-Guided Adjusted Teleporting: Perceptual Thresholds for Teleport Displacements in Virtual Environments. | Rose Connolly, Victor B. Zordan, Rachel McDonnell |
| 2025 | ISMAR | Merging Bodies, Dividing Conflict: Body-Swapping in Mixed Reality Increases Closeness Yet Weakens the Joint Simon Effect. | Yuan He, Brendan Rooney, Rachel McDonnell |
| 2025 | ISMAR | First-Person Vocal Auralisation in XR and its Influence on Perceived Presence and Audio-Visual Quality. | Mauricio Flores Vargas, Enda Bates, Rachel McDonnell |
| 2025 | IVA | DEBP-PVA: Designing and Evaluating Behavioral Paradigms With Proactive Virtual Agents. | Alafate Abulimiti, Paola Raquel Pea, Fatemeh Alizadeh, Shashank Ahire, Heloisa Candello, Smit Desai, Justin Edwards, Yuan He, Darragh Higgins, Alberto Jovane, Matthias Kraus, Guy Laban, Rachel McDonnell, Jairo Prez-Osorio, Tanja Schneeberger, Jaisie Sin, Tobias Thejll-Madsen, Nima Zargham, Benjamin R. Cowan |
| 2025 | IVA | Synthetically Expressive: Evaluating gesture and voice for emotion and empathy in VR and 2D scenarios. | Haoyang Du, Kiran Chhatre, Christopher Peters, Brian Keegan, Rachel McDonnell, Cathy Ennis |
| 2025 | SIGGRAPH | Feeling Blue or Seeing Red? Investigating the effect of light color, shadow and realism on the perception of emotion of real and virtual humans. | Rachel McDonnell, Bharat Vyas, Uros Sikimic, Pisut Wisessing |
| 2024 | EGVE | Priming and personality effects on the Sense of Embodiment for human and non-human avatars in Virtual Reality. | Darragh Higgins, Rachel McDonnell, Jean-Marie Normand, Rebecca Fribourg |
| 2024 | MIG | Dog Code: Human to Quadruped Embodiment using Shared Codebooks. | Dnal Egan, Alberto Jovane, Jan Szkaradek, George Fletcher, Darren Cosker, Rachel McDonnell |
| 2024 | VR | Virtual Animal Embodiment for Actor Training. | Alberto Jovane, Dnal Egan, Mauricio Flores Vargas, Sue Mythen, Rachel McDonnell |
| 2023 | CHI | A Special Interest Group on Developing Theories of Language Use in Interaction with Conversational User Interfaces. | Paola Raquel Pea, Philip R. Doyle, Emily Yj Ip, Giovanni M. Di Liberto, Darragh Higgins, Rachel McDonnell, Holly P. Branigan, Joakim Gustafson, Donald McMillan, Robert J. Moore, Benjamin R. Cowan |
| 2023 | CSCW | Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality. | Lauren E. Buck, Gareth W. Young, Rachel McDonnell |
| 2023 | ISMAR | Now I Wanna Be a Dog: Exploring the Impact of Audio and Tactile Feedback on Animal Embodiment. | Mauricio Flores Vargas, Rebecca Fribourg, Enda Bates, Rachel McDonnell |
| 2023 | MIG | Effect of Avatar Clothing and User Personality on Group Dynamics in Virtual Reality. | Yuan He, Lauren E. Buck, Brendan Rooney, Rachel McDonnell |
| 2023 | SIGGRAPH | State of the Art in Telepresence (Part 1). | Jason Lawrence, Ye Pan, Dan B. Goldman, Rachel McDonnell, Carol O'Sullivan, David P. Luebke, Koki Nagano, Michael Zollhfer, Jason M. Saragih |
| 2023 | VR | What's My Age Again? Exploring the Impact of Age on the Enfacement of Current State-of-the-Art Avatars. | Hugh Jordan, Lauren E. Buck, Prashant P. Shinde, Rachel McDonnell |
| 2022 | VR | The Effect of Spatial Audio on the Virtual Representation of Personal Space. | Lauren E. Buck, Mauricio Flores Vargas, Rachel McDonnell |
| 2022 | VR | Investigating how speech and animation realism influence the perceived personality of virtual characters and agents. | Sean Thomas, Ylva Ferstl, Rachel McDonnell, Cathy Ennis |
| 2022 | VR | Proximity in VR: The Importance of Character Attractiveness and Participant Gender. | Katja Zibrek, Benjamin Niay, Anne-Hlne Olivier, Julien Pettr, Ludovic Hoyet, Rachel McDonnell |
| 2022 | RO-MAN | To smile or not to smile: The effect of mismatched emotional expressions in a Human-Robot cooperative task. | Ilaria Torre, Anna Deichler, Matthew Nicholson, Rachel McDonnell, Naomi Harte |
| 2021 | ACII | Dimensional perception of a 'smiling McGurk effect'. | Ilaria Torre, Simon Holk, Emma Carrigan, Iolanda Leite, Rachel McDonnell, Naomi Harte |
| 2021 | ISMAR | Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters. | Rebecca Fribourg, Etienne Peillard, Rachel McDonnell |
| 2021 | IVA | Human or Robot?: Investigating voice, appearance and gesture motion realism of conversational social agents. | Ylva Ferstl, Sean Thomas, Cdric Guiard, Cathy Ennis, Rachel McDonnell |
| 2021 | MIG | How to train your dog: Neural enhancement of quadruped animations. | Dnal Egan, George Fletcher, Yiguo Qiao, Darren Cosker, Rachel McDonnell |
| 2021 | MIG | Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality? | Katja Zibrek, Joo P. Cabral, Rachel McDonnell |
| 2021 | VR | A Preliminary Investigation of Avatar Use in Video-Conferencing. | Darragh Higgins, Rachel McDonnell |
| 2020 | IVA | Understanding the Predictability of Gesture Parameters from Speech and their Perceptual Importance. | Ylva Ferstl, Michael Neff, Rachel McDonnell |
| 2020 | MIG | Investigating perceptually based models to predict importance of facial blendshapes. | Emma Carrigan, Katja Zibrek, Rozenn Dahyot, Rachel McDonnell |
| 2020 | VR | Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. | Katja Zibrek, Benjamin Niay, Anne-Hlne Olivier, Ludovic Hoyet, Julien Pettr, Rachel McDonnell |
| 2019 | MIG | The Effect of Multimodal Emotional Expression and Agent Appearance on Trust in Human-Agent Interaction. | Ilaria Torre, Emma Carrigan, Rachel McDonnell, Katarina Domijan, Killian McCabe, Naomi Harte |
| 2019 | MIG | Multi-objective adversarial gesture generation. | Ylva Ferstl, Michael Neff, Rachel McDonnell |
| 2019 | MIG | Social presence and place illusion are affected by photorealism in embodied VR. | Katja Zibrek, Rachel McDonnell |
| 2019 | SIGGRAPH | Perception of virtual characters. | Eduard Zell, Katja Zibrek, Rachel McDonnell |
| 2018 | ICMI | Survival at the Museum: A Cooperation Experiment with Emotionally Expressive Virtual Characters. | Ilaria Torre, Emma Carrigan, Killian McCabe, Rachel McDonnell, Naomi Harte |
| 2018 | IVA | Investigating the use of recurrent motion modelling for speech gesture generation. | Ylva Ferstl, Rachel McDonnell |
| 2018 | IVA | A perceptual study on the manipulation of facial features for trait portrayal in virtual agents. | Ylva Ferstl, Rachel McDonnell |
| 2017 | Interspeech | The Influence of Synthetic Voice on the Evaluation of a Virtual Character. | Joo Paulo Cabral, Benjamin R. Cowan, Katja Zibrek, Rachel McDonnell |
| 2016 | MIG | Crowd appearance affects player performance in game combat scenarios. | Emma Carrigan, Elena Kokkinara, Florian Gheorghe, Maxime Houlier, Stphane Donikian, Rachel McDonnell |
| 2016 | MIG | Improving blendshape performance for crowds with GPU and GPGPU techniques. | Timothy Costigan, Anton Gerdelan, Emma Carrigan, Rachel McDonnell |
| 2015 | MIG | Animation realism affects perceived character appeal of a self-virtual face. | Elena Kokkinara, Rachel McDonnell |
| 2014 | MIG | Facial retargeting using neural networks. | Timothy Costigan, Mukta Prasad, Rachel McDonnell |
| 2013 | MIG | Emotion Capture: Emotionally Expressive Characters for Games. | Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell |
| 2012 | MIG | Appealing Virtual Humans. | Rachel McDonnell |
| 2010 | SiggraphA | Face reality: investigating the Uncanny Valley for virtual faces. | Rachel McDonnell, Martin Breidt |
| 2010 | SiggraphA | Perceptual evaluation of human animation timewarping. | Martin Prazk, Rachel McDonnell, Carol O'Sullivan |
| 2007 | SCA | Smooth movers: perceptually guided human motion simulation. | Rachel McDonnell, Fiona N. Newell, Carol O'Sullivan |
| 2006 | SCA | Perceptual evaluation of LOD clothing for virtual humans. | Rachel McDonnell, Simon Dobbyn, Steven Collins, Carol O'Sullivan |