| 2026 | CSEDU | The Case for Intergenerational Serious Games on Cybersecurity Awareness: A Conceptual Framework. | Iolanda Bernardino, Jos Bidarra, Rafael Bidarra |
| 2026 | FDG | What game developers actually want from procedural level generation tools. | Bojan Endrovski, Joris Dormans, Rafael Bidarra |
| 2026 | FDG | Experiencing the environmental impact of AI with the VR serious game Outsourced. | Benedikt Holland, Dmytro Maksymchuk, Saloni Saxena, Zain Munir, Zygimantas Liutkus, Tzu-Hsin Hsieh, Amir Zaidi, Marie Kegeleers, Rafael Bidarra |
| 2026 | FDG | Vertical Mix Index: A Novel Metric for Vertical Land Use Mix in Procedural City Generation. | Bertan Konuralp, Rafael Bidarra |
| 2026 | FDG | Difficulty-Based Generation of Paperfolding Puzzles. | Stiliyan Nanovski, Mrinal Dhume, Rafael Bidarra |
| 2024 | FDG | Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC. | Shaad Alaka, Rafael Bidarra |
| 2023 | FDG | Hierarchical Semantic Wave Function Collapse. | Shaad Alaka, Rafael Bidarra |
| 2023 | FDG | Procedural generation of challenges for personalized gait rehabilitation. | Silong Lyu, Rafael Bidarra |
| 2023 | ICIDS | A Theory-of-mind Game for the Early Detection of Frontotemporal Dementia. | Mark Bekooy, Dan Dan Berendsen, Martin Dierikx, Rolf Piepenbrink, Jan-Willem van Rhenen, Rafael Bidarra |
| 2022 | FDG | miWFC - Designer Empowerment through mixed-initiative Wave Function Collapse. | Thijmen Stefanus Leendert Langendam, Rafael Bidarra |
| 2022 | FDG | Mixed-initiative story co-creation with TaleMaker. | Mijael Ricardo Bueno Prez, Rafael Bidarra |
| 2022 | FDG | The TaleMaker database of mixed-initiative co-created stories. | Mijael Ricardo Bueno Prez, Rafael Bidarra |
| 2022 | ISAGA | Resto Quest - A Serious Game on the Restorative Effects of Immersive Virtual Environments. | Weilun Chen, Conchita Martin Hoogerwaard, Jeffrey Lim, Tim Polderdijk, Tom Saveur, Asror Wali, Suzanne Brinkman, Ineke J. M. van der Ham, Rafael Bidarra |
| 2021 | ICIDS | Exploring Multiple Perspectives in Citizenship Education with a Serious Game. | Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, Mijael R. Bueno Prez, Rafael Bidarra |
| 2021 | ICIDS | A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation. | Mijael R. Bueno Prez, Elmar Eisemann, Rafael Bidarra |
| 2020 | FDG | Misusing mobile phones to break the ice: the tabletop game Maze Maestro. | Albert Sjlund, Martijn Straatman, Millen van Osch, Oliver Findra, Pradyot Patil, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra |
| 2019 | FDG | A generalized semantic representation for procedural generation of rooms. | J. Timothy Balint, Rafael Bidarra |
| 2019 | VR | Superhuman sports in mixed reality: the multi-player game League of Lasers. | Nico Arjen Miedema, Jop Vermeer, Stephan G. Lukosch, Rafael Bidarra |
| 2019 | VR | Star Tag: a superhuman sport to promote physical activity. | Nels Numan, Ayla Kolster, Niels Hoogerwerf, Bernd Kreynen, Jeanique Romeijnders, Tomas Heinsohn Huala, Nestor Z. Salamon, J. Timothy Balint, Stephan G. Lukosch, Rafael Bidarra |
| 2018 | FDG | Understanding everything NPCs can do: metrics for action similarity in non-player characters. | J. Timothy Balint, Jan M. Allbeck, Rafael Bidarra |
| 2017 | FDG | A semantic approach to patch-based procedural generation of urban road networks. | Edward Teng, Rafael Bidarra |
| 2015 | FDG | Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation. | Daniel Karavolos, Anders Bouwer, Rafael Bidarra |
| 2015 | ICIDS | A Semantic Foundation for Mixed-Initiative Computational Storytelling. | Ben A. Kybartas, Rafael Bidarra |
| 2015 | VR | An audio game for training navigation skills of blind children. | Kevin Allain, Bas Dado, Mick Van Gelderen, Olivier Hokke, Miguel Oliveira, Rafael Bidarra, Nikolay D. Gaubitch, Richard C. Hendriks, Ben A. Kybartas |
| 2014 | FDG | Integrating semantics and narrative world generation. | Ben A. Kybartas, Rafael Bidarra, Elmar Eisemann |
| 2013 | FDG | Gameplay semantics for authoring adaptivity in mobile games. | Ricardo Lopes, Ken Hilf, Luke Jayapalan, Rafael Bidarra |
| 2013 | FDG | A robust throw detection library for mobile games. | Eric Rijnboutt, Olivier Hokke, Rob Kooij, Rafael Bidarra |
| 2012 | FDG | Designing Semantic Game Worlds. | Jassin Kessing, Tim Tutenel, Rafael Bidarra |
| 2012 | FDG | Using gameplay semantics to procedurally generate player-matching game worlds. | Ricardo Lopes, Tim Tutenel, Rafael Bidarra |
| 2012 | IVA | From Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents. | Rafael Hocevar, Fernando Marson, Vincius J. Cassol, Henry Braun, Rafael Bidarra, Soraia Raupp Musse |
| 2011 | FDG | Semantic constraints for procedural generation of virtual worlds. | Ruben Smelik, Krzysztof Galka, Klaas Jan de Kraker, Frido Kuijper, Rafael Bidarra |
| 2011 | FDG | Procedural filters for customization of virtual worlds. | Tim Tutenel, Roland van der Linden, Marnix Kraus, Bart Bollen, Rafael Bidarra |
| 2011 | MIG | Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures. | Sandy Brand, Rafael Bidarra |
| 2010 | FDG | Integrating procedural generation and manual editing of virtual worlds. | Ruben Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra |
| 2009 | FDG | Interactive GPU-based procedural heightfield brushes. | Giliam J. P. de Carpentier, Rafael Bidarra |
| 2009 | MIG | Collision Avoidance between Avatars of Real and Virtual Individuals. | Ren van den Berg, Juan Manuel Rejen, Rafael Bidarra |
| 2009 | MIG | A Semantic Navigation Model for Video Games. | Leonard van Driel, Rafael Bidarra |
| 2008 | EGVE | A Proposal for a Procedural Terrain Modelling Framework. | Ruben Michal Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra |
| 2008 | FDG | Bringing a pioneer games project to the next level. | Rafael Bidarra, Jerke Boers, Jeroen Dobbe, Remco Huijser |
| 2002 | GMP | Persistent Naming Through Persistent Entities. | Rafael Bidarra, Willem F. Bronsvoort |
| 2000 | GMP | On Families of Objects and Their Semantics. | Rafael Bidarra, Willem F. Bronsvoort |