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Rafael Bidarra

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

41

Venues

9

Active years

2000–2026

Best venue rank

A*

Where they publish

Papers

41 indexed papers, newest first.

YearVenueTitleAuthors
2026CSEDUThe Case for Intergenerational Serious Games on Cybersecurity Awareness: A Conceptual Framework.Iolanda Bernardino, Jos Bidarra, Rafael Bidarra
2026FDGWhat game developers actually want from procedural level generation tools.Bojan Endrovski, Joris Dormans, Rafael Bidarra
2026FDGExperiencing the environmental impact of AI with the VR serious game Outsourced.Benedikt Holland, Dmytro Maksymchuk, Saloni Saxena, Zain Munir, Zygimantas Liutkus, Tzu-Hsin Hsieh, Amir Zaidi, Marie Kegeleers, Rafael Bidarra
2026FDGVertical Mix Index: A Novel Metric for Vertical Land Use Mix in Procedural City Generation.Bertan Konuralp, Rafael Bidarra
2026FDGDifficulty-Based Generation of Paperfolding Puzzles.Stiliyan Nanovski, Mrinal Dhume, Rafael Bidarra
2024FDGMixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC.Shaad Alaka, Rafael Bidarra
2023FDGHierarchical Semantic Wave Function Collapse.Shaad Alaka, Rafael Bidarra
2023FDGProcedural generation of challenges for personalized gait rehabilitation.Silong Lyu, Rafael Bidarra
2023ICIDSA Theory-of-mind Game for the Early Detection of Frontotemporal Dementia.Mark Bekooy, Dan Dan Berendsen, Martin Dierikx, Rolf Piepenbrink, Jan-Willem van Rhenen, Rafael Bidarra
2022FDGmiWFC - Designer Empowerment through mixed-initiative Wave Function Collapse.Thijmen Stefanus Leendert Langendam, Rafael Bidarra
2022FDGMixed-initiative story co-creation with TaleMaker.Mijael Ricardo Bueno Prez, Rafael Bidarra
2022FDGThe TaleMaker database of mixed-initiative co-created stories.Mijael Ricardo Bueno Prez, Rafael Bidarra
2022ISAGAResto Quest - A Serious Game on the Restorative Effects of Immersive Virtual Environments.Weilun Chen, Conchita Martin Hoogerwaard, Jeffrey Lim, Tim Polderdijk, Tom Saveur, Asror Wali, Suzanne Brinkman, Ineke J. M. van der Ham, Rafael Bidarra
2021ICIDSExploring Multiple Perspectives in Citizenship Education with a Serious Game.Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, Mijael R. Bueno Prez, Rafael Bidarra
2021ICIDSA Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation.Mijael R. Bueno Prez, Elmar Eisemann, Rafael Bidarra
2020FDGMisusing mobile phones to break the ice: the tabletop game Maze Maestro.Albert Sjlund, Martijn Straatman, Millen van Osch, Oliver Findra, Pradyot Patil, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra
2019FDGA generalized semantic representation for procedural generation of rooms.J. Timothy Balint, Rafael Bidarra
2019VRSuperhuman sports in mixed reality: the multi-player game League of Lasers.Nico Arjen Miedema, Jop Vermeer, Stephan G. Lukosch, Rafael Bidarra
2019VRStar Tag: a superhuman sport to promote physical activity.Nels Numan, Ayla Kolster, Niels Hoogerwerf, Bernd Kreynen, Jeanique Romeijnders, Tomas Heinsohn Huala, Nestor Z. Salamon, J. Timothy Balint, Stephan G. Lukosch, Rafael Bidarra
2018FDGUnderstanding everything NPCs can do: metrics for action similarity in non-player characters.J. Timothy Balint, Jan M. Allbeck, Rafael Bidarra
2017FDGA semantic approach to patch-based procedural generation of urban road networks.Edward Teng, Rafael Bidarra
2015FDGMixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation.Daniel Karavolos, Anders Bouwer, Rafael Bidarra
2015ICIDSA Semantic Foundation for Mixed-Initiative Computational Storytelling.Ben A. Kybartas, Rafael Bidarra
2015VRAn audio game for training navigation skills of blind children.Kevin Allain, Bas Dado, Mick Van Gelderen, Olivier Hokke, Miguel Oliveira, Rafael Bidarra, Nikolay D. Gaubitch, Richard C. Hendriks, Ben A. Kybartas
2014FDGIntegrating semantics and narrative world generation.Ben A. Kybartas, Rafael Bidarra, Elmar Eisemann
2013FDGGameplay semantics for authoring adaptivity in mobile games.Ricardo Lopes, Ken Hilf, Luke Jayapalan, Rafael Bidarra
2013FDGA robust throw detection library for mobile games.Eric Rijnboutt, Olivier Hokke, Rob Kooij, Rafael Bidarra
2012FDGDesigning Semantic Game Worlds.Jassin Kessing, Tim Tutenel, Rafael Bidarra
2012FDGUsing gameplay semantics to procedurally generate player-matching game worlds.Ricardo Lopes, Tim Tutenel, Rafael Bidarra
2012IVAFrom Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents.Rafael Hocevar, Fernando Marson, Vincius J. Cassol, Henry Braun, Rafael Bidarra, Soraia Raupp Musse
2011FDGSemantic constraints for procedural generation of virtual worlds.Ruben Smelik, Krzysztof Galka, Klaas Jan de Kraker, Frido Kuijper, Rafael Bidarra
2011FDGProcedural filters for customization of virtual worlds.Tim Tutenel, Roland van der Linden, Marnix Kraus, Bart Bollen, Rafael Bidarra
2011MIGParallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures.Sandy Brand, Rafael Bidarra
2010FDGIntegrating procedural generation and manual editing of virtual worlds.Ruben Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra
2009FDGInteractive GPU-based procedural heightfield brushes.Giliam J. P. de Carpentier, Rafael Bidarra
2009MIGCollision Avoidance between Avatars of Real and Virtual Individuals.Ren van den Berg, Juan Manuel Rejen, Rafael Bidarra
2009MIGA Semantic Navigation Model for Video Games.Leonard van Driel, Rafael Bidarra
2008EGVEA Proposal for a Procedural Terrain Modelling Framework.Ruben Michal Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra
2008FDGBringing a pioneer games project to the next level.Rafael Bidarra, Jerke Boers, Jeroen Dobbe, Remco Huijser
2002GMPPersistent Naming Through Persistent Entities.Rafael Bidarra, Willem F. Bronsvoort
2000GMPOn Families of Objects and Their Semantics.Rafael Bidarra, Willem F. Bronsvoort