Roland Klemke
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
11
Venues
8
Active years
2006–2024
Best venue rank
A*
Where they publish
Papers
11 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2024 | EDUCON | Educational Robotics at Schools Online with Augmented Reality. | Dimitris Karampatzakis, Mikhail Fominykh, Nardie Fanchamps, Olga Firssova, Petros Amanatidis, Giel van Lankveld, Thomas Lagkas, Avgoustos A. Tsinakos, Roland Klemke |
| 2024 | LAK | Shaping and evaluating a system for affective computing in online higher education using a participatory design and the system usability scale. | Krist Shingjergji, Corrie C. Urlings, Deniz Iren, Roland Klemke |
| 2023 | VR | Augmented Reality and Affective Computing for Nonverbal Interaction Support of the Visually Impaired. | Deniz Iren, Krist Shingjergji, Felix Bttger, Corrie C. Urlings, Jelle Meindert Osinga, Sjoerd Van De Goor, Damian Bustowski, Juliette Passariello-Jansen, Roland Klemke |
| 2022 | ACII | Interpretable Explainability in Facial Emotion Recognition and Gamification for Data Collection. | Krist Shingjergji, Deniz Iren, Felix Bttger, Corrie C. Urlings, Roland Klemke |
| 2019 | LAK | Read Between the Lines: An Annotation Tool for Multimodal Data for Learning. | Daniele Di Mitri, Jan Schneider, Roland Klemke, Marcus Specht, Hendrik Drachsler |
| 2017 | EDUCON | Gamification in MOOCs to enhance users' goal achievement. | Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht |
| 2017 | iLRN | Technology Acceptance of Augmented Reality and Wearable Technologies. | Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula |
| 2015 | HCI | Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness. | Roland Klemke, Shalini Kurapati, Heide K. Lukosch, Marcus Specht |
| 2012 | ICALT | Developing a Mobile Game Environment to Support Disadvantaged Learners. | Birgit Schmitz, Roland Klemke, Marcus Specht, Marvin Hoffmann, Ralf Klamma |
| 2011 | ICCSA | Standardization of Game Based Learning Design. | Sebastian Kelle, Roland Klemke, Marion R. Gruber, Marcus Specht |
| 2006 | ICALT | u-Annotate: An Application for User-Driven Freeform Digital Ink Annotation of E-Learning Content. | Mohamed Amine Chatti, Tim Sodhi, Marcus Specht, Ralf Klamma, Roland Klemke |