| 2026 | SIGGRAPH | Autoregressive B-Rep Shape Generation with Parametric Surfaces. | Dafei Qin, Rui Xu, Zeyu Shen, Kaichun Qiao, Hongyang Lin, Qixuan Zhang, Huaijin Pi, Lan Xu, Jingyi Yu, Wenping Wang, Taku Komura |
| 2026 | SIGGRAPH | AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC. | Xuan Wang, Zhaofeng Luo, Minchen Li, Taku Komura, Kemeng Huang |
| 2025 | CVPR | TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization. | Liang Pan, Zeshi Yang, Zhiyang Dou, Wenjia Wang, Buzhen Huang, Bo Dai, Taku Komura, Jingbo Wang |
| 2025 | ICCV | Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations. | Ruoxi Guo, Huaijin Pi, Zehong Shen, Qing Shuai, Zechen Hu, Zhumei Wang, Yajiao Dong, Ruizhen Hu, Taku Komura, Sida Peng, Xiaowei Zhou |
| 2025 | ICCV | SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation. | Wenjia Wang, Liang Pan, Zhiyang Dou, Jidong Mei, Zhouyingcheng Liao, Yuke Lou, Yifan Wu, Lei Yang, Jingbo Wang, Taku Komura |
| 2025 | ICLR | DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image. | Qingxuan Wu, Zhiyang Dou, Sirui Xu, Soshi Shimada, Chen Wang, Zhengming Yu, Yuan Liu, Cheng Lin, Zeyu Cao, Taku Komura, Vladislav Golyanik, Christian Theobalt, Wenping Wang, Lingjie Liu |
| 2025 | SIGGRAPH | PDT: Point Distribution Transformation with Diffusion Models. | Jionghao Wang, Cheng Lin, Yuan Liu, Rui Xu, Zhiyang Dou, Xiaoxiao Long, Haoxiang Guo, Taku Komura, Wenping Wang, Xin Li |
| 2025 | SIGGRAPH | Feature-Preserving Mesh Repair via Restricted Power Diagram. | Huibiao Wen, Guilong He, Rui Xu, Shuangmin Chen, Shiqing Xin, Zhenyu Shu, Taku Komura, Jieqing Feng, Wenping Wang, Changhe Tu |
| 2025 | SiggraphA | Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence. | Ling-Hao Chen, Yuhong Zhang, Zixin Yin, Zhiyang Dou, Xin Chen, Jingbo Wang, Taku Komura, Lei Zhang |
| 2025 | SiggraphA | MATStruct: High-quality Medial Mesh Computation via Structure-aware Variational Optimization. | Ningna Wang, Rui Xu, Yibo Yin, Zichun Zhong, Taku Komura, Wenping Wang, Xiaohu Guo |
| 2024 | ECCV | SENC: Handling Self-collision in Neural Cloth Simulation. | Zhouyingcheng Liao, Sinan Wang, Taku Komura |
| 2024 | ECCV | TLControl: Trajectory and Language Control for Human Motion Synthesis. | Weilin Wan, Zhiyang Dou, Taku Komura, Wenping Wang, Dinesh Jayaraman, Lingjie Liu |
| 2024 | ECCV | Generative Hierarchical Temporal Transformer for Hand Pose and Action Modeling. | Yilin Wen, Hao Pan, Takehiko Ohkawa, Lei Yang, Jia Pan, Yoichi Sato, Taku Komura, Wenping Wang |
| 2024 | ECCV | Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models. | Zhengming Yu, Zhiyang Dou, Xiaoxiao Long, Cheng Lin, Zekun Li, Yuan Liu, Norman Mller, Taku Komura, Marc Habermann, Christian Theobalt, Xin Li, Wenping Wang |
| 2024 | ECCV | EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation. | Wenyang Zhou, Zhiyang Dou, Zeyu Cao, Zhouyingcheng Liao, Jingbo Wang, Wenjia Wang, Yuan Liu, Taku Komura, Wenping Wang, Lingjie Liu |
| 2024 | ICLR | SyncDreamer: Generating Multiview-consistent Images from a Single-view Image. | Yuan Liu, Cheng Lin, Zijiao Zeng, Xiaoxiao Long, Lingjie Liu, Taku Komura, Wenping Wang |
| 2024 | SIGGRAPH | Taming Diffusion Probabilistic Models for Character Control. | Rui Chen, Mingyi Shi, Shaoli Huang, Ping Tan, Taku Komura, Xuelin Chen |
| 2023 | CVPR | Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos. | Yilin Wen, Hao Pan, Lei Yang, Jia Pan, Taku Komura, Wenping Wang |
| 2023 | CVPR | F | Peng Wang, Yuan Liu, Zhaoxi Chen, Lingjie Liu, Ziwei Liu, Taku Komura, Christian Theobalt, Wenping Wang |
| 2023 | CVPR | NeuralUDF: Learning Unsigned Distance Fields for Multi-View Reconstruction of Surfaces with Arbitrary Topologies. | Xiaoxiao Long, Cheng Lin, Lingjie Liu, Yuan Liu, Peng Wang, Christian Theobalt, Taku Komura, Wenping Wang |
| 2023 | ICCV | TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer. | Zhiyang Dou, Qingxuan Wu, Cheng Lin, Zeyu Cao, Qiangqiang Wu, Weilin Wan, Taku Komura, Wenping Wang |
| 2023 | ICCV | PhaseMP: Robust 3D Pose Estimation via Phase-conditioned Human Motion Prior. | Mingyi Shi, Sebastian Starke, Yuting Ye, Taku Komura, Jungdam Won |
| 2023 | ICCV | Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction. | Wenjia Wang, Yongtao Ge, Haiyi Mei, Zhongang Cai, Qingping Sun, Yanjun Wang, Chunhua Shen, Lei Yang, Taku Komura |
| 2023 | ICCV | Surface Extraction from Neural Unsigned Distance Fields. | Congyi Zhang, Guying Lin, Lei Yang, Xin Li, Taku Komura, Scott Schaefer, John Keyser, Wenping Wang |
| 2023 | SIGGRAPH | Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild. | Dafei Qin, Jun Saito, Noam Aigerman, Thibault Groueix, Taku Komura |
| 2023 | SiggraphA | C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters. | Zhiyang Dou, Xuelin Chen, Qingnan Fan, Taku Komura, Wenping Wang |
| 2022 | CVPR | FaceFormer: Speech-Driven 3D Facial Animation with Transformers. | Yingruo Fan, Zhaojiang Lin, Jun Saito, Wenping Wang, Taku Komura |
| 2022 | ECCV | Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images. | Yuan Liu, Yilin Wen, Sida Peng, Cheng Lin, Xiaoxiao Long, Taku Komura, Wenping Wang |
| 2022 | ECCV | SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views. | Xiaoxiao Long, Cheng Lin, Peng Wang, Taku Komura, Wenping Wang |
| 2022 | ECCV | NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors. | Jiepeng Wang, Peng Wang, Xiaoxiao Long, Christian Theobalt, Taku Komura, Lingjie Liu, Wenping Wang |
| 2022 | ECCV | DISP6D: Disentangled Implicit Shape and Pose Learning for Scalable 6D Pose Estimation. | Yilin Wen, Xiangyu Li, Hao Pan, Lei Yang, Zheng Wang, Taku Komura, Wenping Wang |
| 2020 | BMVC | Learning 3D Global Human Motion Estimation from Unpaired, Disjoint Datasets. | Julian Habekost, Takaaki Shiratori, Yuting Ye, Taku Komura |
| 2019 | EGVE | Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems. | Jiawei Huang, Ryo Sugawara, Taku Komura, Yoshifumi Kitamura |
| 2019 | MICCAI | Predicting the Evolution of White Matter Hyperintensities in Brain MRI Using Generative Adversarial Networks and Irregularity Map. | Muhammad Febrian Rachmadi, Maria del C. Valds Hernndez, Stephen D. Makin, Joanna M. Wardlaw, Taku Komura |
| 2018 | MICCAI | Automatic Irregular Texture Detection in Brain MRI Without Human Supervision. | Muhammad Febrian Rachmadi, Maria del C. Valds Hernndez, Taku Komura |
| 2018 | MICCAI | Transfer Learning for Task Adaptation of Brain Lesion Assessment and Prediction of Brain Abnormalities Progression/Regression Using Irregularity Age Map in Brain MRI. | Muhammad Febrian Rachmadi, Maria del C. Valds Hernndez, Taku Komura |
| 2018 | VRST | Random-forest-based initializer for solving inverse problem in 3D motion tracking systems. | Ryo Sugawara, Jiawei Huang, Kazuki Takashima, Taku Komura, Yoshifumi Kitamura |
| 2017 | BMVC | A Recurrent Variational Autoencoder for Human Motion Synthesis. | Ikhsanul Habibie, Daniel Holden, Jonathan Schwarz, Joe Yearsley, Taku Komura |
| 2017 | ICCS | 3D High-quality Textile Reconstruction with Synthesized Texture. | Pengpeng Hu, Taku Komura, Duan Li, Ge Wu, Yueqi Zhong |
| 2016 | ACL | Modelling the Interpretation of Discourse Connectives by Bayesian Pragmatics. | Frances Yung, Kevin Duh, Taku Komura, Yuji Matsumoto |
| 2016 | CoNLL | Modelling the Usage of Discourse Connectives as Rational Speech Acts. | Frances Yung, Kevin Duh, Taku Komura, Yuji Matsumoto |
| 2016 | MIG | SkillVis: a visualization tool for boxing skill assessment. | Hubert P. H. Shum, He Wang, Edmond S. L. Ho, Taku Komura |
| 2016 | SIGGRAPH | Neural network ambient occlusion. | Daniel Holden, Jun Saito, Taku Komura |
| 2015 | MIG | Carpet unrolling for character control on uneven terrain. | Mark Miller, Daniel Holden, Rami Ali Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura |
| 2015 | SIGGRAPH | Learning motion manifolds with convolutional autoencoders. | Daniel Holden, Jun Saito, Taku Komura, Thomas Joyce |
| 2015 | SCA | Learning an inverse rig mapping for character animation. | Daniel Holden, Jun Saito, Taku Komura |
| 2014 | VRST | A multi-resolution approach for adapting close character interaction. | Edmond S. L. Ho, He Wang, Taku Komura |
| 2014 | VRST | Model topology change with correspondence using electrostatics. | Peter Sandilands, Taku Komura |
| 2014 | VRST | Braiding hair by braid theory. | Gaoxiang Zeng, Taku Komura |
| 2013 | SCA | Relationship descriptors for interactive motion adaptation. | Rami Ali Al-Ashqar, Taku Komura, Myung Geol Choi |
| 2012 | MIG | Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor. | Peter Sandilands, Myung Geol Choi, Taku Komura |
| 2012 | SCA | Environment-aware Real-Time Crowd Control. | Joseph Henry, Hubert P. H. Shum, Taku Komura |
| 2011 | MIG | Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters. | He Wang, Taku Komura |
| 2010 | IROS | Controlling humanoid robots in topology coordinates. | Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar |
| 2010 | MIG | Perception Based Real-Time Dynamic Adaptation of Human Motions. | Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lcuyer |
| 2010 | MIG | Physically-Based Character Control in Low Dimensional Space. | Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi |
| 2010 | VRST | Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. | Ludovic Hoyet, Franck Multon, Anatole Lcuyer, Taku Komura |
| 2009 | MIG | Real-Time Character Control for Wrestling Games. | Edmond S. L. Ho, Taku Komura |
| 2008 | MIG | Simulating Interactions of Characters. | Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho |
| 2008 | MIG | From Motion Capture to Real-Time Character Animation. | Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura |
| 2007 | PG | Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. | Edmond S. L. Ho, Taku Komura |
| 2007 | VRST | Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. | Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa |
| 2007 | VRST | Simulating competitive interactions using singly captured motions. | Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki |
| 2006 | ICRA | Stepping Motion for a Human-like Character to Maintain Balance against Large Perturbations. | Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi |
| 2006 | VRST | Learning system for human motion characters of traditional arts. | Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa |
| 2005 | ICRA | A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait. | Taku Komura, Howard Leung, Shunsuke Kudoh, James Kuffner |
| 2005 | VRST | Computing inverse kinematics with linear programming. | Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau |
| 2004 | VRST | Animating reactive motions for biped locomotion. | Taku Komura, Howard Leung, James Kuffner |
| 2003 | CGI | An inverse kinematics method for 3D figures with motion data. | Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa |
| 2003 | IROS | C | Shunsuke Kudoh, Taku Komura |
| 2002 | IROS | The dynamic postural adjustment with the quadratic programming method. | Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi |
| 2002 | SAC | NiceMeetVR: facing professional baseball pitchers in the virtual batting cage. | Taku Komura, Atsushi Kuroda, Yoshihisa Shinagawa |
| 2001 | CGI | An Inverse Kinematics Method Based on Muscle Dynamics. | Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii |
| 2001 | SIGGRAPH | Topology matching for fully automatic similarity estimation of 3D shapes. | Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii |