| 2017 | EDM | The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It? | Zhongxiu Liu, Christa Cody, Tiffany Barnes, Collin F. Lynch, Teomara Rutherford |
| 2017 | ICER | Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors. | Thomas W. Price, Zhongxiu Liu, Veronica Catet, Tiffany Barnes |
| 2016 | EDM | Measuring Gameplay Affordances of User-Generated Content in an Educational Game. | Andrew Hicks, Zhongxiu Liu, Michael Eagle, Tiffany Barnes |
| 2016 | EDM | MOOC Learner Behaviors by Country and Culture; an Exploratory Analysis. | Zhongxiu Liu, Rebecca Brown, Collin F. Lynch, Tiffany Barnes, Ryan S. Baker, Yoav Bergner, Danielle S. McNamara |
| 2016 | ITS | Combining Worked Examples and Problem Solving in a Data-Driven Logic Tutor. | Zhongxiu Liu, Behrooz Mostafavi, Tiffany Barnes |
| 2015 | AIED | Building Compiler-Student Friendship. | Zhongxiu Liu, Tiffany Barnes |
| 2015 | EDM | Data-driven Hint Generation from Peer Debugging Solutions. | Zhongxiu Liu |
| 2015 | EDM | Data-Driven Proficiency Profiling. | Behrooz Mostafavi, Zhongxiu Liu, Tiffany Barnes |
| 2013 | EDM | Sequences of Frustration and Confusion, and Learning. | Zhongxiu Liu, Visit Pataranutaporn, Jaclyn Ocumpaugh, Ryan Shaun Baker |