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Computer Graphics International

CGI

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

1,211

1996–2025

Papers per year

1996148 peak2025

CGI papers

1,211 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2009Voronoi video stylisation.Christian Richardt, Neil A. Dodgson
2009Easy integral surfaces: a fast, quad-based stream and path surface algorithm.Tony McLoughlin, Robert S. Laramee, Eugene Zhang
2009A complete descriptor of line-segment-pair for symbol recognition.Ting Li, Bo Shu, Xianjie Qiu, Zhaoqi Wang
2009Automatic registration of color images to 3D geometry.Yunzhen Li, Kok-Lim Low
2009Visual analytics of time dependent 2D point clouds.Tatiana von Landesberger, Sebastian Bremm, Peyman Rezaei, Tobias Schreck
2009Hair simulation model for real-time environments.Petr Kmoch, Ugo Bonanni, Nadia Magnenat-Thalmann
2009A novel simplification algorithm based on MLS and Splats for point models.Zhiying He, Xiaohui Liang
2009Ray tracing on a cell cluster for virtual environments.Florian Bingel, Florian Mannu, Andr Hinkenjann
2009A less-constrained solution to curve interpolation by Catmull-Clark subdivision surfaces.Abdulwahed M. Abbas
2006Motion Editing with the State Feedback Dynamic Model.Dengming Zhu, Zhaoqi Wang, Shihong Xia
2006Trajectory-Based Grasp Interaction for Virtual Environments.Zhenhua Zhu, Shuming Gao, Huagen Wan, Wenzhen Yang
2006An Accurate Vertex Normal Computation Scheme.Huanxi Zhao, Ping Xiao
2006Properties of G1 Continuity Conditions Between Two B-Spline Surfaces.Nailiang Zhao, Weiyin Ma
2006Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes.Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, Qunsheng Peng
2006Manifold Parameterization.Lei Zhang, Ligang Liu, Zhongping Ji, Guojin Wang
2006Human Animation from 2D Correspondence Based on Motion Trend Prediction.Li Zhang, Ling Li
2006Symmetric Tiling Patterns with the Extended Picard Group in Three-Dimensional Space.Ruisong Ye, Jian Ma, Huiliang Li
2006Skeleton-Based Shape Deformation Using Simplex Transformations.Han-Bing Yan, Shi-Min Hu, Ralph Martin
2006Non-uniform Differential Mesh Deformation.Dong Xu, Hongxin Zhang, Hujun Bao
2006Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering.Qing Xu, Mateu Sbert, Zhigeng Pan, Wei Wang, Lianping Xing
2006Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models.Pengcheng Xi, Won-Sook Lee, Gustavo Frederico, Chris Joslin, Lihong Zhou
2006An Efficient Keyframe Extraction from Motion Capture Data.Jun Xiao, Yueting Zhuang, Tao Yang, Fei Wu
2006Appearance and Geometry Completion with Constrained Texture Synthesis.Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng
2006A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes.Chunxia Xiao, Shu Liu, Qunsheng Peng, A. Robin Forrest
2006Automatic Foreground Extraction of Head Shoulder Images.Jin Wang, Yiting Ying, Yanwen Guo, Qunsheng Peng
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