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Computer Graphics International

CGI

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

1,211

1996–2025

Papers per year

1996148 peak2025

CGI papers

1,211 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2004Extracting Measurements from Existing Photographs of Ancient Pottery.Geoff Wyvill, Dimitri Anson
2004ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions.Martin White, Nicholaos Mourkoussis, Joe Darcy, Panos Petridis, Fotis Liarokapis, Paul F. Lister, Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, Franois Gaspard
2004Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering.Daniel Weiskopf, Manfred Weiler, Thomas Ertl
2004Spatio-Temporal Photon Density Estimation Using Bilateral Filtering.Markus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel
2004Exploring Collaboration with Group Pointer Interaction.Florian Vogt, Justin Wong, Barry A. Po, Ritchie Argue, Sidney S. Fels, Kellogg S. Booth
2004Multi-Path Algorithm for Triangle Strips.Petr Vanecek, Ivana Kolingerov
2004Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies.Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa
2004Ontology Based Interactive Graphic Environment for Product Presentation.Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis
2004Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network.Hiroaki Tobita, Jun Rekimoto
2004A Versatile and Robust Model for Geometrically Complex Deformable Solids.Matthias Teschner, Bruno Heidelberger, Matthias Mller, Markus H. Gross
2004Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes.Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel
2004Deformable Object Model Matching by Topological and Geometric Similarity.Gary Kwok-Leung Tam, Rynson W. H. Lau, Chong-Wah Ngo
2004Computing Polygonal Surfaces from Unions of Balls.Roger C. Tam, Wolfgang Heidrich
2004Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models.Colin Swindells, Barry A. Po, Ima Hajshirmohammadi, Brian Corrie, John C. Dill, Brian D. Fisher, Kellogg S. Booth
2004Determining Collisions between Moving Spheres for Distributed Virtual Environments.Kier Storey, Fengyun Lu, Graham Morgan
2004Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery.Vasiliki Stamati, Ioannis Fudos, Sofia Theodoridou, Christina Edipidi, Dimitris Avramidis
2004Depicting Shape Features with Directional Strokes and Spotlighting.Mario Costa Sousa, Faramarz F. Samavati, Meru Brunn
2004A Virtual Light Field Approach to Global Illumination.Mel Slater, Jesper Mortensen, Pankaj Khanna, Insu Yu
2004A New Line Clipping Algorithm with Hardware Acceleration.Vclav Skala
2004Stabilizing Explicit Methods in Spring-Mass Simulation.Mikio Shinya
2004Feature-Sensitive 3D Shape Matching.Andrei Sharf, Ariel Shamir
2004The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans.Etienne de Sevin, Daniel Thalmann
2004Visualizing Sunsets through Inhomogeneous Atmospheres.Francisco J. Sern, Diego Gutierrez, Guillermo Gutirrez, Eva Cerezo
2004Composing 6 DOF Tracking Systems for VR/AR.Bernd Schwald, Helmut Seibert, Michael Schnaider
2004Reuse of Paths in Light Source Animation.Mateu Sbert, Francesc Castro, John H. Halton
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