| 2004 | Probabilistic Motion Sequence Generation. | Mirko Sattler, Ralf Sarlette, Reinhard Klein |
| 2004 | Extracting 3D Stylized Accentuation Effects from a Painted Image. | Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo |
| 2004 | A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters. | Sumantro Ray, Hong Qin |
| 2004 | Participant Activity Detection by Hands and Face Movement Tracking in the Meeting Room. | Igor Potucek, Stanislav Sumec |
| 2004 | Simplification of Vector Fields over Tetrahedral Meshes. | Nikos Platis, Theoharis Theoharis |
| 2004 | Efficient Hardware Voxelization. | Georgios Passalis, Ioannis A. Kakadiaris, Theoharis Theoharis |
| 2004 | Combining Sampling and Autoregression for Motion Synthesis. | David Oziem, Neill W. Campbell, Colin J. Dalton, David P. Gibson, Barry T. Thomas |
| 2004 | Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics. | Amalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada |
| 2004 | CSG Operations with Voxelized Solids. | Pavol Novotn, Leonid I. Dimitrov, Milos Srmek |
| 2004 | Modelling and Animating Cartoon Hair with NURBS Surfaces. | Paul Noble, Wen Tang |
| 2004 | Generic Path Planning for Real-Time Applications. | Christoph Niederberger, Dejan Radovic, Markus H. Gross |
| 2004 | Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis. | Andrew Nealen, Marc Alexa |
| 2004 | An Adaptive Sampling Method for Layered Depth Image. | Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang |
| 2004 | Physically-Based Simulation of Objects Represented by Surface Meshes. | Matthias Mller, Matthias Teschner, Markus H. Gross |
| 2004 | Fast Environmental Lighting for Local-PCA Encoded BTFs. | Gero Mller, Jan Meseth, Reinhard Klein |
| 2004 | Computer Aided Design for Origamic Architecture Models with Polygonal Representation. | Jun Mitani, Hiromasa Suzuki |
| 2004 | Motion Blending for Real-Time Animation while Accounting for the Environment. | Stphane Mnardais, Franck Multon, Richard Kulpa, Bruno Arnaldi |
| 2004 | Sketch Interface Based Expressive Hairstyle Modelling and Rendering. | Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo |
| 2004 | Point Based Rendering for Massive Data Sets: A Case Study. | Stephan Mantler, Anton L. Fuhrmann |
| 2004 | Lighting Design in Low-Cost Immersive Systems. | Juan A. Magallon, Emilio J. Sobreviela, Francisco J. Sern, Diego Gutierrez |
| 2004 | Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum. | Ivn Maca, Ana Susperregui, Eduardo Carrasco, Mara Teresa Linaza, L. Mihalic, Andr Stork |
| 2004 | Vision-Based Camera Motion Recovery for Augmented Reality. | Manolis I. A. Lourakis, Antonis A. Argyros |
| 2004 | Mixing Deformable and Rigid-Body Mechanics Simulation. | Julien Lenoir, Sylvre Fonteneau |
| 2004 | Face Recognition Using Computer-Generated Database. | Won-Sook Lee, Kyung-Ah Sohn |
| 2004 | Automatic Techniques for Texture Mapping in Virtual Urban Environments. | R. G. Laycock, A. M. Day |