Skip to content

Computer Graphics International

CGI

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

1,211

1996–2025

Papers per year

1996148 peak2025

CGI papers

1,211 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2004Probabilistic Motion Sequence Generation.Mirko Sattler, Ralf Sarlette, Reinhard Klein
2004Extracting 3D Stylized Accentuation Effects from a Painted Image.Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo
2004A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters.Sumantro Ray, Hong Qin
2004Participant Activity Detection by Hands and Face Movement Tracking in the Meeting Room.Igor Potucek, Stanislav Sumec
2004Simplification of Vector Fields over Tetrahedral Meshes.Nikos Platis, Theoharis Theoharis
2004Efficient Hardware Voxelization.Georgios Passalis, Ioannis A. Kakadiaris, Theoharis Theoharis
2004Combining Sampling and Autoregression for Motion Synthesis.David Oziem, Neill W. Campbell, Colin J. Dalton, David P. Gibson, Barry T. Thomas
2004Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics.Amalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada
2004CSG Operations with Voxelized Solids.Pavol Novotn, Leonid I. Dimitrov, Milos Srmek
2004Modelling and Animating Cartoon Hair with NURBS Surfaces.Paul Noble, Wen Tang
2004Generic Path Planning for Real-Time Applications.Christoph Niederberger, Dejan Radovic, Markus H. Gross
2004Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis.Andrew Nealen, Marc Alexa
2004An Adaptive Sampling Method for Layered Depth Image.Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang
2004Physically-Based Simulation of Objects Represented by Surface Meshes.Matthias Mller, Matthias Teschner, Markus H. Gross
2004Fast Environmental Lighting for Local-PCA Encoded BTFs.Gero Mller, Jan Meseth, Reinhard Klein
2004Computer Aided Design for Origamic Architecture Models with Polygonal Representation.Jun Mitani, Hiromasa Suzuki
2004Motion Blending for Real-Time Animation while Accounting for the Environment.Stphane Mnardais, Franck Multon, Richard Kulpa, Bruno Arnaldi
2004Sketch Interface Based Expressive Hairstyle Modelling and Rendering.Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo
2004Point Based Rendering for Massive Data Sets: A Case Study.Stephan Mantler, Anton L. Fuhrmann
2004Lighting Design in Low-Cost Immersive Systems.Juan A. Magallon, Emilio J. Sobreviela, Francisco J. Sern, Diego Gutierrez
2004Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum.Ivn Maca, Ana Susperregui, Eduardo Carrasco, Mara Teresa Linaza, L. Mihalic, Andr Stork
2004Vision-Based Camera Motion Recovery for Augmented Reality.Manolis I. A. Lourakis, Antonis A. Argyros
2004Mixing Deformable and Rigid-Body Mechanics Simulation.Julien Lenoir, Sylvre Fonteneau
2004Face Recognition Using Computer-Generated Database.Won-Sook Lee, Kyung-Ah Sohn
2004Automatic Techniques for Texture Mapping in Virtual Urban Environments.R. G. Laycock, A. M. Day
826850 of 1,211← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.