Skip to content

Computer Graphics International

CGI

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

1,211

1996–2025

Papers per year

1996148 peak2025

CGI papers

1,211 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2004A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools.Stephen D. Laycock, A. M. Day
2004Real-Time Dynamic Wrinkles.Caroline Larboulette, Marie-Paule Cani
2004Geometry Image Matching for Similarity Estimation of 3D Shape.Hamid Laga, Hiroki Takahashi, Masayuki Nakajima
2004Real-Time Watercolor Painting on a Distributed Paper Model.Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth
2004Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture.Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda
2004Real-Time Rendering of Human Hair Using Programmable Graphics Hardware.Martin Koster, Jrg Haber, Hans-Peter Seidel
2004Bounding Volumes for Linearly Interpolated Shapes.Tobias Klug, Marc Alexa
2004Adaptive Strip Compression for Panorama Video Streaming.Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung
2004Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework.HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann
2004Interaction with Hand Gesture for a Back-Projection Wall.Hyosun Kim, Dieter W. Fellner
2004Surface Denoising Using a Tight Frame.Ioannis A. Kakadiaris, Lixin Shen, Manos Papadakis, Ioannis Konstantinidis, Donald J. Kouri, David K. Hoffman
2004Visual-Fidelity? Dataglove Calibration.Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein
2004P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach.Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu
2004Boundary Correct Real-Time Soft Shadows.Bjarke Jakobsen, Niels Jrgen Christensen, Bent Dalgaard Larsen, Kim S. Petersen
2004Real-Time Rendering of Soap Bubbles Taking into Account Light Interference.Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita
2004Updating Building Layouts of Time-Varying Virtual Cities.Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara
2004A Hybrid LOD Based Rendering Approach for Dynamic Scenes.Karsten Hilbert, Guido Brunnett
2004The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room.Luis Hernndez, Javier Taibo, Antonio Seoane, Rubn Lpez, Roco Lpez
2004Hair Paint.Benjamn Hernndez, Isaac Rudomn
2004Iconographical Virtual Polyhedrons for Constructing Graphical User Interface.Qinglian Guo, Kyoko Kato, Yiwei He
2004Point Set Surface Editing Techniques Based on Level-Sets.Xiaohu Guo, Jing Hua, Hong Qin
2004Flow Feature Extraction in Oceanographic Visualization.Da Guo, Constantinos Evangelinos, Nicholas M. Patrikalakis
2004Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification.Guillaume Lavou, Florent Dupont, Atilla Baskurt
2004PCA-Based Walking Engine Using Motion Capture Data.Pascal Glardon, Ronan Boulic, Daniel Thalmann
2004Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra.Francisco Albert Gil, Jos Mara Gomis, Jos Miguel Valiente
851875 of 1,211← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.