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Computer Graphics International

CGI

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

1,211

1996–2025

Papers per year

1996148 peak2025

CGI papers

1,211 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
1997A Cached Frame Buffer System for Object-Space parallel Processing System.Hiroaki Kobayashi
1997An Automatic Description of Volumetric Objects using Metaballs.Jay Jeong Kim, Eun Seok Kim, Seung-Ki Park
1997Calligraphic Character Synthesis using Brush Model.Horace Ho-Shing Ip, Helena T. F. Wong
1997An Advanced Graphics Chip with Bump-mapped Phong Shading.Tsuneo Ikedo, Jianhua Ma
1997Modifying Curvatures at Design Points for Convex B-spline Curves.Hui Guan, Tatsuo Torii
1997Controlling Fluid Animation.Nick Foster, Dimitris N. Metaxas
1997VUEMS: A Virtual Urban Environment Modeling System.Stphane Donikian
1997A Hybrid 2D / 3D User Interface for Immersive Object Modeling.Karin Coninx, Frank Van Reeth, Eddy Flerackers
1997Model-Based View-Extrapolation for Interactive VR Web-Systems.Daniel Cohen-Or
1997Autonomous Animated Interactive Characters: Do We Need Them?.Bruce Blumberg
1997DOOViE: An Architecture for Networked Virtual Environment Systems.Jesung Ahn, Minjeong Lee, Huenjoo Lee
1996Recent Advances in Image Morphing.George Wolberg
1996Using Kinematic Clones to Control the Dynamic Simulation of Articulated Figures.Bill Westenhofer, James K. Hahn
1996PC-based Quick Algorithm for Rendering Semi-Transparent Multi-Isosurfaces of Volumetric Data.Ming Wan, Long Tang, Zesheng Tang, Xinyou Li
1996Fast Realistic Human Body Deformations for Animation and VR Applications.Daniel Thalmann, Jianhua Shen, Eric Chauvineau
1996Three Major Extensions to Kirkpatrick's Point Location Algorithm.A. Z. B. Haji Talib, Min Chen, Peter Townsend
1996Smoothing Of Three Dimensional Models By Convolution.George Sealy, Geoff Wyvill
1996Generalized Geometric Cubic Splines.Muhammad Sarfraz
1996Classifications of Curve-Curve Intersections from the CAD/CAM Viewpoin.Rainer F. Rohmfeld
1996Ray Tracing Optimization Utilizing Projective Methods.Frank Van Reeth, Patrick Monsieurs, Pieter Bekaert, Eddy Flerackers
1996Geometric Computation Based on an Adaptive Data Length Computation Processor.Masatoshi Niizeki, Makoto Yoshida, Tohru Kitamura, Fujio Yamaguchi
1996Computer Modeling For The Occlusal Surface Of Teeth.Karol Myszkowski, Vladimir V. Savchenko, Tosiyasu L. Kunii
1996Virtual clothes, Hair and Skin for Beautiful Top Models.Nadia Magnenat-Thalmann, Stphane Carion, Martin Courchesne, Pascal Volino, Yin Wu
1996Simplicial Sets and Triangular Patches.Veronique Lang, Pascal Lienhardt
1996Conceptual Visual Human Algorithms: A Requirement-Driven Skiing Algorithm Design.Tosiyasu L. Kunii
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