| 2022 | Idea Lab: Bridging Product Design and Automatic Manufacturing in Engineering Education 4.0. | Paul Steffen Kleppe, ystein Bjelland, Irina-Emily Hansen, Ola Jon Mork |
| 2022 | Implementation of Virtual Concurrent Engineering Tools in Engineering Education 4.0. | Paul Steffen Kleppe, ystein Bjelland |
| 2022 | Redesigning international student mobility for global competence development. | Bjrn Kjellgren, Tanja Richter |
| 2022 | Self-Directed Learning using Eye-Tracking: A Comparison between Wearable Head-worn and Webcam-based Technologies. | Sara Khosravi, Ahsan Raza Khan, Ahmed Zoha, Rami Ghannam |
| 2022 | EXECUTE: Exploring Eye Tracking to Support E-learning. | Ahsan Raza Khan, Sara Khosravi, Sajjad Hussain, Rami Ghannam, Ahmed Zoha, Muhammad Ali Imran |
| 2022 | A Tangible-Tool-Based Lesson Plan on Cipher Key Exchange Protocol for Early-Stage Learners. | M. Fahim Ferdous Khan, Damar Masato Hadisumarto, Ken Sakamura |
| 2022 | Implementation of Learner Generated MOOC Through Inter-Institute Faculty - Student Peer Collaboration. | Milind Khanapurkar, Tanuja Khatavkar, Kalyani Akant, Sonali Joshi, Mahesh Potdar, Minakashai Atre |
| 2022 | Engineering Training in The Context of Digital Transformation. | Svetlana G. Karstina |
| 2022 | Work-In-Progress: Code Quality Issues of Computing Undergraduates. | Oscar Karnalim, Simon, William J. Chivers |
| 2022 | Personalized e-learning recommender system based on a hybrid approach. | Wijdane Kaiss, Khalifa Mansouri, Franck Poirier |
| 2022 | Safe: Cryptographic Algorithms and Security Principles Gamification. | Latifa Al Kaabi, Wadha Al Ketbi, Aysha Al Khoori, Maitha Al Shamsi, Saed Alrabaee |
| 2022 | A Framework for Self-Organized Learning Environments to Develop Soft Skills in Geographically Distributed and Multicultural Engineering Teams. | Eduardo Daniel Jurez, Noreha Abdul Malik, Ivo Ayala, Anis Nurashikin Nordin, Nadirah Binti Abdul Rahim |
| 2022 | Can Social Robots Effectively Elicit Curiosity in STEM Topics from K-1 Students During Oral Assessments? | Alexander Johnson, Alejandra Martin, Marlen Quintero, Alison L. Bailey, Abeer Alwan |
| 2022 | Gamification for Software Engineering Students - an Experience Report. | Isabel John, Tobias Fertig |
| 2022 | The role of higher education towards sustainable consumption behavioural change: topics discussed in sustainable consumption education. | Isabel Maria Joo, Joo Miguel Silva |
| 2022 | Conversational Intelligent Tutoring Systems for Online Learning: What do Students and Tutors Say? | Siyuan Ji, Tangming Yuan |
| 2022 | Integrating Industry 4.0 in engineering education during a global pandemic: Approach and Learning Efficacy. | Sourav Jena, Gayatri Ajit Ranade, Ruchi Pushpak Sharma, Kavi Arya |
| 2022 | IEEE Standards: Powering Innovation and Your Career. | Ernesto Vega Janica |
| 2022 | The virtual reality as a flexible resource to improve engineering education. | Jos Manuel Nieto Jalil, Aaron Castro Bazua, Luis Carlos Flix-Herrn, Francisco I. Gutierrez-Castillo, Dionisio Othn Katase, Oscar Alberto Gonzlez Valenzuela |
| 2022 | Using CDIO Principles for Teaching of Mechanical Design Courses. | Farooq Al Jahwari, Sayyad Zahid Qamar, Tasneem Pervez, Nasra Al Maskari |
| 2022 | WaterMobile & WaterTalk- Teaching K-12 Students about Water through Hands-on Experiments. | P. E. Kauser Jahan, Marc Ignarri, Patrick Marshall, Ning Wang, Jonathan Bell, Ryan Petzillo, Nicholas Matarazzo, Genna Brunetta |
| 2022 | Pictoch: A Block-based Programming Learning Environment through Pictogram Content Creation. | Kazunari Ito |
| 2022 | A Guide Towards a Definition of Computational Thinking in K-12. | Redar Ismail, Theresa A. Steinbach, Craig S. Miller |
| 2022 | Serious games in management to support the active construction of knowledge in engineering studies. | Amira Kamel Inoubli, Dhouha Melliti Ben Khedher |
| 2022 | Easle Educational Platform and Reading Skills. | Ruth Infante-Paredes, Santiago Velastegu-Viteri, Cristina Pez Quinde, Wilma Surez-Mosquera |