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IEEE Global Engineering Education Conference

EDUCON

C

CORE rank

CORE rank (raw)

C

Fields of research

Applied Computing · Human-Centred Computing

Papers indexed

3,528

2012–2025

Papers per year

2012378 peak2025

EDUCON papers

3,528 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Online Game-Based Learning through Minecraft: Education Edition Programming Contest.Nika Klimov, Jakub Sajben, Gabriela Lovszov
2021The Application of a Laboratory Practical Training for Technical Subjects in Engineering Education.Leonid L. Khoroshko, Peter Alexandrovich Ukhov, Alexey Leonidovich Khoroshko
2021Interest High School Students in STEM Studies, while Preparing STEM Students for Leading Positions.Stefan Kazula, Beatrice Monique Rich, Klaus Hschler, Ralf Woll
2021Attempts to improve the curriculum based on ongoing research into Generic Skills.Koji Kawasaki, Yoshikatsu Kubota, Kuniaki Yajima
2021Work-in-Progress: Syntactic Code Similarity Detection in Strongly Directed Assessments.Oscar Karnalim, Simon, Mewati Ayub, Gisela Kurniawati, Rossevine Artha Nathasya, Maresha Caroline Wijanto
2021Lab Course on Electrical Drive Trains Based on Students' Participation.Jrg Kammermann, Alexandra Strasser, Ilona Rauh, Julian Taube, Hans-Georg Herzog
2021Eliciting Educators' Needs on the Design and Application of Augmented Reality Educational Board Games on Cultural Heritage: The case of CHARMap.George Kalmpourtzis, George Ketsiakidis, Lazaros Vrysis, Tao Xi, Xiao Ling Wang, Charalampos Dimoulas
2021Work-in-Progress: Analysis of the use of Mentoring with Online Mob Programming.Shota Kaieda, Daisuke Saito, Hironori Washizaki, Yoshiaki Fukazawa
2021How does the Corona Pandemic Influences Women's Participation in Massive Open Online Courses in STEM?Catrina Tamara John, Christoph Meinel
2021Cultivating entrepreneuship in higher education during a crisis condition: crisis related issues discussed in entrepreneurship literature.Isabel Maria Joo, Joo Miguel Silva
2021Pedagogical Innovations With A Gender Approach To Increase Computer Programming Self-Efficacy In Engineering Students.Patricia P. Jimnez, Jimena Pascual, Javiera Espinoza, Sofia San Martin, Franco Guidi
2021PBL Approach in Online Robotics Competition in Resource-Poor Environments: Maze Solver Robot.Suprabha Jadhav, Kalind Karia, Prasad Trimukhe, Sourav Jena, Kavi Arya
2021Synchronous E-learning in Higher Education during the COVID-19 Pandemic.Sbastien Jacques, Abdeldjalil Ouahabi, Thierry Lequeu
2021SQheLper: A block-based syntax support for SQL.Sven Jacobs, Steffen Jaschke
2021HeatQuiz: An app framework for game-based learning in STEM education.Eva Jacobs, Oliver Garbrecht, Reinhold Kneer, Wilko Rohlfs
2021A Cognitive Style-based Usability Evaluation of Zoom and Teams for Online Lecturing Activities.Heba M. Ismail, Huda Khafaji, Hamda Fasla, Abdul Rehman Younis, Saad Harous
2021Work-in-Progress: Virtual Reality System for training on the operation and programing of a Collaborative Robot.Carlos Vzquez Hurtado, Armando Roman-Flores, Vania Elizondo, Pedro Palacios, Gabriel Zamora
2021Work in Progress: Interdisciplinary projects in times of COVID-19 crisis - challenges, risks and chances.Felix Huening, Marcel Stttgen
2021Evaluation of the COVID-19 Shock on STEM Laboratory Courses.Yunfei Hou, Fadi Muheidat, Timothy Usher, Wagner Prado, Xiaofei Guo, Montgomery Van Wart
2021The experience of women students in engineering and mathematics careers: a focus group study.Alicia Garca-Holgado, Sonia Verdugo-Castro, Angeles Dominguez, Itzel Hernndez-Armenta, Francisco J. Garca-Pealvo, Andrea Vzquez-Ingelmo, M. Cruz Snchez-Gmez
2021Introduction of the gender perspective in the university teaching: a study about inclusive language in Spanish.Alicia Garca-Holgado, Carina S. Gonzlez-Gonzlez, Francisco Jos Garca-Pealvo
2021Problem-Based Learning in Automation Engineering: Performing a Remote Laboratory Session Serving Various Educational Attainments.Anne von Hoegen, Rik W. De Doncker, Michael Bragard, Svenja von Hoegen
2021A continuous feedback system during COVID-19 online teaching.Reolyn Heymann, David T. Risinamhodzi
2021Work-in-Progress: The Road to Learning, Using Gamification.Mara Ivonne Oropeza Hernndez, Rodrigo Muoz Lezama, Sergio Madero Gmez
2021A Structural Engineering Lab Based on Virtual Construction Site Visits to Develop Students' Competencies for the New Normality.Luis H. Hernandez-Carrasco, Monica D. Hernandez-Sanchez, Miguel X. Rodrguez-Paz
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