| 2021 | Online Game-Based Learning through Minecraft: Education Edition Programming Contest. | Nika Klimov, Jakub Sajben, Gabriela Lovszov |
| 2021 | The Application of a Laboratory Practical Training for Technical Subjects in Engineering Education. | Leonid L. Khoroshko, Peter Alexandrovich Ukhov, Alexey Leonidovich Khoroshko |
| 2021 | Interest High School Students in STEM Studies, while Preparing STEM Students for Leading Positions. | Stefan Kazula, Beatrice Monique Rich, Klaus Hschler, Ralf Woll |
| 2021 | Attempts to improve the curriculum based on ongoing research into Generic Skills. | Koji Kawasaki, Yoshikatsu Kubota, Kuniaki Yajima |
| 2021 | Work-in-Progress: Syntactic Code Similarity Detection in Strongly Directed Assessments. | Oscar Karnalim, Simon, Mewati Ayub, Gisela Kurniawati, Rossevine Artha Nathasya, Maresha Caroline Wijanto |
| 2021 | Lab Course on Electrical Drive Trains Based on Students' Participation. | Jrg Kammermann, Alexandra Strasser, Ilona Rauh, Julian Taube, Hans-Georg Herzog |
| 2021 | Eliciting Educators' Needs on the Design and Application of Augmented Reality Educational Board Games on Cultural Heritage: The case of CHARMap. | George Kalmpourtzis, George Ketsiakidis, Lazaros Vrysis, Tao Xi, Xiao Ling Wang, Charalampos Dimoulas |
| 2021 | Work-in-Progress: Analysis of the use of Mentoring with Online Mob Programming. | Shota Kaieda, Daisuke Saito, Hironori Washizaki, Yoshiaki Fukazawa |
| 2021 | How does the Corona Pandemic Influences Women's Participation in Massive Open Online Courses in STEM? | Catrina Tamara John, Christoph Meinel |
| 2021 | Cultivating entrepreneuship in higher education during a crisis condition: crisis related issues discussed in entrepreneurship literature. | Isabel Maria Joo, Joo Miguel Silva |
| 2021 | Pedagogical Innovations With A Gender Approach To Increase Computer Programming Self-Efficacy In Engineering Students. | Patricia P. Jimnez, Jimena Pascual, Javiera Espinoza, Sofia San Martin, Franco Guidi |
| 2021 | PBL Approach in Online Robotics Competition in Resource-Poor Environments: Maze Solver Robot. | Suprabha Jadhav, Kalind Karia, Prasad Trimukhe, Sourav Jena, Kavi Arya |
| 2021 | Synchronous E-learning in Higher Education during the COVID-19 Pandemic. | Sbastien Jacques, Abdeldjalil Ouahabi, Thierry Lequeu |
| 2021 | SQheLper: A block-based syntax support for SQL. | Sven Jacobs, Steffen Jaschke |
| 2021 | HeatQuiz: An app framework for game-based learning in STEM education. | Eva Jacobs, Oliver Garbrecht, Reinhold Kneer, Wilko Rohlfs |
| 2021 | A Cognitive Style-based Usability Evaluation of Zoom and Teams for Online Lecturing Activities. | Heba M. Ismail, Huda Khafaji, Hamda Fasla, Abdul Rehman Younis, Saad Harous |
| 2021 | Work-in-Progress: Virtual Reality System for training on the operation and programing of a Collaborative Robot. | Carlos Vzquez Hurtado, Armando Roman-Flores, Vania Elizondo, Pedro Palacios, Gabriel Zamora |
| 2021 | Work in Progress: Interdisciplinary projects in times of COVID-19 crisis - challenges, risks and chances. | Felix Huening, Marcel Stttgen |
| 2021 | Evaluation of the COVID-19 Shock on STEM Laboratory Courses. | Yunfei Hou, Fadi Muheidat, Timothy Usher, Wagner Prado, Xiaofei Guo, Montgomery Van Wart |
| 2021 | The experience of women students in engineering and mathematics careers: a focus group study. | Alicia Garca-Holgado, Sonia Verdugo-Castro, Angeles Dominguez, Itzel Hernndez-Armenta, Francisco J. Garca-Pealvo, Andrea Vzquez-Ingelmo, M. Cruz Snchez-Gmez |
| 2021 | Introduction of the gender perspective in the university teaching: a study about inclusive language in Spanish. | Alicia Garca-Holgado, Carina S. Gonzlez-Gonzlez, Francisco Jos Garca-Pealvo |
| 2021 | Problem-Based Learning in Automation Engineering: Performing a Remote Laboratory Session Serving Various Educational Attainments. | Anne von Hoegen, Rik W. De Doncker, Michael Bragard, Svenja von Hoegen |
| 2021 | A continuous feedback system during COVID-19 online teaching. | Reolyn Heymann, David T. Risinamhodzi |
| 2021 | Work-in-Progress: The Road to Learning, Using Gamification. | Mara Ivonne Oropeza Hernndez, Rodrigo Muoz Lezama, Sergio Madero Gmez |
| 2021 | A Structural Engineering Lab Based on Virtual Construction Site Visits to Develop Students' Competencies for the New Normality. | Luis H. Hernandez-Carrasco, Monica D. Hernandez-Sanchez, Miguel X. Rodrguez-Paz |