| 2020 | Design Strategies and Optimizations for Human-Data Interaction Systems in Museums. | A'aeshah Alhakamy, Francesco Cafaro, Milka Trajkova, Sreekanth R. Kankara, Rashmi Mallappa, Sanika Veda |
| 2020 | Individual versus computer-supported collaborative self-explanations: how do their writing analytics differ? | Laia Alb, Marc Beardsley, Ishari Amarasinghe, Davinia Hernndez-Leo |
| 2020 | AST[AR] - Towards Using Augmented Reality and Abstract Syntax Trees for Teaching Data Structures To Novice Programmers. | Vartika Agrahari, Sridhar Chimalakonda |
| 2020 | L | Vartika Agrahari, Sridhar Chimalakonda |
| 2020 | SupportArr: A Plugin to Comprehend Arrays for Novice Programmers. | Vartika Agrahari, Sridhar Chimalakonda |
| 2020 | Developing a Dual Dashboard Early Detection System. | Mireilla Bikanga Ada, Katarina Turinicova |
| 2019 | Multi-stakeholder Personalized Learning with Preference Corrections. | Yong Zheng |
| 2019 | Applying Augmented Reality to Improve the Outcomes of Procedural Knowledge Acquisition. | Jia Zhang, Kuo-En Chang |
| 2019 | Research on Multimodal Affective Computing Oriented to Online Collaborative Learning. | Jinpeng Yang, Yaofeng Xue, Zhitong Zeng, Wei Guo |
| 2019 | A Prediction Strategy for Academic Records Based on Classification Algorithm in Online Learning Environment. | Li Wang, Yaxing Yuan |
| 2019 | Learning Spaces and Places of Digital and Networked Society. | Airina Volungeviciene, Margarita Teresevicien, Estela Dauksien, Elena Trepule, Ulf-Daniel Ehlers |
| 2019 | StackDoc - A Stack Overflow Plug-in for Novice Programmers that Integrates Q&A with API Examples. | Akhila Sri Manasa Venigalla, Chaitanya S. Lakkundi, Vartika Agrahari, Sridhar Chimalakonda |
| 2019 | Towards Enhancing User Experience through a Web-Based Augmented Reality Museum. | Akhila Sri Manasa Venigalla, Sridhar Chimalakonda |
| 2019 | Serious Game Design for Children: Validating a Set of Guidelines. | Matheus Vinicius Valenza, Marcelo da Silva Hounsell, Isabela Gasparini |
| 2019 | Creating an Augmented Book from a Geography Textbook. | Adilson Vahldick, Douglas Linhares Bittencourt |
| 2019 | Educational Digital Game Integrated Into a Remote Laboratory for Learning Physic Concepts. | Carinna Nunes Tulha, Marco Antnio Garcia de Carvalho, Vitor Rafael Coluci |
| 2019 | New Platform Affordances for Encouraging Social Interaction in MOOCs: The "Comment Discovery Tool" Interactive Visualisation Plugin. | Philip Tubman, Murat ztok, Phillip Benachour |
| 2019 | A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification. | Olga De Troyer, Jan Maushagen, Renny S. N. Lindberg, Jal Muls, Beat Signer, Koen Lombaerts |
| 2019 | Development and Evaluation of an Educational Game to Practice the Truth Tables of Logic. | Olga De Troyer, Renny S. N. Lindberg, Jan Maushagen, Pejman Sajjadi |
| 2019 | A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation. | Armando Maciel Toda, Wilk Oliveira, Ana Carolina Tom Klock, Paula Toledo Palomino, Marcelo Pimenta, Ig Ibert Bittencourt, Lei Shi, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea |
| 2019 | Personality Effects on Students' Intrinsic Motivation in a Gamified Learning Environment. | Ahmed Tlili, Mouna Denden, Fathi Essalmi, Mohamed Jemni, Ronghuai Huang, Ting-Wen Chang |
| 2019 | Predicting Students' Involvement in Blended Learning Environment. | Subrata Tikadar, Samit Bhattacharya |
| 2019 | Using Query Reformulation to Compare Learning Behaviors in Web Search Engines. | Marcelo Tibau, Sean W. M. Siqueira, Bernardo Pereira Nunes, Terhi Nurmikko-Fuller, Rubn Francisco Manrique |
| 2019 | Integrating Open Technologies in the Virtual Mobility Learning Hub. | Andrei Ternauciuc, Radu Vasiu, Vlad Mihaescu, Diana Andone |
| 2019 | GAMED: Gamification-Based Assessment Methodology for Final Project Development. | Paulo Silas Severo de Souza, Jaline Mombach, Fbio Diniz Rossi, Tiago Ferreto |