| 2018 | Design and Evaluation of Game-Based Learning Module for 3D Modeling. | Chen-Chi Hu, Ming-Te Chi, Teng-Kai Chang |
| 2018 | Measuring Student's Utilization of Video Resources and Its Effect on Academic Performance. | Huan He, Qinghua Zheng, Bo Dong, Hongchao Yu |
| 2018 | Story Templates - Serious Storytelling to Support Learning. | Helmut Hlavacs, Anita Moser |
| 2018 | Identifying Student Difficulty in a Digital Learning Environment. | Steven C. Harris, Vivekanandan Kumar |
| 2018 | Designing TEL-Tools for Thinking Skills: Learning to Learn Together in a CSCL Environment. | Andreas Harrer, Andreas Lingnau |
| 2018 | Spelling Errors by Normal and Poor Readers in a Bilingual Malayalam-English Dyslexia Screening Test. | Mithun Haridas, Nirmala Vasudevan, G. Jayachandran Nair, Georg Gutjahr, Raghu Raman, Prema Nedungadi |
| 2018 | CVUCAMS: Computer Vision Based Unobtrusive Classroom Attendance Management System. | Sujit Kumar Gupta, Ashwin T. S., Ram Mohana Reddy Guddeti |
| 2018 | Assessing Learning Analytics Systems Impact by Summative Measures. | Rbecca Guillot, Jeremie Seanosky, Isabelle Guillot, David Boulanger, Claudia Guillot, Vivekanandan Kumar, Shawn N. Fraser, Kinshuk |
| 2018 | Tutorials in Engineering Physics Using Cooperative Learning: A Reflective Introspection. | Sai Preeti Gouripeddi, Vijayanandhini Kannan, Vanaja Mahadasu |
| 2018 | Career Sustaining Competencies for Managing Disruptions and Innovative Problem Solving in a Digitized World. | Xun Ge, Janet K. Allen, Farrokh Mistree |
| 2018 | A Game Designers' Guide for Creating Learning Games for Mathematics. | Vani De Freitas, Permanand Mohan, Kinshuk |
| 2018 | A Blueprint for a Blockchain-Based Architecture to Power a Distributed Network of Tamper-Evident Learning Trace Repositories. | Juan Carlos Farah, Andrii Vozniuk, Mara Jess Rodrguez-Triana, Denis Gillet |
| 2018 | An Enhanced Interface for Feedback in Writing and Its Effect on Performance. | Marcelo Epuyao, Esteban Roman, Jorge J. Villaln |
| 2018 | Manual Assembly Training in Virtual Environments. | Prateek Dwivedi, David Cline, Joe Cecil, Ronak Etemadpour |
| 2018 | Motivational Factors in Educational Gamification. | Darina Dicheva, Keith Irwin, Christo Dichev |
| 2018 | Impact of Experiential Learning on Students' Success in Undergraduate Engineering. | Padmashree Desai, Achyut Bhandiwad, Ashok S. Shettar |
| 2018 | Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments? | Mouna Denden, Ahmed Tlili, Fathi Essalmi, Mohamed Jemni |
| 2018 | Towards a Dynamic Help System: Support of Learners During Programming Tasks Based Upon Historical Eye-Tracking Data. | Fabian Deitelhoff, Andreas Harrer |
| 2018 | Characterization of Expertise to Build an Augmented Skill Training System for Construction Industry. | Sasi Deepu, Mohan T. Harish, Rao R. Bhavani |
| 2018 | Cognitive Level Analysis in a Learning Cycle. | Syaamantak Das |
| 2018 | The Pervasive Rapid E-Preparedness Augmented Reality Environment (PREPARE) E-Learning Intervention for HAZWOPER Training of Fire Fighter/EMTs. | Deshawn Collington, Jayfus Doswell, Justin Johnson, Marcus Messam, Saboor Salaam, Ashley Boykin |
| 2018 | An Adaptive E-Learning Environment Architecture Based on Agents and Artifacts Metamodel. | Birol Ciloglugil, Mustafa Murat Inceoglu |
| 2018 | Promises and Constraints of Virtual Reality Integration: Perceptions from Pre-Service Teachers and K-12 Students. | Chientzu Candace Chou, Daniel A. Hoisington |
| 2018 | The Effect of Learning English Idioms Using Scaffolding Strategy Through Situated Learning Supported by Augmented Reality. | Sie Wai Chew, Jun-Yu Jhu, Nian-Shing Chen |
| 2018 | The Influence of Self-Regulated Learning Support and Prior Knowledge on Learning Mathematics. | Meng Chang Chen, Yeali S. Sun, Tzu-Chi Yang |