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International Conference on Electronic Commerce

ICEC

C

CORE rank

CORE rank (raw)

C

Fields of research

Applied Computing

Papers indexed

525

1994–2012

Papers per year

1994159 peak2012

ICEC papers

525 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2012Open Source Software for Entertainment.Letizia Jaccheri, Michail N. Giannakos
2012A Method for Measuring the Creative Potential of Computer Games.Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson, David Conroy
2012HTML5 - Chances and Pitfalls - Demonstration for the Industry Track of the ICEC2012.Steffen Hees, Felix Faber
2012SGDA2012.Jannicke Madeleine Baalsrud Hauge, Heiko Duin, Minhua Ma, Manuel Oliveira
2012fAARS: A Platform for Location-Aware Trans-reality Games.Lucio Gutierrez, Eleni Stroulia, Ioanis Nikolaidis
2012Brain-Computer Interface Games: Towards a Framework.Hayrettin Grkk, Anton Nijholt, Mannes Poel
2012Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real.Barbara Grter, Holger Mgge, Leif Oppermann, Mark Billinghurst
2012Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder.Pongpanote Gongsook
2012A Framework for Usability Evaluation of Mobile Mixed Reality Games.Charley Gielkens, Richard Wetzel
2012Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games.Kathrin Maria Gerling, Frank P. Schulte, Jan D. Smeddinck, Maic Masuch
2012PULP Scription: A DSL for Mobile HTML5 Game Applications.Mathias Funk, Matthias Rauterberg
2012AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response.Joel E. Fischer, Wenchao Jiang, Stuart Moran
2012Blending Real and Virtual Worlds Using Self-reflection and Fiducials.Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke
2012Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion.Ian Dunwell
2012The Effectiveness and Efficiency of Model Driven Game Design.Joris Dormans
2012The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems.Aljosha Demeulemeester, Katriina Kilpi, Shirley A. Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs, Peter Lambert, Rik Van de Walle
2012Design of Tangible Games for Children Undergoing Occupational and Physical Therapy.Robby van Delden, Pauline Aarts, Betsy van Dijk
2012Web-Based Graphic Environment to Support Programming in the Beginning Learning Process.Carlos J. Costa, Manuela Aparicio, Carlos Cordeiro
2012Spotting the Difference: Identifying Player Opponent Preferences in FPS Games.David Conroy, Peta Wyeth, Daniel M. Johnson
2012Priority Level Planning in Kriegspiel.Paolo Ciancarini, Andrea Gasparro
2012An Analysis of Player Strategies and Performance in Audio Puzzles.Jaime Carvalho, Lus Duarte, Lus Carrio
2012Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour.Michaela Buchtov
2012Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?Cyril Brom, Edita Bromov, Martin Pergel
2012Mobile Gaming with Indirect Sensor Control.Daniel Bhrs, Dirk Wenig, Rainer Malaka
2012Cyber Security Games: A New Line of Risk.John M. Blythe, Lynne M. Coventry
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Comparable venues

Other A*/A conferences filed under the same field of research.