| 2019 | A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot. | Rushit Sanghrajka, R. Michael Young |
| 2019 | Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage. | Rebecca Rouse |
| 2019 | Spaceline: A Concept for Interaction in Cinematic Virtual Reality. | Sylvia Rothe, Heinrich Hussmann |
| 2019 | The 'Angstfabriek' Experience: Factoring Fear into Transformative Interactive Narrative Design. | Christian Roth |
| 2019 | The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study. | Nanjie Rao, Sharon Lynn Chu, Randi Weitzen Faris, Daniel Ospina |
| 2019 | A Hierarchical Approach for Visual Storytelling Using Image Description. | Md Sultan Al Nahian, Tasmia Tasrin, Sagar Gandhi, Ryan Gaines, Brent Harrison |
| 2019 | Is "Citizen Kane" Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling. | Chanjun Mu |
| 2019 | Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. | Bradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2019 | Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction. | Chris Martens, Owais Iqbal |
| 2019 | Toolkit for the Creation of a Drama Dataset. | Vincenzo Lombardo, Rossana Damiano, Antonio Pizzo |
| 2019 | "Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People. | Bjarke Alexander Larsen, Henrik Schoenau-Fog |
| 2019 | The Story We Cannot See: On How a Retelling Relates to Its Afterstory. | Bjarke Alexander Larsen, Luis Emilio Bruni, Henrik Schoenau-Fog |
| 2019 | Felt: A Simple Story Sifter. | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin |
| 2019 | How Relevant Is Your Choice? - User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming Platforms. | Lobke Kolhoff, Frank Nack |
| 2019 | Challenges of IDN Research and Teaching. | Hartmut Koenitz, Mirjam Palosaari Eladhari |
| 2019 | An Educational Program in Interactive Narrative Design. | Hartmut Koenitz, Teun Dubbelman, Christian Roth |
| 2019 | A Model for Analyzing Diegesis in Digital Narrative Games. | Erica Kleinman, Eln Carstensdttir, Magy Seif El-Nasr |
| 2019 | Towards Procedural Generation of Narrative Puzzles for Adventure Games. | Barbara De Kegel, Mads Haahr |
| 2019 | JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. | Mubbasir Kapadia, Carlos Manuel Muiz, Samuel S. Sohn, Ye Pan, Sasha Schriber, Kenny Mitchell, Markus H. Gross |
| 2019 | Using Ink and Interactive Fiction to Teach Interactive Design. | Kenton Taylor Howard, Rachel Donley |
| 2019 | A Design Framework for Learning About Representation in Video Games Through Modification of Narrative and Gameplay. | Kenton Taylor Howard |
| 2019 | "What'chu Lookin' At?": Narrative, Spectatorship, and Ludic Constructivism in Variable State's Virginia. | Ryan House |
| 2019 | Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach. | Asim Hameed, Shafaq Irshad, Andrew Perkis |
| 2019 | Narrative Urgency: Motivating Action in Interactive Digital Media. | Bjrn Anker Gjl, Niels Valentin Jrgensen, Luis Emilio Bruni |
| 2019 | Effects of Higher Interactivity on the Interactive Narrative Experience: An Experimental Study. | Liudmyla Gapiuk, Sergio Estupin, Nicolas Szilas |